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Author Topic: 33d - Odd bug with caravans.  (Read 1503 times)


  • Bay Watcher
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33d - Odd bug with caravans.
« on: December 04, 2007, 07:13:00 pm »

Sorry if this already been reported.

I have two trade depots, on diffrent Z-levels. Which always bugs up with human caravans. The huge wagons insist entering the upper trade depot, while the mule-dragged smaller caravans insist on using the lower. This results into both of the merchants taking long time to unload, to only end abruptly. The goods of the first wagon is dumped on the ground in the trade depot, and the two others gives up and goes home.

I figure a short-time solution would be removing the lower trade depot, as the game doesn't handle situations with more than one trade-depot too gracefully, especially in the case of human caravans.

A example savegame where this happens.