Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Can't Mine adamantine  (Read 6403 times)

smaerd

  • Escaped Lunatic
    • View Profile
Can't Mine adamantine
« on: September 17, 2010, 03:46:04 pm »

Playing fortress mode in .13, found a column of adamantine around level 42... but my dwarfs can't mine it and I can't even designate it to be mined!
I haven't tried to mine any other adamantine yet so I don't know if it's just this column of adamantine or if it's ALL adamantine.
Here's an image of the un-minable spire:

Spoiler (click to show/hide)

Here's a zip of the save:
http://puzzlesuite.net/df/save.zip

Threw it in the bug tracker as well:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=3266
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Can't Mine adamantine
« Reply #1 on: September 17, 2010, 03:52:12 pm »

Adamantine was changed to be unminable in .13

This is probably a bug.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Gnauga

  • Bay Watcher
    • View Profile
Re: Can't Mine adamantine
« Reply #2 on: September 17, 2010, 05:41:12 pm »

Armok just got tired of so many holes punched into hell by reckless dwarves.
Logged

Vigilant

  • Bay Watcher
    • View Profile
Re: Can't Mine adamantine
« Reply #3 on: September 17, 2010, 06:05:42 pm »

Can't this be fixed with some raw's editting as a temporary solution?
Logged

smaerd

  • Escaped Lunatic
    • View Profile
Re: Can't Mine adamantine
« Reply #4 on: September 17, 2010, 06:16:30 pm »

Can't this be fixed with some raw's editting as a temporary solution?

I don't know.  That's why I posted this. :-)
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Can't Mine adamantine
« Reply #5 on: September 17, 2010, 06:42:00 pm »

The easiest way would be to replace the raws for RAW_ADAMANTINE with the following:
Code: [Select]
[INORGANIC:RAW_ADAMANTINE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine][DISPLAY_COLOR:3:7:1][TILE:156]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:ADAMANTINE:100]
[DEEP_SPECIAL]
[IS_STONE]
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

smaerd

  • Escaped Lunatic
    • View Profile
Re: Can't Mine adamantine
« Reply #6 on: September 17, 2010, 06:45:30 pm »

The easiest way would be to replace the raws for RAW_ADAMANTINE with the following:
Code: [Select]
[INORGANIC:RAW_ADAMANTINE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine][DISPLAY_COLOR:3:7:1][TILE:156]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:ADAMANTINE:100]
[DEEP_SPECIAL]
[IS_STONE]

Trying that now. Thank you sir!
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Can't Mine adamantine
« Reply #7 on: September 17, 2010, 06:53:46 pm »

Or you could find the [IMPACT_FRACTURE: 5000000] tag in raw adamantine's raw entry and change it to any other number.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

sockless

  • Bay Watcher
    • View Profile
Re: Can't Mine adamantine
« Reply #8 on: September 17, 2010, 08:28:38 pm »

It used to be 4 mill didn't it? Would 5 000 001 work though?
Logged
Iv seen people who haven't had a redheaded person in their family for quite a while, and then out of nowhere two out of three of their children have red hair.
What color was the mailman's hair?

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Can't Mine adamantine
« Reply #9 on: September 17, 2010, 09:05:07 pm »

It used to be 4 mill didn't it? Would 5 000 001 work though?

Yes and yes. IIRC, Toady changed it to 5 mil when he redid the metal ores, basing them off the stone template and giving them the properties of their respective metals.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

MaDeR Levap

  • Bay Watcher
    • View Profile
Re: Can't Mine adamantine
« Reply #10 on: September 18, 2010, 04:44:22 am »

Best solution would be tag [HELLSTONE] for slade (or something like that), not hardcoded magic number of some property for stone. This is same crap as tying [VERMIN_HUNTER] to adopting.

Just... facepalm.
Logged