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Author Topic: Firefall - new Tribes  (Read 15588 times)

Calhoun

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Re: Firefall - new Tribes
« Reply #15 on: September 05, 2010, 08:00:11 am »

Am I the only one who plays TribesNext?

It's not dead!
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Osmosis Jones

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Re: Firefall - new Tribes
« Reply #16 on: September 05, 2010, 08:12:20 am »

Convenience item sales came up in reference to games like Dungeons and Dragons online, where they would let people buy bundles of arrows, potions, etc straight up in the dungeon for a small monetary fee as opposed to having to leave the dungeon, return to the store and purchase them from a shop using in game currency. I'm not sure how this would translate to Firefall itself though. This example was given by a general forumite though, so eh.
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Rose

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Re: Firefall - new Tribes
« Reply #17 on: September 05, 2010, 08:13:49 am »

I'm exited, personally.
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Osmosis Jones

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Re: Firefall - new Tribes
« Reply #18 on: September 05, 2010, 08:15:06 am »

I'm exited, personally.

That sounds painful :P
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

janekk

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Re: Firefall - new Tribes
« Reply #19 on: September 05, 2010, 08:28:48 am »

Am I the only one who plays TribesNext?

It's not dead!
I used "new Tribes" in subject only because it sounded better than  "Firefall - game no one ever heard about". Its not literally Tribes, from what I can see its more like mix of Borderlands with Tribes. Its different game and I like how different it is. Deathmatch gameplay typical to fps's just isn't interesting for me.

That? Free?
Most likely free-2-play, probably with (unbalanced) benefits for payers.
Few points from FAQ on their forum:

How do you plan to make money?

We plan to offer a marketplace for Firefall that will offer players items to enhance their gaming experience. We are adamantly against selling anything that might compromise the skill-based aspect of the game.

I hate to quote myself.
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Osmosis Jones

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Re: Firefall - new Tribes
« Reply #20 on: September 05, 2010, 08:32:06 am »

Just found this, it's a dev post

Quote from: Xenogenic;153
Firefall is not yet in closed beta.  Keep an eye on our website to see when we announce the start date for beta testing.

By registering on the forums, you're automatically signed up for beta, though, so you're good to go there. :)
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The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Deon

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Re: Firefall - new Tribes
« Reply #21 on: September 05, 2010, 08:41:47 am »

Oh boy. The terrain looks really sweet. I would play it for some time only to explore the landscapes :P. It's so much better than borderlands as an eyecandy, and it looks like the world is pretty huge.

And I quite liked the art style and the theme. And jetpacks :P.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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ILikePie

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Re: Firefall - new Tribes
« Reply #22 on: September 05, 2010, 08:42:43 am »

Looks promising, I'll be keeping an eye on this.
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Deon

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Re: Firefall - new Tribes
« Reply #23 on: September 05, 2010, 08:54:16 am »

Just don't be overhyped. They will probably find a way to fock it up. But at least it's beautiful :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

eclipsetail

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Re: Firefall - new Tribes
« Reply #24 on: September 05, 2010, 08:59:22 am »

Signing up this early is good.

I actually got the name Cecil.

sluissa

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Re: Firefall - new Tribes
« Reply #25 on: September 05, 2010, 09:11:10 am »

Am I the only one getting a very heavy Avatar vibe from all of this? Minus the blue cat people, but still.
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eclipsetail

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Re: Firefall - new Tribes
« Reply #26 on: September 05, 2010, 09:23:02 am »

Am I the only one getting a very heavy Avatar vibe from all of this? Minus the blue cat people, but still.
Now that you mention it...
Slightly...

Cthulhu

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Re: Firefall - new Tribes
« Reply #27 on: September 05, 2010, 09:23:10 am »

I noticed a distinct lack of dynamic world-PvP.  Is there only one player faction?
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Shoes...

eclipsetail

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Re: Firefall - new Tribes
« Reply #28 on: September 05, 2010, 09:28:40 am »

I'm not able to tell, but do you get unlimited ammo?
I know you have to reload, but are your reloads unlimited?

janekk

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Re: Firefall - new Tribes
« Reply #29 on: September 05, 2010, 09:29:04 am »

No one knows, it was just announced, all info we have is that gamplay video I linked and cinematic trailer which isn't best source of information. My bet is that there will be PvP, what shooter doesn't have it? That would be just silly.

EDIT: eclipsetail your avatar is distracting, I can't stop looking at it.
« Last Edit: September 05, 2010, 09:31:36 am by janekk »
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