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Voyages of the SAS Merrimac

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warhammer651:
I'm a bit bored so I've decided to try my hand at a paint adventure.

You are the commander of the SAS Merrimac, a cruiser in the Systems Alliance navy. You have spent the past 10 years of you life working your way up the chain of command until you finally got command of your own ship. For your first mission the navy has assigned you to escort a Bulk transport and several merchant vessels to the Jump-Gate near Ferrus IV.

(The Merrimac is the upper big one)

About halfway through the journey, your scanners pick up two anomalous readings heading towards the gate. The first is coming from the local asteroid belt and the second is coming from the edge of the system. both will arrive at the gate in approximate 3 hours. The convoy will take around 4 hours at maximum speed, but you can reach the gate in a little over 2hours.


What do you do?

Ship stats:
Merrimac
"lone wolf" class cruiser
Weapons
Prow Torpedo battery
Starbord/Port missile bays
Starbord/Port laser arrays

Hugehead:
To Ferrus IV, we can't be there when the convoy gets blown up.

PenguinOverlord:
Stay with the convoy.

Jack A T:
Rob the convoy.

PenguinOverlord:

--- Quote from: Jack A T on August 31, 2010, 12:15:30 pm ---Rob the convoy.

--- End quote ---
We've spent 10 years for this position, and we go rogue as soon as we get it?

Edit: Anyway, the Navy is too powerful at the moment for us to make enemies with it.

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