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Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 843691 times)

devek

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #30 on: September 23, 2010, 12:51:38 pm »

By saying something you just generate more noise lol.
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Aklyon

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #31 on: September 23, 2010, 02:17:22 pm »

Notify is a good idea on small forums.
Not so much here.
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Woof

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #32 on: September 23, 2010, 03:23:51 pm »

it doesn't email you every time someone replies, it emails you once when someone replies after you check it, and doesn't email you again until you check the thread again...
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Jon-Ace

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #33 on: September 23, 2010, 04:18:56 pm »

Back on topic, I assume .14 support will be fairly easy. Just need to get the vectors, right?
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SilverLight

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #34 on: September 23, 2010, 04:21:49 pm »

Back on topic, I assume .14 support will be fairly easy. Just need to get the vectors, right?

yeah I thought so to so I gave it a whirl.  Posted my results on http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions.  Can't figure out the creature vector.
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Cyntrox

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #35 on: September 23, 2010, 04:48:50 pm »

Quote
Do you mind 3rd party patches & contributions?

How do you compile it from source? Unless I'm doing something teminally wrong there's no makefile or anything in the repository...
I would welcome any patches / contributions.  Especially if they are around open issues.  Please let me know if you decide to work on something so we don't end up duplicating effort!
I've created a wiki page for instructions on how to build Dwarf Therapist.
Awesome, maybe I'll send over something once I get the layout figured out =P
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.1 9/20/10 see first post)
« Reply #36 on: September 23, 2010, 06:36:42 pm »

The creature vector was my bad.  I didn't update the scanning code to use the new string offsets.
I'll be posting a new version in a few minutes.
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DwarfEngineer

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #37 on: September 23, 2010, 06:52:03 pm »

New version posted.

Barring any more datastructure or compiler changes, DT 0.6.2 should be able to find creature vectors again.
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SilverLight

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #38 on: September 23, 2010, 08:25:17 pm »

awesome dude, downloading now about to try it out with full confidence.  I was hoping something would be up before I wanted to play again, and it is!!
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Jon-Ace

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #39 on: September 23, 2010, 09:41:28 pm »

Way to go, DE!
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twalberg

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #40 on: September 24, 2010, 09:58:02 am »

So is the Linux port officially dead, or is there some chance of getting a Linux build posted sometime soon? Still using 0.5.5, which someone posted a build of. I haven't had much luck yet compiling it on my own due to QT version issues, but maybe I'll have to just dig into that again one of these days...
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UberNube

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #41 on: September 24, 2010, 11:24:30 am »

I can compile it fine using Ubuntu as follows:

Spoiler (click to show/hide)

If you have any problems ask here and I may be around to solve them... now to work on getting some linux offsets for DF 31.14

EDIT: I have found some of the offsets, but not all of them:
Spoiler (click to show/hide)
« Last Edit: September 24, 2010, 12:02:13 pm by UberNube »
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Morwaul

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #42 on: September 24, 2010, 12:04:37 pm »

Not sure if this is the best place to post this but here is a request.

I would like to be able to have some form of custom grouping.  I can see several ways that this could work but any of them would do.  The main reason I want the feature is so that I can put all of my designated crafters, miners, farmers, smiths, military etc into a group or groups so that I can easily view all the extra dwarves to easily assign them labors. 

The best way to do this would be to be able to creat custom groups sort of like the custom professions.  Select a bunch of dwarves and right click and select assign to group.  It would also be nice to be able to create groups within groups or nested groups so that we could select a Group in the Group by drop down and it display the dwarves in the 2 or more groups we assigned them to for that Group.

Another way to do it might be to have a couple extra columns that we could check that would allow sorting by clicking on the column header.  It would have to sort by checked or not checked though rather than some numerical value like the skill columns.

Anyway, it's just an idea and someone may have already requested it.  It sure would make my life easier though and I would think lots of people would like this feature.
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Urist Imiknorris

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #43 on: September 24, 2010, 02:02:41 pm »

Dwarven therapy! Praise the Engineer!
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FleshForge

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Re: Dwarf Therapist (LATEST 0.6.2 9/23/10 see first post)
« Reply #44 on: September 24, 2010, 02:07:34 pm »

It still doesn't display the "Military Tactics" skill correctly - I don't know if DT's skill names are hard coded or they're resolved from strings embedded in the executable, if the former then I suppose you need to add it :)

Otherwise works perfectly though!
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