Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 31

Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 64310 times)

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #45 on: October 02, 2010, 01:38:29 am »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs

Now make it humorously short
[BODY_SIZE:0:0:10]
short enough?
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Jordrake

  • Bay Watcher
  • Swabbie-Poet of the Good Ship Urist
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #46 on: October 02, 2010, 02:02:44 pm »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs
The 'S' in SLADE? Yeah, that stands for silliness, not sadomasochism. Feel free to put your suicide colossi in your own game, but I shan't package it with S.L.A.D.E, unless someone can think of a better way to do it, so that the end user has the choice.
Logged

blackmagechill

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #47 on: October 02, 2010, 02:24:01 pm »

behold my ridiculous creation:
Spoiler (click to show/hide)
note: did not change color so still bronze colored but all the awesome of sweet cotton candy
fix'd.
Logged

Jordrake

  • Bay Watcher
  • Swabbie-Poet of the Good Ship Urist
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #48 on: October 02, 2010, 03:09:19 pm »

V.1.0
Yeah, that's our first version up. Woop. I've probably missed several things out, both in the files and the DFFD description, feel free to correct me and laugh at how stupid I am.
Logged

TurkeyXIII

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #49 on: October 03, 2010, 05:13:00 pm »

[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
Logged
A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #50 on: October 03, 2010, 07:39:49 pm »

[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
no, it still drops a statue.
it's made of SLADE. it already doesn't make sense.
also won't the tiny colossus still weigh a lot?
what size are the pieces of stone in the raws?
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #51 on: October 03, 2010, 07:45:11 pm »

Updates to the money tree (hopefully should compile now):


Code: [Select]
[PLANT:MONEY_TREE]
[NAME:money tree][NAME_PLURAL:money trees][ADJ:money tree]

[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[EDIBLE_COOKED]
[MATERIAL_VALUE:8]

[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]

[PICKED_TILE:157][PICKED_COLOR:2:0:1]
[GROWDUR:1998][VALUE:8]

[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen lucre]
[STATE_NAME_ADJ:LIQUID:lucre]
[STATE_NAME_ADJ:GAS:boiling lucre]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]

[DRINK:LOCAL_PLANT_MAT:DRINK]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:8]
[EDIBLE_COOKED]

[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liquidity]
[STATE_NAME_ADJ:LIQUID:liquidity]
[STATE_NAME_ADJ:GAS:boiling liquidity]
[MELTING_POINT:9905]
[BOILING_POINT:12500]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]

[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]

[SEED:money tree future:money tree futures:4:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:1]
[CLUSTERSIZE:3]
[PREFSTRING:profit margin]
[WET]
[GOOD] (can omit this line if desired)
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BIOME:POOL_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[SHRUB_TILE:157]
[DEAD_SHRUB_TILE:155]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:1]

Code: [Select]
[REACTION:COIN_HARVEST]
[NAME:harvest coins from money tree]
[BUILDING:SAWMILL:CUSTOM_SHIFT_M]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:MONEY_TREE:PLANT]
[PRODUCT:100:1:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:2:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:1:COIN:NONE:INORGANIC:SILVER]
[PRODUCT:60:2:COIN:NONE:I0NORGANIC:SILVER]
[PRODUCT:60:1:COIN:NONE:INORGANIC:GOLD]
[PRODUCT:20:1:COIN:NONE:INORGANIC:PLATINUM]
[PRODUCT:20:1:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[PRODUCT:25:1:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[SKILL:PROCESSPLANTS]

Sawmill building stolen from the sawmill mod:
Code: [Select]
building_sawmill

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:SAWMILL]
[NAME:Sawmill]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CARPENTER]
[BUILD_KEY:CUSTOM_SHIFT_F]
[BLOCK:1:0:0:0]
[BLOCK:2:0:0:0]
[BLOCK:3:0:0:0]
[DIM:3:3]
[TILE:0:1:32:32:0]
[TILE:0:2:61:32:47]
[TILE:0:3:0:32:32]
[COLOR:0:1:0:0:0:0:0:0:7:0:0]
[COLOR:0:2:7:0:0:0:0:0:6:0:0]
[COLOR:0:3:7:0:0:0:0:0:0:0:0]
[TILE:1:1:178:178:178]
[TILE:1:2:61:32:45]
[TILE:1:3:32:0:0]
[COLOR:1:1:7:0:0:7:0:0:7:0:0]
[COLOR:1:2:7:0:0:0:0:0:7:0:0]
[COLOR:1:3:0:0:0:7:0:0:7:0:0]
[TILE:2:1:201:205:187]
[TILE:2:2:178:32:180]
[TILE:2:3:32:0:178]
[COLOR:2:1:7:0:0:7:0:0:7:0:0]
[COLOR:2:2:7:0:0:0:0:0:7:0:0]
[COLOR:2:3:0:0:0:7:0:0:7:0:0]
[TILE:3:1:201:205:187]
[TILE:3:2:186:0:125]
[TILE:3:3:8:0:188]
[COLOR:3:1:7:0:0:7:0:0:7:0:0]
[COLOR:3:2:7:0:0:7:0:0:7:0:0]
[COLOR:3:3:7:0:0:7:0:0:7:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

blackmagechill

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #52 on: October 03, 2010, 07:55:48 pm »

Filthy lucre. Always.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #53 on: October 03, 2010, 09:24:16 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #54 on: October 03, 2010, 10:16:32 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
no, i mean in BODY_SIZE terms.
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Scaraban

  • Bay Watcher
  • One Crazy Ass Giant
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #55 on: October 03, 2010, 11:45:34 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
my slade is actually even heavier than vanilla so my warhammers/lashes are even more ridiculous
Logged
It's a long way to the top if you want dank memes.

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #56 on: October 04, 2010, 06:31:47 pm »

Here's some more crazy instruments:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DIDGERIDOO]
[NAME:didgeridoo:didgeridoos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PLAYER_PIANO]
[NAME:player piano:player pianos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ONE_MAN_BAND]
[NAME:one-man band:one-man bands]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_AMP_SPINAL_TAP]
[NAME:amp that goes up to eleven:amps that go up to eleven]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_WASHBOARD]
[NAME:washboard:washboards]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ACCORDIAN]
[NAME:accordian:accordians]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BAGPIPES]
[NAME:bagpipes:bagpipes]

EDIT: Almost left out the accordian and bagpipes
« Last Edit: October 04, 2010, 06:37:15 pm by Bohandas »
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

TherosPherae

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #57 on: October 04, 2010, 06:34:20 pm »

Gimme a second; I modded in a bunch of new "gems" on my laptop....
Logged
Quote from: Aqizzar
Being vengeance and the night could only be improved by being the ballpunching vengeful night.
Quote from: Cthulhu
Gotham's mysteriously high mental illness rate isn't so mysterious when you find out Batman thinks subduing a guy means spiking his head into the pavement like a football.

fivex

  • Bay Watcher
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #58 on: October 04, 2010, 08:44:35 pm »

Materials:
Code: [Select]
[INORGANIC:IVEIN]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah vein]
[THREAD_METAL:IMETAL:100]
[TILE:154]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:150]
[DISPLAY_COLOR:4:4:1]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[DEEP_SPECIAL]
[MAX_EDGE:0] to contrast adamantine
[ITEMS_HARD]
[IS_STONE]

[INORGANIC:IMETAL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[WAFERS]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]

[INORGANIC:ICHEESE]
[STATE_NAME:SOLID:ima firin mah cheese]
[STATE_ADJ:SOLID:ima firin mah cheesey]
[STATE_NAME:SOLID_POWDER:ima firin mah cheese powder]
[STATE_ADJ:SOLID_POWDER:im firin mah cheese powder]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[REACTION_CLASS:CHEESE]
[CHEESE_CREATURE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]

[INORGANIC:IDYE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah dye]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[POWDER_DYE:RED]
[EDIBLE_RAW]
Reactions:
Code: [Select]
[REACTION:IWAFERS]
[NAME:begin firin IFM wafers]
[BUILDING:SMELTER:NONE]
[REAGENT:A:15000:THREAD:NO_SUBTYPE:METAL:IMETAL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IMETAL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:MAKE_ICHEESE]
[NAME:tan IFM wafers into cheese]
[BUILDING:TANNER:CUSTOM_W]
[REAGENT:A:150:BAR:NONE:METAL:IMETAL]
[PRODUCT:100:1:CHEESE:NONE:INORGANIC:ICHEESE]
[SKILL:TANNER]

[REACTION:GRIND_CHEESE]
[NAME:grind cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_N]
[REAGENT:A:1:CHEESE:NONE:NONE:NONE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]

[REACTION:GRIND_ICHEESE]
[NAME:finely grind metal cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_M]
[REAGENT:A:1:CHEESE:NONE:INORGANIC:ICHEESE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:IDYE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]
Buildings:
Code: [Select]
[BUILDING_WORKSHOP:CGRINDER]
[NAME:Cheese grinder]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CHEESEMAKING]
[BUILD_KEY:CUSTOM_SHIFT_C]
[DIM:1:1]
[TILE:0:1:220]
[COLOR:0:1:6:0:1]
[TILE:1:1:79]
[COLOR:1:1:6:0:1]
[TILE:2:1:162]
[COLOR:2:1:6:0:1]
[TILE:3:1:111]
[COLOR:3:1:6:0:1]
[BUILD_ITEM:1:QUERN:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
I haven't tested anything involving grinding cheese but the metal is pretty much a super dense(38 times as dense, to be exact. At 100fps it takes 1.5(estimate) seconds to move a boulder one tile) red cotton candy that is naturally warm. Oh, and it can be made into cheese which can then be ground into dye. Which isn't tested.
And the metal cheese IS edible and can be cooked
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: S.L.A.D.E (Communal modding project)
« Reply #59 on: October 04, 2010, 09:31:13 pm »

Metal cheese. What will the modders think of next?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
Pages: 1 2 3 [4] 5 6 ... 31