Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: "hunting Peasant" and "Drunk"  (Read 3296 times)

tyrspawn

  • Bay Watcher
    • View Profile
"hunting Peasant" and "Drunk"
« on: September 22, 2010, 03:14:11 pm »

What in the hell are these migrants? I cant assign them jobs, and they seemingly just stand around all day doing nothing. Any hints on how to make them not be a worthless drain of resources? The best I could do is appoint one of the "hunting Peasant" as sheriff. 
Logged
Chris Krause
Soundsense Mod Community Organizer
http://df.zweistein.cz/soundsense/

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #1 on: September 22, 2010, 03:15:46 pm »

They're a bug. According to Mantis, Toady has fixed this for 31.14
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

tyrspawn

  • Bay Watcher
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #2 on: September 22, 2010, 03:20:41 pm »

Is there anyway to remove them without corrupting my game?
Logged
Chris Krause
Soundsense Mod Community Organizer
http://df.zweistein.cz/soundsense/

Skid

  • Bay Watcher
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #3 on: September 22, 2010, 03:24:39 pm »

Magma.  Failing that, try any of the other common ways for eliminating unwanted dwarves.

I'm not sure what memory editing software works in this version, but some of them probably have ways to give a chosen dwarf mortal wounds.
Logged
Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

tyrspawn

  • Bay Watcher
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #4 on: September 22, 2010, 03:31:12 pm »

anyway to edit the raws or something? I have no experience with that.
Logged
Chris Krause
Soundsense Mod Community Organizer
http://df.zweistein.cz/soundsense/

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #5 on: September 22, 2010, 04:24:49 pm »

Raws wouldn't do anything in this case.  You could modify the properties of dwarves as a race, but these are specific dwarves (that happened to be generated badly).  So, while you could make these dwarves burst into flames, you would also make ALL your dwarves burst into flames.  The stuff that's broken with them is most likely unfixable--but who knows, maybe next version will revert them into peasants that you can use.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Gearheart

  • Bay Watcher
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #6 on: September 22, 2010, 04:27:41 pm »

Use Dwarf Therapist to force assign them labours.

That makes them useful.
Logged

DJ

  • Bay Watcher
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #7 on: September 22, 2010, 06:31:44 pm »

Pretend they're nobility.
Logged
Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #8 on: September 23, 2010, 01:04:08 am »

Pretend they're nobility.
That is, murder them violently.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: "hunting Peasant" and "Drunk"
« Reply #9 on: September 23, 2010, 03:46:39 am »

I have a simple answer to all DF and RL problems.

Magma.
Logged