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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 64237 times)

Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #15 on: September 28, 2010, 07:33:11 pm »

Mad Scientist's Laboratory

Code: [Select]
[BUILDING_WORKSHOP:MAD_SCIENTIST]
[NAME:mad scientist's laboratory]
[NAME_COLOR:7:0:1]
[DIM:5:5]
[WORK_LOCATION:2:2]

[BUILD_LABOR:MECHANIC]
[BUILD_LABOR:ALCHEMIST]
[BUILD_LABOR:METAL_CRAFT]

[BUILD_KEY:CUSTOM_SHIFT_M]

[BLOCK:1:1:0:0:0:1]
[BLOCK:2:0:0:1:0:0]
[BLOCK:3:0:0:0:0:0]
[BLOCK:4:0:0:0:0:0]
[BLOCK:5:1:0:1:0:0]


[TILE:0:1:162:' ':' ':' ':232]
[TILE:0:2:209:' ':' ':' ':' ']
[TILE:0:3:' ':' ':' ':' ':' ']
[TILE:0:4:' ':' ':' ':' ':' ']
[TILE:0:5:' ':' ':157:' ':' ']


[COLOR:0:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]

[TILE:1:1:' ':' ':157:209:232]
[TILE:1:2:162:' ':' ':' ':' ']
[TILE:1:3:' ':149:' ':' ':' ']
[TILE:1:4:' ':' ':' ':' ':' ']
[TILE:1:5:' ':' ':' ':157:' ']


[COLOR:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:3:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:4:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:5:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]


[TILE:2:1:149:' ':' ':157:' ']
[TILE:2:2:' ':157:' ':' ':' ']
[TILE:2:3:' ':' ':232:' ':' ']
[TILE:2:4:149:' ':' ':' ':' ']
[TILE:2:5:' ':' ':' ':162:209]

[COLOR:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:3:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:4:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:5:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]

[TILE:3:1:157:218:196:191:157]
[TILE:3:2:149:179:232:179:' ']
[TILE:3:3:149:192:196:217:' ']
[TILE:3:4:' ':' ':' ':' ':' ']
[TILE:3:5:08:' ':209:' ':162]


[COLOR:3:1:1:0:1: 2:0:1:2:0:1: 2:0:1: 1:0:1]
[COLOR:3:2:7:0:1: 2:0:1:0:0:0: 2:0:1: 7:0:0]
[COLOR:3:3:7:0:1: 2:0:1:2:0:1: 2:0:1: 7:0:0]
[COLOR:3:4:7:0:0: 7:0:0:7:0:0: 7:0:0: 7:0:0]
[COLOR:3:5:7:4:1: 7:0:0:0:15:0: 7:0:0: 7:0:1]

[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:TRACTION_BENCH:NONE:NONE:NONE][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:TABLE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:THREAD:NONE:METAL:COPPER]

[BUILD_ITEM:3:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:VIAL:NONE:NONE]

[BUILD_ITEM:3:BAR:NONE:METAL:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES2]
[NAME:untangle copper wiring (mad sci)]
[BUILDING:MAD_SCIENTIST:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]

[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]


[REACTION:FIX_RADIO2]
[NAME:repair radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[REAGENT:WIRES:150:THREAD:NO_SUBTYPE:METAL:COPPER]

[PRODUCT:100:1:TOY:ITEM_TOY_RADIO:INORGANIC:STEEL_STAINLESS]
[SKILL:METALCRAFT]


[REACTION:SALVAGE_MEDICAL_SUPPLIES2]
[NAME:salvage medical supplies]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_M]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:MEDICAL_EQUIPMENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:2:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[PRODUCT:100:2:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD][PRODUCT_DIMENSION:7500]
[PRODUCT:100:1:SPLINT:NONE:INORGANIC:CHROMIUM]
[PRODUCT:100:1:FLASK:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SCRAP_GLASS]
[SKILL:MECHANICS]
[SKILL:APPRAISAL]

[REACTION:MAKE_METAL_TRAPPART2]
[NAME:make metal mechanism]
[BUILDING:MAD_SCIENTIST:CUSTOM_M]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:DIAMOND_FROM_COAL2]
[NAME:convert coal to diamond]
[BUILDING:MAD_SCIENTIST:CUSTOM_D]
[REAGENT:A:2:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BITUMINOUS]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
[FUEL]
[SKILL:ALCHEMY]

[REACTION:DIAMOND_FROM_LIGNITE2]
[NAME:convert lignite to diamond]
[BUILDING:MAD_SCIENTIST:CUSTOM_L]
[REAGENT:A:2:BOULDER:NO_SUBTYPE:INORGANIC:LIGNITE]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
[FUEL]
[SKILL:ALCHEMY]

[REACTION:SALVAGE_GEARS2]
[NAME:salvage gears]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:GEAR_IRON]
[PRODUCT:100:2:TRAPPARTS:NONE:INORGANIC:IRON]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:SALVAGE_ENGINE_PARTS2]
[NAME:salvage gears]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_E]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:ENGINE_PARTS]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BELT_RUBBER]
[PRODUCT:100:3:TRAPPARTS:NONE:INORGANIC:CHROMIUM]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]


[REACTION:SALVAGE_ROBOT_PARTS2]
[NAME:salvage robot parts]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:ROBOT_PARTS]
[PRODUCT:100:2:TRAPPARTS:NONE:INORGANIC:CHROMIUM]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ANTENNA]
[PRODUCT:100:2:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BATTERY]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:METAL_BAG2]
[NAME:make wire bags]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_B]
[REAGENT:A:1500:THREAD:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BOX:BAG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
[SKILL:CLOTHESMAKING]

[REACTION:METAL_BAG_TWO2]
[NAME:make wire mesh bags]
[BUILDING:MAD_SCIENTIST:CUSTOM_B]
[REAGENT:A:1500:CLOTH:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BOX:BAG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:CLOTHESMAKING]

[REACTION:MAKE_BROKEN_RADIO2]
[NAME:build crappy radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_A]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:WIRES:1500:THREAD:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[SKILL:METALCRAFT]

[REACTION:METAL_PACK]
[NAME:make wire mesh backpacks]
[BUILDING:MAD_SCIENTIST:CUSTOM_K]
[REAGENT:A:1500:CLOTH:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:CLOTHESMAKING]

[REACTION:ROCKET_FIST]
[NAME:make rocket fist]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_F]
[REAGENT:A:450:BAR:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ROCKETFIST:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:MECHANICS]


[REACTION:EXTRUDE_COPPER]
[NAME:extrude copper wiring]
[BUILDING:MAD_SCIENTIST:CUSTOM_w]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]
[FUEL]
[SKILL:METALCRAFT]
[SKILL:MECHANICS]
[SKILL:SMELT]

[REACTION:STONE_CAGE]
[NAME:carve stone cage]
[BUILDING:MAD_SCIENTIST:CUSTOM_J]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:STONE:NONE]
[PRODUCT:100:1:CAGE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MASONRY]

[REACTION:METAL_PIPES]
[NAME:forge metal pipe section]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_P]
[REAGENT:A:200:BAR:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:PIPE_SECTION:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:FORGE_FURNITURE]

[REACTION:LAVA_RESISTANT_MECHANISMS]
[NAME:make pipe section from lava resistant rock]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_L]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:NONE][MAGMA_BUILD_SAFE]
[REAGENT:POWER:1:ROUGH:NO_SUBTYPE:INORGANIC:CELL_ENERGY][PRESERVE_REAGENT]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]


[REACTION:EXTRACT_DOG_BLOOD]
[NAME:extract dog blood]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_L]
[REAGENT:A:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[REAGENT:DONOR:1:PET:DOG:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:PRECISION_EQUIPMENT:1:WEAPON:NONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD][PRODUCT_TO_CONTAINER:A]
[SKILL:INTIMIDATION]
[SKILL:MELEE_COMBAT]
[SKILL:ANIMALCARE]
[SKILL:DRESS_WOUNDS]
[SKILL:MISC_WEAPON]
[SKILL:SURGERY]

[REACTION:EXTRACT_COW_BLOOD]
[NAME:extract cow's blood]
[BUILDING:MAD_SCIENTIST:CUSTOM_L]
[REAGENT:A:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[REAGENT:DONOR:1:PET:COW:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:PRECISION_EQUIPMENT:1:WEAPON:NONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]
[SKILL:INTIMIDATION]
[SKILL:MELEE_COMBAT]
[SKILL:ANIMALCARE]
[SKILL:MISC_WEAPON]


[REACTION:TRANSITION_LENS_WINDOW]
[NAME:make photochromic glass window]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_W]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:B:150:BAR:NO_SUBTYPE:PEARLASH:NONE]
[REAGENT:C:150:NONE:NONE:NONE:NONE][REACTION_CLASS:SANDS]
[REAGENT:CHEMISTRY:2:FLASK:VIAL:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:WINDOW:NONE:INORGANIC:GLASS_PHOTOCHROMIC]
[SKILL:GLASSMAKER]
[SKILL:ALCHEMY]

[REACTION:TRANSITION_LENS_STATUE]
[NAME:make photochromic glass statue]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_S]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:B:150:BAR:NO_SUBTYPE:PEARLASH:NONE]
[REAGENT:C:150:NONE:NONE:NONE:NONE][REACTION_CLASS:SANDS]
[REAGENT:CHEMISTRY:2:FLASK:VIAL:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:STATUE:NONE:INORGANIC:GLASS_PHOTOCHROMIC]
[SKILL:GLASSMAKER]
[SKILL:ALCHEMY]

Add this reaction to another workshop so that you can produce the wiring needed to build the lab in the first place.
Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES1]
[NAME:untangle copper wiring]
[BUILDING:<Insert More Accessible/Buildable Building Here>:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]

[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]


The next two things are stolen from the wasteland mod but necessary for some of the mad scientist lab reactions to function:
Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]
« Last Edit: September 28, 2010, 08:39:24 pm by Bohandas »
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #16 on: September 28, 2010, 07:55:15 pm »

Forgot to add this reacton with the mad scietist lab:

Code: [Select]
[REACTION:MAKE_YOUR_OWN_DOG]
[NAME:make your own dog 2.0]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_D]
[REAGENT:A:1:CORPSEPIECE:NONE:NONE:NONE][UNROTTEN]
[REAGENT:B:2:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD] [REAGENT:C:1:BOULDER:NONE:INORGANIC:PEAT]
[REAGENT:D:1500:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PET:DOG:MALE:TRAINED_WAR]
[FUEL]
[SKILL:ALCHEMY]
[SKILL:SUTURE]

(Inspired, of course, by the Aqua Teen Hunger Force episode "Hand Bananna")
« Last Edit: September 28, 2010, 08:11:43 pm by Bohandas »
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NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #17 on: September 28, 2010, 08:38:10 pm »

As promised, the building raw for the "soda" machine:

Code: [Select]

[BUILDING_WORKSHOP:SODA_MACHINE]
[NAME:Vending Machine]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]

[BUILD_LABOR:MECHANIC]

[BUILD_KEY:CUSTOM_SHIFT_V]

[BLOCK:1:0]

[TILE:0:1:7]
[COLOR:0:1:0:0:1]

[TILE:1:1:128]
[COLOR:1:1:7:0:1]

[TILE:2:1:8]
[COLOR:2:1:1:4:0]

[TILE:3:1:10]
[COLOR:3:1:4:1:1]

[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:NONE:NONE:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Although, upon further thought, I should probaly make it a bit larger so that they don't have to stand on top of the machine to use it...


(By the way, i'll post the reaction raws for the soda machine later, after I've written them...)
« Last Edit: September 28, 2010, 08:50:38 pm by Bohandas »
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
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----------------------
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Jordrake

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Re: S.L.A.D.E (Communal modding project)
« Reply #18 on: September 29, 2010, 01:59:58 pm »

Righty-ho. Upon consideration, fossils in DF is rather silly. They're in.
Also, labcoats? I am jealous that I didn't think of it myself.
I'll get to work on compiling these into one folder and uploading it to DFFD, but I've never worked with custom buildings or reactions, so it'd be helpful if someone could give me the format for the beginning bits of those.
Also, for nerdfighting DFers.
Code: [Select]
[CREATURE:P_S_ELEPHANT]
[DESCRIPTION:A tiny, adorable animal, thought for a while to be mere legend. Known for it's cute trumpeting, it makes far better pets and far worse war animals than it's larger cousin.]
[NAME:puppy-sized elephant:puppy-sized elephants:puppy-sized elephant]
[CASTE_NAME:puppy-sized elephant:puppy-sized elephants:puppy-sized elephant]
[CHILD:10][GENERAL_CHILD_NAME:tiny elephant calf:tiny elephant calves]
[CREATURE_TILE:'e'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
        [COMMON_DOMESTIC]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:amazing alliterative adorableness]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:700]
[BODY_SIZE:2:0:1000]
[BODY_SIZE:5:0:1250]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #19 on: September 29, 2010, 04:55:17 pm »

The next two things are stolen from the wasteland mod but necessary for some of the mad scientist lab reactions to function:
Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]

Come to think of it, you should just life the entire set of junk based gems from the wasteland mod:

Spoiler (click to show/hide)
« Last Edit: September 29, 2010, 04:59:02 pm by Bohandas »
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Grimlocke

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Re: S.L.A.D.E (Communal modding project)
« Reply #20 on: September 29, 2010, 07:37:18 pm »

This is taking of nicely. We could make try to make the most rediculous community fort with it.

Also, this demanded its making.
Code: (Grand Cheeseworks) [Select]
[BUILDING_WORKSHOP:CHEESEWORKS]
[NAME:Grand Cheeseworks]
[NAME_COLOR:6:0:1]
[WORK_LOCATION:3:3]
[BUILD_LABOR:MAKE_CHEESE]
[DIM:5:5]
[BLOCK:1:0:0:0:0:0]
[BLOCK:1:0:1:0:0:0]
[BLOCK:1:0:1:0:1:0]
[BLOCK:1:0:1:0:1:0]
[BLOCK:1:1:1:0:0:0]
[TILE:0:1:32:126:32:32:32]
[TILE:0:2:32:179:0:229:32]
[TILE:0:3:218:176:61:37:32]
[TILE:0:4:32:32:32:37:32]
[TILE:0:5:32:37:32:126:32]
[COLOR:0:1:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:1:0:0:1:6:0:0:0:0:0]
[COLOR:0:3:0:0:1:6:0:0:0:0:1:6:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:6:0:0:0:0:0]
[COLOR:0:5:0:0:0:6:0:0:0:0:0:6:0:0:0:0:0]
[TILE:1:1:32:126:0:32:32]
[TILE:1:2:32:176:32:229:246]
[TILE:1:3:179:176:61:176:32]
[TILE:1:4:179:176:32:37:32]
[TILE:1:5:176:32:32:126:32]
[COLOR:1:1:0:0:0:6:0:0:6:0:0:0:0:0:0:0:0]
[COLOR:1:2:0:0:0:6:0:0:0:0:0:6:0:0:0:6:0]
[COLOR:1:3:0:0:1:0:6:0:0:0:1:6:0:1:0:0:0]
[COLOR:1:4:0:0:1:6:6:1:0:0:0:6:0:0:0:0:0]
[COLOR:1:5:6:0:0:0:0:0:0:0:0:6:0:0:0:0:0]
[TILE:2:1:32:126:32:32:246]
[TILE:2:2:218:176:229:218:246]
[TILE:2:3:246:8:61:8:37]
[TILE:2:4:179:176:45:37:32]
[TILE:2:5:176:128:32:247:0]
[COLOR:2:1:0:0:0:6:0:0:0:0:0:0:0:0:0:6:0]
[COLOR:2:2:0:0:1:6:6:1:6:0:0:0:0:1:6:6:1]
[COLOR:2:3:0:6:0:6:0:0:0:0:1:6:0:1:6:0:0]
[COLOR:2:4:0:0:1:6:6:1:0:0:1:6:0:0:0:0:0]
[COLOR:2:5:6:6:1:6:0:1:0:0:0:6:0:0:6:0:0]
[TILE:3:1:47:126:32:32:246]
[TILE:3:2:213:178:229:214:246]
[TILE:3:3:246:8:61:8:37]
[TILE:3:4:198:177:196:176:37]
[TILE:3:5:176:128:32:247:32]
[COLOR:3:1:6:0:0:6:0:0:0:0:0:0:0:0:6:6:1]
[COLOR:3:2:0:0:1:6:6:1:6:0:0:0:0:1:6:6:1]
[COLOR:3:3:2:6:0:6:6:1:0:0:1:6:6:1:6:0:1]
[COLOR:3:4:0:0:1:6:6:1:0:0:1:6:6:1:6:0:0]
[COLOR:3:5:6:6:1:6:6:1:0:0:0:6:0:0:0:0:0]
[BUILD_ITEM:4:CHEESE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Code: (Reactions) [Select]
[REACTION:MAKE_CHEESEBLOCK]
    [NAME:make cheese blocks]
    [BUILDING:CHEESEWORKS:CUSTOM_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEBAR]
    [NAME:make cheese bars]
    [BUILDING:BONECARVERS:CUSTOM_SHIFT_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEDOOR]
    [NAME:make cheese door]
    [BUILDING:CHEESEWORKS:CUSTOM_D]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEFLOODGATE]
    [NAME:make cheese flood gate]
    [BUILDING:CHEESEWORKS:CUSTOM_F]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:FLOODGATE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEHATCHCOVER]
    [NAME:make cheese hatch cover]
    [BUILDING:CHEESEWORKS:CUSTOM_H]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:HATCH_COVER:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESETHRONE]
    [NAME:make cheese throne]
    [BUILDING:CHEESEWORKS:CUSTOM_C]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESETABLE]
    [NAME:make cheese table]
    [BUILDING:CHEESEWORKS:CUSTOM_T]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECOFFIN]
    [NAME:make cheese coffin]
    [BUILDING:CHEESEWORKS:CUSTOM_K]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEARMORSTAND]
    [NAME:make cheese armor stand]
    [BUILDING:CHEESEWORKS:CUSTOM_A]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:ARMORSTAND:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESERACK]
    [NAME:make cheese weapon rack]
    [BUILDING:CHEESEWORKS:CUSTOM_W]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:WEAPONRACK:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEGRATE]
    [NAME:make cheese grate]
    [BUILDING:CHEESEWORKS:CUSTOM_C]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:GRATE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEBED]
    [NAME:make cheese bed]
    [BUILDING:CHEESEWORKS:CUSTOM_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECAGE]
    [NAME:make cheese cage]
    [BUILDING:CHEESEWORKS:CUSTOM_J]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CAGE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESESPLINT]
    [NAME:make cheese splints]
    [BUILDING:CHEESEWORKS:NONE]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECRUTCH]
    [NAME:make cheese crutch]
    [BUILDING:CHEESEWORKS:NONE]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]

Code: (Entity tags) [Select]
    [PERMITTED_BUILDING:CHEESEWORKS]
    [PERMITTED_REACTION:MAKE_CHEESEBLOCK]
    [PERMITTED_REACTION:MAKE_CHEESEBAR]
    [PERMITTED_REACTION:MAKE_CHEESEDOOR]
    [PERMITTED_REACTION:MAKE_CHEESEFLOODGATE]
    [PERMITTED_REACTION:MAKE_CHEESEHATCHCOVER]
    [PERMITTED_REACTION:MAKE_CHEESETHRONE]
    [PERMITTED_REACTION:MAKE_CHEESETABLE]
    [PERMITTED_REACTION:MAKE_CHEESECOFFIN]
    [PERMITTED_REACTION:MAKE_CHEESEARMORSTAND]
    [PERMITTED_REACTION:MAKE_CHEESERACK]
    [PERMITTED_REACTION:MAKE_CHEESEGRATE]
    [PERMITTED_REACTION:MAKE_CHEESEBED]
    [PERMITTED_REACTION:MAKE_CHEESECAGE]
    [PERMITTED_REACTION:MAKE_CHEESESPLINT]
    [PERMITTED_REACTION:MAKE_CHEESECRUTCH]

I was just making a mod that lets me make a bunch of stuff out of bones, so copying and replacing bone with cheese was quickly done. Havnt tested it yet, so beware evil typos.

Edit: whoops, hasty copy paste work fixed. Cheers for the headup.
« Last Edit: September 29, 2010, 09:47:26 pm by Grimlocke »
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fivex

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Re: S.L.A.D.E (Communal modding project)
« Reply #21 on: September 29, 2010, 08:48:02 pm »

Spoiler (click to show/hide)
"Throne" should be "chair"
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #22 on: September 29, 2010, 08:49:25 pm »

As promised, the building raw for the "soda" machine:

Code: [Select]

[BUILDING_WORKSHOP:SODA_MACHINE]
[NAME:Vending Machine]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]

[BUILD_LABOR:MECHANIC]

[BUILD_KEY:CUSTOM_SHIFT_V]

[BLOCK:1:0]

[TILE:0:1:7]
[COLOR:0:1:0:0:1]

[TILE:1:1:128]
[COLOR:1:1:7:0:1]

[TILE:2:1:8]
[COLOR:2:1:1:4:0]

[TILE:3:1:10]
[COLOR:3:1:4:1:1]

[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:NONE:NONE:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Although, upon further thought, I should probaly make it a bit larger so that they don't have to stand on top of the machine to use it...


(By the way, i'll post the reaction raws for the soda machine later, after I've written them...)

Ok, here's my preliminary idea for what the "soda" machine reactions will look like

Code: [Select]
[REACTION:STOCK_SODAMACHINE_DWARF_WINE]
[NAME:stock vending machine with dwarven wine]
[BUILDING:SODA_MACHINE:CUSTOM_SHIFT_W]
[REAGENT:A:1:DRINK:NONE:PLANT_MAT:MUSHROOM_PLUMP_HELMET:DRINK]
[PRODUCT:100:1:COIN:NONE:INORGANIC:NICKEL]
[SKILL:OPERATE_PUMP]

[REACTION:GET_FROM__SODAMACHINE_DWARF_WINE]
[NAME:get dwarven wine from vending machine]
[BUILDING:SODA_MACHINE:CUSTOM_W]
[REAGENT:A:1:COIN:NONE:INORGANIC:NICKEL]
[REAENT:CUP:GOBLET:NONE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_PLUMP_HELMET:DRINK][PRODUCT_TO_CONTAINER:CUP]
[SKILL:OPERATE_PUMP]
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forsaken1111

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Re: S.L.A.D.E (Communal modding project)
« Reply #23 on: September 29, 2010, 08:55:31 pm »

A soda machine that pays you to stock it?
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #24 on: September 29, 2010, 09:01:16 pm »

By the way, a friendly warning about the stuff I've posted:

Oh, and please note that much of the stff I've posted so far is ether untested or only partially tested*, or tested and found to be buggy**

I bring this up because I'm not at all sure that the second soda machine reaction will work. Can you actually use a goblet as a container in the current version of the game?

(Several things have also been tested successfully however; With my mad scientist raws, You can definitely Build the mad scientist laboratory, Unravel copper wiring into copper strands, Convert coal into (light yellow) diamonds, carve stone cahes, and make metal mechanisms. Also, all of the fossils work)





*The version of th metal "Mozzarellium which I've psted early i this thread is slightly different from te version which I actually tested.

**For example, if you try to use the reaction to make bags from copper wiring, you wind up with ten copper chests. And the mony tree as written won't compile (although I'm almost finished wit the corrected version)
« Last Edit: September 29, 2010, 09:09:09 pm by Bohandas »
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #25 on: September 29, 2010, 09:06:13 pm »

A soda machine that pays you to stock it?

Well I had to create a source of coins in case of the very real possibility that it will be built before the fortress has advanced to the dwarven economy stage.

Additionally, I think that it would probably be reasonable to assume that the guy sent to restock the machine might also be the guy sent to gather up the revenue that the machine has collected...

...But mainly its to fudge the economics of the situation, as I said the first time.


EDIT: P.S.: Please pretend that this post appears prior to my previous post. The conversation makes a lot more sense that way...
(I wrote the last post before the post that i'm replying to here was posted...if you can follow that sentence...)
« Last Edit: September 29, 2010, 09:16:03 pm by Bohandas »
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Vertigon

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Re: S.L.A.D.E (Communal modding project)
« Reply #26 on: September 29, 2010, 09:26:10 pm »

Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable. How about

S. illiness,
L. evity
A. nd
D. warven
E. ntertainment
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Zaerosz

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Re: S.L.A.D.E (Communal modding project)
« Reply #27 on: September 29, 2010, 09:32:29 pm »

Oh, also, fossils:

Code: [Select]
[INORGANIC:FOSSIL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[BONE]
[TOOTH]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossil:fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:99]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_SHELL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[SHELL]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized shell:fossilized shells:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:94]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:7]
[ENVIRONMENT:SEDIMENTARY:VEIN:12]
[ENVIRONMENT:SOIL:CLUSTER_ONE:80]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:FOSSIL_HORN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[HORN]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized horn:fossilized horns:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:97]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_HUMANOID]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:25]
[BONE]
[ITEMS_HARD]
[DISPLAY_COLOR:7:7:1][TILE:64]
[IS_GEM:humanoid fossil:humanoid fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:85]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:95]

[INORGANIC:FOSSIL_PRECAMBRIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:14]
[BONE]
[DISPLAY_COLOR:0:7:1][TILE:157]
[IS_GEM:precambrian fossil:precambrian fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:42]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:56]
[ENVIRONMENT_SPEC:SHALE:CLUSTER:2]


[INORGANIC:FOSSIL_UNSETTLING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:31]
[BONE]
[ITEMS_HARD]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAX_EDGE:12500]
[DISPLAY_COLOR:7:7:1][TILE:'&']
[IS_GEM:unsettling fossil:unsettling fossils:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:8]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:12]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:15]
[ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:100]



...I'd like to use this in my mod, if you don't mind.
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #28 on: September 29, 2010, 09:32:40 pm »

Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable....

S.L.A.D.E - Silliness and Levity Add Dwarven Enjoyment

No, it spells S.A.L.A.D.E.
« Last Edit: September 29, 2010, 10:03:14 pm by Bohandas »
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #29 on: September 29, 2010, 09:33:20 pm »

Oh, also, fossils:

Code: [Select]
[INORGANIC:FOSSIL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[BONE]
[TOOTH]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossil:fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:99]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_SHELL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[SHELL]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized shell:fossilized shells:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:94]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:7]
[ENVIRONMENT:SEDIMENTARY:VEIN:12]
[ENVIRONMENT:SOIL:CLUSTER_ONE:80]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:FOSSIL_HORN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[HORN]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized horn:fossilized horns:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:97]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_HUMANOID]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:25]
[BONE]
[ITEMS_HARD]
[DISPLAY_COLOR:7:7:1][TILE:64]
[IS_GEM:humanoid fossil:humanoid fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:85]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:95]

[INORGANIC:FOSSIL_PRECAMBRIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:14]
[BONE]
[DISPLAY_COLOR:0:7:1][TILE:157]
[IS_GEM:precambrian fossil:precambrian fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:42]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:56]
[ENVIRONMENT_SPEC:SHALE:CLUSTER:2]


[INORGANIC:FOSSIL_UNSETTLING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:31]
[BONE]
[ITEMS_HARD]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAX_EDGE:12500]
[DISPLAY_COLOR:7:7:1][TILE:'&']
[IS_GEM:unsettling fossil:unsettling fossils:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:8]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:12]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:15]
[ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:100]



...I'd like to use this in my mod, if you don't mind.

Sure!
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