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Author Topic: Graphical tileset rep. of mayors doesn't work (in adv.  (Read 933 times)

ponpoko

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Graphical tileset rep. of mayors doesn't work (in adv.
« on: November 02, 2007, 03:45:00 am »

I haven't really played the fortress mode with the new version yet, so I don't know if this problem is only localized to the adventure mode.

I'm using graphical tilesets (Dystopian Rhetoric's easy pack from the wiki) with some additions of my own (graphics for a new species and a civilization, largely based on humans), and when trying to see if the species worked in the game, I noticed that the mayors of the towns in adventure mode didn't use the tile defined for them. I also tried this with humans, and they've got the same problem. Here're the relevant definitions (unchanged) from graphics_example.txt for the human tilesets, which all seem to be in order:

[CREATURE_GRAPHICS:HUMAN]
       [DEFAULT :DWARVES:4:19:AS_IS :DEFAULT]
       ...
       ...
       [MAYOR :DWARVES:7:21:AS_IS :DEFAULT]
       [BOWMAN :DWARVES:8:21:AS_IS :DEFAULT]

Apparently, the mayors just used the DEFAULT tile instead of the MAYOR tile. As far as I've seen, all the other tileset definitions have worked just fine.

EDIT: Problem noticed in 32a, still present in 33a.

[ November 02, 2007: Message edited by: ponpoko ]

[ November 02, 2007: Message edited by: ponpoko ]

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