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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 846927 times)

Peewee

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #60 on: September 28, 2010, 11:56:26 am »

Quote
-Make all values editable (If you check the "enable cheats" box in settings) ?
Do you have more details on this request?  I haven't played with this feature yet.  If you have a link to the previous discussion that would be good.

I meant all values as in skills, abilities, etc.
One can currently observe how much xp a dwarf has in a given skill, but it would be nice to be able to change it too.

Did you ever use companion for the older versions? That's the sort of functionality I would like.

JanusTwoface

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #61 on: September 28, 2010, 12:23:09 pm »

Quote
-Make all values editable (If you check the "enable cheats" box in settings) ?
Do you have more details on this request?  I haven't played with this feature yet.  If you have a link to the previous discussion that would be good.

I meant all values as in skills, abilities, etc.
One can currently observe how much xp a dwarf has in a given skill, but it would be nice to be able to change it too.

Did you ever use companion for the older versions? That's the sort of functionality I would like.

Have you tried Runesmith?  It's billed as "A DC like tool" and might be just what you were looking for. 

Granted, it would be nice not to run so many seperate programs for different things, but it does make maintenance and testing easier (IMO) if each program only tackles a part of the problem.
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chmod

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #62 on: September 28, 2010, 12:23:34 pm »

Quote
-Make all values editable (If you check the "enable cheats" box in settings) ?
Do you have more details on this request?  I haven't played with this feature yet.  If you have a link to the previous discussion that would be good.

I meant all values as in skills, abilities, etc.
One can currently observe how much xp a dwarf has in a given skill, but it would be nice to be able to change it too.

Did you ever use companion for the older versions? That's the sort of functionality I would like.
http://code.google.com/p/dwarftherapist/wiki/VisionStatement
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bremarv

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #63 on: September 28, 2010, 03:30:35 pm »

Have anyone had more luck with the 31.14 for linux?

I have tried using some of the 31.14 numbers from dfhack, but it don't seem to work.
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squeakyReaper

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #64 on: September 28, 2010, 05:23:00 pm »

This tool is a complete life saver.  I have no idea how I'd run my fortress without it- thanks!  Helps a lot especially since I realized you can right click to enable/disable all jobs of that type... until just an hour ago, I had been clicking off everything.  xD
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xdarkcodex

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #65 on: September 28, 2010, 07:32:02 pm »

Helps a lot especially since I realized you can right click to enable/disable all jobs of that type... until just an hour ago, I had been clicking off everything.  xD
Didn't know that, So I've been doing this wrong all this time?
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FuzzyDoom

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #66 on: September 28, 2010, 07:53:26 pm »

Posting to follow...

And to say thanks to the new maintainer. ♥
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Punished

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #67 on: September 28, 2010, 08:14:15 pm »

Harrumph, I really want the Linux version to work. My netbook runs the game about 3 times faster under ubuntu then windows. I really don't want to have to go into windows just for Therapist.

go figure, I play under mac using wine for therapist

I've tried using wine for osx, but its REALLY slow and laggy :(
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Socializator

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #69 on: September 29, 2010, 04:23:24 am »

Just posting to say

THANK YOU

to the new maintainer(s) (chmod already received one  :P)

Seriously, you make dwarf fortress seriously playable.
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Fastler

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #70 on: September 29, 2010, 08:45:17 am »

Harrumph, I really want the Linux version to work. My netbook runs the game about 3 times faster under ubuntu then windows. I really don't want to have to go into windows just for Therapist.

go figure, I play under mac using wine for therapist

I've tried using wine for osx, but its REALLY slow and laggy :(

The problem with using WINE is that you also need to be running DF in WINE for it to work, and with the diminished performance, you may as well just be in windows in the first place! But I am already crippled by my lack of Therapist.

Oh yes, and it really is a great tool to all those devs/ maintainers out there.
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Romeofalling

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #71 on: September 30, 2010, 02:24:32 pm »

OMG, this program is amazing! Up until now, I'd get frustrated and quit playing whenever my fortress got up to 30 dwarves, as it was too much to manage! Now I can't wait to play past that point in my new fortress!

One feature request and one question about the program:

Feature request: Cross-window display of squad assignments somehow. Perhaps an icon next to the dwarf's name, indicating s/he is assigned to a squad, with a mouseover text showing which squad. Given the new military menu, it'd be very nice to be able to see that I have two carpenters assigned to different squads, so I can rotate their training schedule.

Question: Sometimes, one of the names in DT will be boldfaced. Why is this?

Again, thank you so much for the perfect tool (with the perfect scope)!
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LoSboccacc

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #72 on: September 30, 2010, 02:43:40 pm »

bold ones are active in a squad
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James.Denholm

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #73 on: September 30, 2010, 07:14:38 pm »

Ah, but that won't show which squad. Perhaps DT could arbitrarily designate a number to each squad, doesn't have to be user-configurable, and chuck that number in another column. Hence, Arbitrarily Selected Squad One members would have a "1" in a column next to their names (or elsewhere, depending on how the user places the column in question), Arbitrarily Selected Squad Two members a "2", and so on.
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Hans Lemurson

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #74 on: October 01, 2010, 03:27:44 am »

Feature Request: Assign dwarves to burrows.

This has probably been thought of before, but I just thought of it now myself.  It's probably fairly complicated to do, but I think it would be very much in-line with what DT is intended to do.  It would make burrows actually USABLE!!!
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