You expand some more to the east and west, in an effort to block off the NOT-BLOBS.
Continuing to passively infect the NOT-BLOBS with a highly deadly virus, you send the Primpsks to politely ask the NOT-BLOBS if they could visit their home planet, seeing as the Primpsks don't have FTL travel. The NOT-BLOBS readily agree, provided that they can custom design and make the space-suits for the Primpsk. Of course, you agree. The chosen Primpsks, wearing their shiny new space-suits and covered with Jethro spores, board the NOT-BLOB ship, and set out for the NOT-BLOB home world. Since you don't have FTL communications, you'll have to wait for the Primpsks to return.
Thinking about how to weaponize teleportation, you work on improving your teleportation technology, so that you can actually do most of the things you want to do. Improving teleportation is harder that it appears, though you managed to increase the maximum range by a light-year. At least you managed to create some teleportation beacons. This device, which has to be attuned to a teleportation drive first, allows for much greater accuracy when teleporting. The beacon is guaranteed to become part of the ship which it is attuned to. Of course, this destroys the beacon. With this technology, you create a fleet of 10 war crabs, with laser weaponry and powerful claws. You make them as small, but effective as possible. You also equip your fleet with worm torpedoes, should the laser weaponry not work.
(Hey, can we start naming some stars, guys? It would be really nice.)
1 Carrier ship
- Very Slow
- Large
- Cloak
- Teleportation (5-6 ly)
- Laser point defences
-Worm torpedoes
Lots of fighters
- Very fast
- Limited cloak
- Laser weaponry
- Doubles as boarding crew
1 Carrier ship
- Very Slow
- Large
- Cloak
- Teleportation (5-6 ly)
- Laser point defences
-Worm torpedoes
Lots of fighters
- Very fast
- Limited cloak
- Laser weaponry
- Doubles as boarding crew
10 War crabs.
- Fast
- Medium Size
- Teleportation (5-6 ly) (Teleportation beacon included)
- Laser weaponry
- Powerful cutting claws
Production: 19
Tribute: 0
Upkeep/communication: 9.5
Trade with the NOT-BLOBS: 0.5
Upkeep of Fleet 1: 0.75
Upkeep of Fleet 2: 0.75
Upkeep of Fleet 3: 5.25
Research: 2.0
Unused resources: 2.25