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Author Topic: Aqizzar's GURPS, dates and times for the filthy Kobold  (Read 11828 times)

Jackrabbit

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Aqizzar's GURPS, dates and times for the filthy Kobold
« on: September 26, 2010, 01:50:04 pm »

Aqizzar will, after suffering through my retardo-sitcom, be running this game, and this thread shall be used to get the logistics sorted out. For a while there it was me doing my own thing so if you want to read through the retardo-sitcom be my guest.

People playing:
Duke 2.0(?)
Jackrabbit
Toony(?)
Cthulhu
Lumbajak
Argembarger

Times next few games are scheduled to run:
30th October (those in the Northern Hemisphere)/31st October (those in the Southern Hemisphere) at GMT 6pm, work out what time that is for you and tell Aqizzar if that's a problem because he can deal with it.
« Last Edit: October 26, 2010, 05:44:28 pm by Jackrabbit »
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Duke 2.0

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #1 on: September 26, 2010, 01:54:13 pm »

 This weekend isn't so great. Got a major math test on Monday as well as a presentation for Mythology. But I have a good idea what I want to do with my sheet so I may be able to get a rough one done today.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jackrabbit

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #2 on: September 26, 2010, 01:56:56 pm »

That's fine.
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Lumbajak

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #3 on: September 26, 2010, 01:57:59 pm »

I'll be sure to break every single one of my codes sometime during the first session don't you worry.
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ToonyMan

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #4 on: September 26, 2010, 06:29:59 pm »

Didn't see this thread, now I do.

Yeah I agree this will avoid any confusion, or at the very least less confusion then PMS.
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Lumbajak

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #5 on: September 29, 2010, 01:43:54 pm »

Way to make use of this thread guys.


Since Jack still has the rest of the week off and Duke has some actual free time now I was thinking we could maybe do the first session within the next couple 'o days.

But I don't know anyone else's schedule and you guys aren't saying anything.

So.
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ToonyMan

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #6 on: September 29, 2010, 01:46:01 pm »

Say something then, I'm going to be polite and wait for Jack to be ready.
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Lumbajak

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #7 on: September 29, 2010, 01:47:31 pm »

Well I guess Cthulhu said he could probably play tomorrow or friday.

That just leaves you and Aqizzar I don't know what your schedules are like.

Pretty sure Aqizzar has to sleep maintain his chin all day on weekdays.
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ToonyMan

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #8 on: September 29, 2010, 01:54:28 pm »

I'd rather only have sessions on weekends right now honestly.
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Lumbajak

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #9 on: September 29, 2010, 02:14:14 pm »

That answers that then.
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Aqizzar

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #10 on: September 29, 2010, 02:54:16 pm »

I don't actually know what I'll be doing this weekend.  I was planning on having Friday afternoon onward completely free, but my car had to break down so I might be busy with that.  And when I say busy, I mean "no computer access" busy, because I have to make a pilgrimage out of town to do it.  I'll know soon enough.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Duke 2.0

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #11 on: September 29, 2010, 08:03:15 pm »

 I have a bunch of files for this GURPS game, so I opened up the PDF for the character sheet and started to fill it out. Then I found out I couldn't save it. I never really bother with PDF files much because they always seemed stupid, so I'm exploring my possibilities here.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jackrabbit

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #12 on: September 29, 2010, 08:09:41 pm »

I don't want to put it off another week, because if I do then I'll never get it off the ground. I'm sorry, Aqizzar, you're my bro, but I'm running the game saturday (for you) at the latest. It's not like you can't come in later on.

Again, I'm really sorry.
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Aqizzar

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #13 on: September 29, 2010, 08:39:11 pm »

Hey, don't let me stop you.  I'm totally cool with that.  It also looks like I might be available anyway, but I can't say for certain until the day-off really.  Whichever the case, go for it.

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Lumbajak

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Re: Jack's GURPS, dates and times for the discerning gentlemen
« Reply #14 on: September 30, 2010, 05:37:03 pm »

Now that I actually look at that time.

Jack are you planning on getting up at 4 am to GM again.

You so crazy.
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