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Author Topic: Civilization V  (Read 71425 times)

Siquo

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Re: Civilization V
« Reply #360 on: October 18, 2010, 04:57:46 pm »

Oh, and I miss espionage, too.

There's lots of improvements, don't get me wrong, but to make a DF comparison: it's like playing DF, with intuitive GUI and great graphics, but you can't dig or build anything.
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Muz

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Re: Civilization V
« Reply #361 on: October 23, 2010, 08:08:57 am »

Oh, and I miss espionage, too.

There's lots of improvements, don't get me wrong, but to make a DF comparison: it's like playing DF, with intuitive GUI and great graphics, but you can't dig or build anything.

That's a bit harsh. It's more like as if they turned everything to generic "stone, wood, animal". And removed tantrums and nobles.

I love the new battle system, but too much is just way too dumbed down. But it paves the way for a lot of really really good mods, so I'll look forward to those.

And a lot of people are just frustrated because they're not used to playing in a different way. Money is very different here... you can't make a specialist economy as well because only 10% of production becomes money. Research is now based more on population and production. But hell... if you have a wealthy empire, you don't even need production, you could buy just about everything except wonders.
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Myroc

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Re: Civilization V
« Reply #362 on: October 26, 2010, 02:01:56 pm »

Free DLC with mongols is out now.

They seem like a very interesting civ, atleast for the warlords out there. +30% attack bonus vs. city-states and their units and +1 movement for horse units. Yes, this means that their horsemen move 5 tiles per turn. Not only that, but their Keshik Unique Unit is just as fast (normal knights only have 3 tiles per turn), gains experience at twice the rate, and generates great generals twice as quickly. Oh, speaking of which, their other unique unit, the Khan, a Great General replacement. Not only does it also have a movement of 5 freaking tiles per turn, but it also acts as a medic. Twice. Yes, it heals each unit next to it 2 hit points per turn and also has the speed to actually catch up with their hyper horsemen, and generates twice as fast in the medieval era, not to mention you can get one easily by simply picking Warrior Code down the Honor Social Policy tree.

I'm probably going to have some fun with them later on.

Edit: I just noticed. Keshiks are ranged. While this does change their tactics a bit, this might just make them more powerful, and far more better than the Camel Archer. Granted, Camel Archer has a 2 point stronger ranged attack. And that's it. Bar perhaps a slight advantage in melee combat the Keshik is superior in pretty much every way. Imagine moving up a Keshik to a city, firing, then retreating beyond city bombardment and pikeman retaliation, leaving room for another one to do the same, which can then be followed by as many Keshiks as you could fit there. Oh, and if they get close enough to actually attack one? By then they will probably be wounded from all your ranged attacks and the Keshiks may actually have a chance to survive. And if they do, they get healed up in a turn or two by their Khans.
« Last Edit: October 26, 2010, 03:12:55 pm by Myroc »
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Fikes

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Re: Civilization V
« Reply #363 on: October 26, 2010, 02:36:29 pm »

I can't find it anywhere, but did they nerf Greece? My default rate of influence loss was .75. Lame.

Also, anyone else hear the story about Iran handing Afganistan "bags of money"? Anyone else imagine Ahmadinejad opening up a little screen and clicking on the 40 influence for 250 gold button?

Can anyone explain combat a little better to me. Do the two units take turns "hitting" eachother? I ask because a str 10 japenese unit with 2 health should have a combat str of 10. If you send him against another unit str 10 unit, barring all other bonuses, how much damage will he do? How much damage would he do if he had 10 health?

umiman

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Re: Civilization V
« Reply #364 on: October 26, 2010, 02:40:11 pm »

I "think" it's like this:

You get a series of turns. Each turn your unit will do the amount of damage given its damage potential over its current hp. For Japan, it would be pure damage potential. So you engage the enemy and both of you take turns doing that until you both run out of turns or someone runs out of hp. This is all done instantly though, so you only see the end result.

Fikes

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Re: Civilization V
« Reply #365 on: October 27, 2010, 06:04:09 pm »

It can't just be your damage, unless it is like damage / 10 = how many hp they lose. Which would mean if you have a strenght 10 unit with 2 health fighting a strenght 10 unit with 10 health, you'd only get to attack him twice before he killed you. The difference would be that both times you'd attack him for 1 HP as Japan.

I am playing a game as the Turks now. The archer horse unit is pretty cool, but I got totally screwed while attacking ghandi. He managed to catapult all my melee forces to death so in the end I just had two of the archer horse UUs and two catapults. I couldn't take their town, very frustrating.

Lesson learned though. When I fought America I had such an overwhelming force they gave up after 2 turns.

I think I refined my play style. I build scout -> worker -> great library -> best military unit -> settler. I then found a production city. Then I go military -> settler until I have a handful of good cities. I rush for Theology so I can build the great person wonder, I forget which one that is, and build it in my second city. I try to find one or two Maritime City States to bribe, and if one of them wants me to take out a different city state I do it.

Several times I've gotten lucky and had a maritime city state get taken over. I liberate it and they are my friends forever. Combine that with the "They give you great people polocy" and you have a pretty kick ass system.

Siquo

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Re: Civilization V
« Reply #366 on: October 28, 2010, 08:38:27 am »

Tried the Germans with the honor tree. In the early game, those free units are way overpowered. In a few turns you've got a considerable army, while your opponents have maybe just built their second warrior.

And, even in this version, running around the continent with a mega army killing all in your path still works. :)
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Ioric Kittencuddler

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Re: Civilization V
« Reply #367 on: December 02, 2010, 09:57:39 am »

In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.
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Sowelu

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Re: Civilization V
« Reply #368 on: December 02, 2010, 07:33:40 pm »

I don't understand this map pack thing :|
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BigD145

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Re: Civilization V
« Reply #369 on: December 02, 2010, 09:57:49 pm »

I don't understand this map pack thing :|

You can make your own maps but that would be bad. Instead you should give someone money for maps.
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Mictlantecuhtli

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Re: Civilization V
« Reply #370 on: December 03, 2010, 12:37:28 am »

In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.

I'll just stick with Civilization 3.
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Ioric Kittencuddler

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Re: Civilization V
« Reply #371 on: December 03, 2010, 01:06:56 am »

In case anyone hasn't noticed, Steam is selling four map packs for Civ 5 at 3 dollars a piece or all four for 10 bucks.  So um... yeah, I guess this is great news if you love micro transactions.


Oh, EA, see what your folly has brought into this world. Civilization becoming a micro-transaction game. I hope they don't start making new nations and charging for them.

I'll just stick with Civilization 3.

What's wrong with Civ 4?
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Mictlantecuhtli

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Re: Civilization V
« Reply #372 on: December 03, 2010, 01:21:34 am »

What's wrong with Civ 4?

It wasn't Civilization 3.  :P
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Sowelu

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Re: Civilization V
« Reply #373 on: December 03, 2010, 01:22:15 am »

Didn't Civ 4 come with some special editions that included extra civs?  Or am I thinking of some other similar title
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Grakelin

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Re: Civilization V
« Reply #374 on: December 03, 2010, 01:23:09 am »

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