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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 84733 times)

Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #75 on: October 06, 2010, 02:49:29 pm »

No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
« Last Edit: October 06, 2010, 02:52:39 pm by Bohandas »
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lolghurt

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Re: S.L.A.D.E (Communal modding project)
« Reply #76 on: October 06, 2010, 05:46:52 pm »

No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]

wouldn't
[NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
be
[NAME:hemp:hemp:hemp]
as that seems to be how the tag also works, and I'm sure hemp is both singular and plural anyway.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #77 on: October 06, 2010, 06:43:33 pm »

No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]

wouldn't
[NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
be
[NAME:hemp:hemp:hemp]
as that seems to be how the tag also works, and I'm sure hemp is both singular and plural anyway.

Oops, I must've missed that...
You see, this hemp plant is based on a hemp plant from another mod, which i made a few improvements to (Viz. I added the pot leaves and the thread, and I changed the name of the extract from "hemp resin" to the more florid synonym "hashish"). I must've missed the error in the name when i was editing it. Come to think of it, it also seems to be missing biome and shrub frequency information ("BIOME:..." "FREQUENCY:..." "STACK_SIZE:..."  etc.); Do these have default values, or an I going to have to add stuff?

Here is a (partially) corrected version (only the name has been corrected so far):

   [NAME:hemp][NAME_PLURAL:hemp][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #78 on: October 06, 2010, 08:01:11 pm »

Dangerous Toys

[ITEM_TOY:ITEM_TOY_LIGHTER]
[NAME:lighter:lighters]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_RAZOR_BLADES]
[NAME:razor blade:razor blades]
[HARD_MAT]

Inappropriate Toys:
Spoiler: inappropriate toys (click to show/hide)


DIY Entity Permissions:
[TOY:ITEM_TOY_RAZOR_BLADES]
[TOY:ITEM_TOY_LIGHTER]
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #79 on: October 06, 2010, 09:29:20 pm »

Does anybody know anything about tissue material editing within creature raws?

I would like to create a custom vermin made entirely out of stone so that my dwarves can adopt them as "Pet Rocks"
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #80 on: October 06, 2010, 09:45:02 pm »

Replacement For/Enhanced Version Of DESCRIPTOR_SHAPE: DESCRIPTOR_SHAPE_SILLY

descriptor_shape_silly

[OBJECT:DESCRIPTOR_SHAPE]

[SHAPE:STAR]
   [NAME:star:stars]
   [WORD:STAR]
   [ADJ:three-pointed]
   [ADJ:four-pointed]
   [ADJ:five-pointed]
   [ADJ:many-pointed]
   [ADJ:porn]
   [ADJ:rock]
   [ADJ:ninja]
   [ADJ:throwing]
   [ADJ:death]
   [ADJ:zero-pointed]
   [ADJ:one-pointed]
   [ADJ:two-pointed]
   [ADJ:movie]
   [ADJ:exploding]
   [ADJ:collapsing]
   [ADJ:pulsing]
   [ADJ:gamma-ray-bursting]
   [TILE:'*']

[SHAPE:CRESCENT]
   [NAME:crescent:crescents]
   [WORD:CRESCENT]
   [ADJ:narrow]
   [ADJ:thick]
   [ADJ:fertile]
   [TILE:'(']

[SHAPE:CROSS]
   [NAME:cross:crosses]
   [WORD:CROSS_NOUN]
   [ADJ:broad]
   [ADJ:tall]
   [ADJ:thin]
   [ADJ:noughts and]
   [TILE:'+']

[SHAPE:SQUARE]
   [NAME:square:squares]
   [ADJ:logan]
   [ADJ:nerdy]
   [ADJ:T-]
   [ADJ:hip]
   [ADJ:time]
   [TILE:254]

[SHAPE:CIRCLE]
   [NAME:circle:circles]
   [ADJ:traffic]
   [ADJ:magic]
   [ADJ:many-pointed]
   [ADJ:logical]
   [ADJ:inner]
   [ADJ:elite]
   [TILE:9]

[SHAPE:DIAMOND]
   [NAME:diamond:diamonds]
   [ADJ:baseball]
   [ADJ:neil]
   [ADJ:HMS]
   [TILE:4]

[SHAPE:SUN]
   [NAME:sun:suns]
   [WORD:SUN]
   [ADJ:shining]
   [ADJ:blazing]
   [ADJ:cancer-inducing]
   [ADJ:skin aging]
   [ADJ:blinding]
   [ADJ:carcinogenic]
   [ADJ:eclipsed]
   [ADJ:exploding]
   [ADJ:collapsing]
   [ADJ:pulsing]
   [ADJ:cancer-causing]
   [ADJ:burning]
   [ADJ:gamma-ray-bursting]
   [TILE:15]

[SHAPE:MOON]
   [NAME:moon:moons]
   [WORD:MOON]
   [ADJ:hidden]
   [ADJ:full]
   [ADJ:crescent]
   [ADJ:blue]
   [ADJ:half]
   [ADJ:flabby]
   [ADJ:hairy]
   [TILE:7]

[SHAPE:WAVE]
   [NAME:wave:waves]
   [WORD:WAVE]
   [ADJ:sine]
   [ADJ:matter]
   [ADJ:gnarly]
   [ADJ:bodacious]
   [ADJ:righteous]
   [ADJ:left handed]
   [ADJ:right handed]
   [ADJ:tidal]
   [ADJ:sound]
   [ADJ:electromagnetic]
   [TILE:247]

[SHAPE:MOUNTAIN]
   [NAME:mountain:mountains]
   [WORD:MOUNTAIN]
   [ADJ:brokeback]
   [ADJ:cold]
   [ADJ:space]
   [ADJ:splash]
   [ADJ:big rock-candy]
   [TILE:30]

[SHAPE:CLOUD]
   [NAME:cloud:clouds]
   [ADJ:storm]
   [ADJ:rain]
   [ADJ:fart]
   [ADJ:sulfur]
   [ADJ:stinking]
   [ADJ:steam]
   [ADJ:smoke]
   [ADJ:smog]
   [ADJ:exhaust]
   [ADJ:cumulus]
   [ADJ:cumulonimbus]
   [TILE:236]

EDIT: Added additional* "gamma ray bursting" adjective to SUN and STAR, and made some adjectives that could apply to either actually apply to either/both
*(ie. in addition to the silly things i had already added)
« Last Edit: October 07, 2010, 12:18:10 pm by Bohandas »
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #81 on: October 06, 2010, 10:17:31 pm »

New Armor Clothing: Mascot Costume:

[ITEM_ARMOR:ITEM_ARMOR_MASCOT]
[NAME:mascot costume:mascot costumes]
[UBSTEP:MAX]
[UPSTEP:MAX]
[LBSTEP:MAX]
[LAYER:COVER]
[COVERAGE:100]
[LAYER_SIZE:30]
[LAYER_PERMIT:120]
[MATERIAL_SIZE:5]
[SHAPED]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
« Last Edit: October 06, 2010, 11:15:52 pm by Bohandas »
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3

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #82 on: October 07, 2010, 04:28:32 am »

Replacement For/Enhanced Version Of DESCRIPTOR_SHAPE: DESCRIPTOR_SHAPE_SILLY

This is absolutely gold.

Does anybody know anything about tissue material editing within creature raws?

I would like to create a custom vermin made entirely out of stone so that my dwarves can adopt them as "Pet Rocks"

You'll want to make a new tissue within the creature out of the mat you want to use:

Code: [Select]
[TISSUE:ROCK]
        [TISSUE_NAME:rock:rock]
        [TISSUE_MATERIAL:INORGANIC:GABBRO]
        [MUSCULAR]
        [FUNCTIONAL]
        [STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        [CONNECTS]
        [TISSUE_SHAPE:LAYER]

(copied from the Bronze Colossus entry)

Then you can just add TISSUE_LAYER:ALL:ROCK to make everything out of it.
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #83 on: October 07, 2010, 11:51:10 am »

Oops, I must've missed that...
You see, this hemp plant is based on a hemp plant from another mod, which i made a few improvements to (Viz. I added the pot leaves and the thread, and I changed the name of the extract from "hemp resin" to the more florid synonym "hashish"). I must've missed the error in the name when i was editing it. Come to think of it, it also seems to be missing biome and shrub frequency information ("BIOME:..." "FREQUENCY:..." "STACK_SIZE:..."  etc.); Do these have default values, or an I going to have to add stuff?


Ok, this should work now (hopefully):

   [NAME:hemp][NAME_PLURAL:hemp][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
   [WET]
   [CLUSTERSIZE:5][FREQUENCY:10][GROWDUR:500]
   [PREFSTRING:leaves][PREFSTRING:versatility][PREFSTRING:mind-expanding properties]
   [BIOME:ANY-LAKE][BIOME:ANY_RIVER][BIOME:SHRUBLAND_TEMPERATE][BIOME:ANY_TEMPERATE_FOREST]
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Emily

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #84 on: October 07, 2010, 04:36:40 pm »

Put on elves: (Or goblins or cats or crundles or whoever is bugging lately.  As an aside, this should not be put on creatures you want to use the remains of, since they will leave none)

[HOMEOTHERM:10000]
[SELECT_MATERIAL:ALL][MELTING_POINT:10020][BOILING_POINT:10020]

You know how rain used to make you melt?  Well it still can, selectively.

Also you can lower the melting or boiling point to make it take effect faster.  Though if you bring it too low it will result in you not needing to touch water to initiate the process.

(Also you might want to add a liquid and gas name to the materials, so you don't find clouds of elf n/a.  Though frankly I find the prospect of elves leaking "n/a" much creepier, so I kept it.)
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ledgekindred

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #85 on: October 07, 2010, 08:21:08 pm »

Well I'm not sure how silly this is, but this is my literal take on the Catsplosion problem:

edit: spoilering seems to break the ability to see it at all.  removing spoiler tag.  someone let me know if this still makes it unreadable.

Code: [Select]
[CREATURE:CAT]
  [DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.  May explode if mishandled.]
  [NAME:cat:cats:cat]
  [CASTE_NAME:cat:cats:cat]
  [CREATURE_TILE:'c'][COLOR:0:0:1]
  [PETVALUE:20]
  [LARGE_ROAMING]
  [VERMINHUNTER]
  [COMMON_DOMESTIC][BENIGN]
  [CARNIVORE][NATURAL][PET]
  [PREFSTRING:aloofness]
  [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
  [BODYGLOSS:PAW]
  [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
  [BODY_DETAIL_PLAN:STANDARD_TISSUES]
  [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
  [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
  [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
  [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
  [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
  [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
   [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
  [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  [HAS_NERVES]

  [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

  begin fun

  [USE_MATERIAL_TEMPLATE:EXPLOSIVE_CAT_BLOOD:CREATURE_EXTRACT_TEMPLATE]
    [STATE_NAME:ALL_SOLID:frozen explosive cat blood]
    [STATE_NAME_ADJ:ALL_SOLID:frozen explosive cat blood]
    [STATE_NAME:LIQUID:condensed explosive cat blood]
    [STATE_NAME_ADJ:LIQUID:condensed explosive cat blood]
    [STATE_NAME:GAS:explosive cat blood]
    [STATE_NAME_ADJ:GAS:explosive cat blood]
    [STATE_COLOR:ALL:CARMINE]
    [PREFIX:NONE]
    [ENTERS_BLOOD]
    [SYNDROME]
      [SYN_NAME:catsplosion lung]
      [SYN_IMMUNE_CREATURE:CAT:ALL]
        remove cat immunity for more Fun.  add dwarf immunity for less Fun.
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INHALED]
      [CE_DIZZINESS:SEV:10:PROB:100:START:20:PEAK:500]   persistent, mild dizziness
      [CE_NAUSEA:SEV:100:PROB:100:START:1000:PEAK:2000]  followed some time after by constant, heavy puking
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:HAND:ALL:START:2000:PEAK:2500:END:3000]
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:FOOT:ALL:START:2000:PEAK:2500:END:3000]
                  then hands and feet start to rot
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:3000:PEAK:3500:END:4000]
                  eventually lungs do too
      [CE_BLEEDING:SEV:100:PROB:100:BP:BY_CATEGORY:MOUTH:ALL:START:5000:PEAK:6000]
                  if they don't puke to death, die from rot infection, or suffocate from rotten lungs,
                  the infected will start puking blood until they die, muahaha!  "catsplosion problem" indeed.

  based on iron man gas tissue layer
  [TISSUE:EXPLOSIVE_CAT_BLOOD]
    [TISSUE_NAME:explosive cat blood:NP]
    [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:EXPLOSIVE_CAT_BLOOD]
    [TISSUE_MAT_STATE:GAS]
    [RELATIVE_THICKNESS:50]
    [TISSUE_LEAKS]
    [TISSUE_SHAPE:LAYER]

  [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:EXPLOSIVE_CAT_BLOOD]
    under all other tissue layers, so only exposed when skin, fat, etc layers are broken.
    explodes with some force and can cause knockback/minor bruising outside of syndrome effects.

  end fun

  [CREATURE_CLASS:GENERAL_POISON]
  [GETS_WOUND_INFECTIONS]
  [GETS_INFECTIONS_FROM_ROT]
  [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  [BODY_SIZE:0:0:500]
  [BODY_SIZE:1:0:2000]
  [BODY_SIZE:2:0:5000]
  [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
  [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
  [MAXAGE:10:20]
  [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
    [ATTACK_SKILL:BITE]
    [ATTACK_VERB:bite:bites]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:MAIN]
    [ATTACK_FLAG_CANLATCH]
  [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
    [ATTACK_SKILL:STANCE_STRIKE]
    [ATTACK_VERB:scratch:scratches]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:MAIN]
  [CHILD:1]
  [GENERAL_CHILD_NAME:kitten:kittens]
  [DIURNAL]
  [HOMEOTHERM:10070]
  [SWIMS_INNATE][SWIM_SPEED:2500]
  [MUNDANE]
  [CASTE:FEMALE]
    [FEMALE]
  [CASTE:MALE]
    [MALE]
  [SELECT_CASTE:ALL]
    [SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:ears:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:tail:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:head:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:front paws:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:rear paws:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
  [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
        [TLCM_NOUN:skin:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
        [TLCM_NOUN:eyes:PLURAL]


Replace your ordinary cat with this one in the creature_domestic.txt raw.  I'll leave it up to the player to determine why this may or may not be silly.
« Last Edit: October 08, 2010, 02:02:20 pm by ledgekindred »
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I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Bohandas

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #86 on: October 07, 2010, 10:38:52 pm »

One more tiny modification to the hemp plant:

Spoiler: Improved Hemp Raws (click to show/hide)

New Bonus illicit Substance:
(again, made via heavy modification and expansion of an existing raw for this plant which I got from another mod...)
Spoiler: Cocaine Raws (click to show/hide)

And a couple of other custom edits of (legal) plants from other mods, this time including controversial additions of the [EVIL] tag
« Last Edit: October 08, 2010, 11:17:16 am by Bohandas »
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What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις

Flaede

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #87 on: October 07, 2010, 11:19:52 pm »

It's too bad plants don't have castes. We could have a random chance that a certain mushroom turns poisonous. :D
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Jordrake

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #88 on: October 08, 2010, 10:33:51 am »

I've had to make some hard decisions as the steely director of this mod.
First and foremost, I have not included the explodey stuff, for two main reasons.
1. It's pretty simple to ramp up homoeotherm, and anyone that wanted to do it could do it independently.
2. While amusing to watch, it is not in and of itself particularly funny of silly.

Secondly, I have not packaged tobacco and cotton. While illegal substances in a fantasy setting are rather funny, particularly cannabis, tobacco is among the foremost killers of our time, not very light-hearted. As for cotton, it's just pretty simple. Aside from giving it the [EVIL] tag for it's roots in the south, I can't see the funny bits.

Finally, I have packaged the erotic toys. If we're letting our players screw around with weed and such, I don't see why we should make sex a taboo topic. Also, the fact that there is no sex nor genitalia in DF makes them funny to me. I will include a maturity warning on the DFFD page, just in case.

But I'm running a democracy here, people. If any of you think I should include these with the SLADE package, or even just throw them in the DIY section, speak up. Uploading the new version of the package now.
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PTTG??

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Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
« Reply #89 on: October 08, 2010, 10:45:52 am »

That all sounds fair enough to me.
Certainly, someone else who wants to enclude anything you exclude could just pick it up from here, anyway.
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A thousand million pool balls made from precious metals, covered in beef stock.
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