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Author Topic: Dwarf Fortress Prospector  (Read 15228 times)

Svampapa

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Re: Dwarf Fortress Prospector
« Reply #15 on: September 13, 2010, 07:10:04 pm »

Now that I've had time to try it: It IS awesome.

Can't seem to get the pictures to show though. Tiles work no problem, but the RL pics wont show.
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Laurin

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Re: Dwarf Fortress Prospector
« Reply #16 on: September 15, 2010, 09:29:24 am »

Now that I've had time to try it: It IS awesome.

Can't seem to get the pictures to show though. Tiles work no problem, but the RL pics wont show.

Same for me. The pictures don't work.
The program itself is a very good addition to Dwarf Fortress.
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ZealotOnAStick

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Re: Dwarf Fortress Prospector
« Reply #17 on: September 15, 2010, 12:33:02 pm »

Have degrees Urist and then have it coloured red for non-safe and green for magma safe.

This, or something like it.  Or even just another column with Checks or some designation for if it's Magma safe or not.
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Hafring

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Re: Dwarf Fortress Prospector
« Reply #18 on: September 27, 2010, 12:17:59 am »

How do I use it?
edit:Never mind, the update probably broke it.
« Last Edit: September 27, 2010, 12:23:04 am by Hafring »
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Brisk

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Re: Dwarf Fortress Prospector
« Reply #19 on: September 28, 2010, 01:13:15 am »

I'd like to see an option that just displays a summary. something like

Copper Ores: YES
Cassiterite: YES
Iron Ores: YES
Flux: NO
Raw Adamantine: YES
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Kearn

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Re: Dwarf Fortress Prospector
« Reply #20 on: November 09, 2010, 04:18:37 pm »

this deserves to be stickied
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i like goats

Axecleaver

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Re: Dwarf Fortress Prospector
« Reply #21 on: December 05, 2010, 06:06:03 am »

LucasUP: Yeah, I' perfectly fine with whatever. I'm planning to release source code a bit later so that if I go berserk on community it'll still be able to salvage the program.

I do hope that this tool does not get forgotten, like many other nice mods and utilities.

Yes, uploading on DFFD and sharing the source code would go a long way towards this. (For that matter, I really don't want to download this outdated version and try to sift through the files to learn which files are new/altered.)

Aside from being outdated, I have a slow connection right now and 23 MegaBytes takes a while for me. And while it may work with mods, it would be incredibly useful to have source code or a patch package to apply to an existing game. Otherwise, how can it be applied to major mods like Genesis or CivForge?
« Last Edit: December 05, 2010, 06:43:12 am by bsperan »
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Jim94

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Re: Dwarf Fortress Prospector
« Reply #22 on: December 14, 2010, 12:26:42 am »

What a shame its outdated and doesnt work with .18

This is a nice program and should not be forgotten  >:(
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Naros

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Re: Dwarf Fortress Prospector
« Reply #23 on: February 01, 2011, 01:35:42 pm »

I'd very much like to see this updated. :)

Perhaps have the temperature listing be an option; Celsius, Urist and maybe Kelvin and Farenheit.
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AUTOMATIC

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Re: Dwarf Fortress Prospector
« Reply #24 on: June 29, 2011, 02:24:58 am »

Sorry for going AWOL on you.

I won't be supporting this program anymore.

Here is the source code: http://dffd.wimbli.com/file.php?id=4586
« Last Edit: June 29, 2011, 04:06:24 am by AUTOMATIC »
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Organum

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Re: Dwarf Fortress Prospector
« Reply #25 on: June 29, 2011, 02:38:16 am »

(automatic? more like NOT-o-matic, he he he hoorf)
Sorry, couldn't resist.
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

AUTOMATIC

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Re: Dwarf Fortress Prospector
« Reply #26 on: June 29, 2011, 04:05:53 am »

Ain't you a comedian Organum.

I updated first post with a link to version that works with current DF version.
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StabbyStab

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Re: Dwarf Fortress Prospector
« Reply #27 on: June 29, 2011, 11:26:13 am »

I'd like to thank you for creating this tool and making the source code available now that you're dropping the project, and it would be amazing to have this included in the lazy newb pack.
Thanks for the work you put into this.
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