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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 84224 times)

Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #30 on: September 29, 2010, 10:18:06 pm »

Instruments!

Code: [Select]
item_instrument_extended_further

[OBJECT:ITEM]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_VUVUZELA]
[NAME:vuvuzela:vuvuzelas]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_THEREMIN]
[NAME:theremin:theremins]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TRIANGLE]
[NAMEtriangle:triangles]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_COWBELL]
[NAME:cow bell:cow bells]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_KAZOO]
[NAME:kazoo:kazoos]
[HARD_MAT]
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #31 on: September 29, 2010, 10:38:49 pm »

Code: [Select]
[ITEM_GLOVES:ITEM_GLOVES_FOAM_HAND]
[NAME:'we're number one' hand:'we're number one' hands]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:25]
[LAYER_PERMIT:18]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

BTW, it retains the [SOFT] and [LEATHER] because there isnt a [FOAM] tag andcloth and leather both seem about equally close approximations (though cloth is too soft and leather's too hard...)...
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #32 on: September 29, 2010, 10:54:49 pm »

In descriptor_shape_standard, replace this:

Code: [Select]
[SHAPE:DIAMOND]
[NAME:diamond:diamonds]
[TILE:4]

With this:

Code: [Select]
[SHAPE:DIAMOND]
[NAME:diamond:diamonds]
[ADJ:baseball]
[ADJ:Neil]
[ADJ:HMS]
[TILE:4]
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Jordrake

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Re: S.L.A.D.E (Communal modding project)
« Reply #33 on: September 30, 2010, 01:40:29 am »

Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable. How about

S. illiness,
L. evity
A. nd
D. warven
E. ntertainment
I've seen people disregard words like 'and' and 'to' for the sake of acronyms so

Silliness and
Levity
Add
Dwarven
Enjoyment

Would be acceptable, I'm willing to change the title if anyone else thinks I should.
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Flaede

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Re: S.L.A.D.E (Communal modding project)
« Reply #34 on: September 30, 2010, 05:54:22 am »

I'm liking the silliness in here. How about The Rock So Heavy Armok Couldn't Mine It? I call it Salade. And it appears in 1 tile clusters near the surface.

Spoiler (click to show/hide)
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: S.L.A.D.E (Communal modding project)
« Reply #35 on: September 30, 2010, 07:12:48 am »

Quote from: Bohandas
Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES2]
[NAME:untangle copper wiring (mad sci)]
[BUILDING:MAD_SCIENTIST:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING] [PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]

[REACTION:FIX_RADIO2]
[NAME:repair radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[REAGENT:WIRES:150:THREAD:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:TOY:ITEM_TOY_RADIO:INORGANIC:STEEL_STAINLESS]
[SKILL:METALCRAFT]

Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]
I see what you did here :P.
« Last Edit: September 30, 2010, 07:15:30 am by Deon »
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #36 on: September 30, 2010, 12:05:50 pm »

Crazy instruments from the Blue Man Group

Code: [Select]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_TUBULUM_BACKPACK]
[NAME:backpack tubulum:backpack tubulums]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_PIANO_SMASHER]
[NAME:piano smasher:piano smashers]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_AIRPOLE]
[NAME:airpole:airpoles]
[HARD_MAT]
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #37 on: September 30, 2010, 12:15:56 pm »

[ITEM_TOY:ITEM_TOY_PINBALL]
[NAME:pinball machine:pinball machines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_BOBBLEHEAD]
[NAME:bobblehead:bobbleheads]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_AIRHOCKEY]
[NAME:air-hockey machine:air-hockey machines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWARVEN_BARBIE]
[NAME:moria beach barbie doll:moria beach barbie dolls]
[HARD_MAT]
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Scaraban

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Re: S.L.A.D.E (Communal modding project)
« Reply #38 on: October 01, 2010, 05:24:17 pm »

behold my ridiculous creation:
Spoiler (click to show/hide)
note: did not change color so still bronze colored but all the awesome of sweet cotton candy
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Deon

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Re: S.L.A.D.E (Communal modding project)
« Reply #39 on: October 01, 2010, 05:30:36 pm »

Quote
note: did not change color
Why?

[CREATURE_TILE:'C'][COLOR:3:0:1]


Voila!
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PTTG??

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Re: S.L.A.D.E (Communal modding project)
« Reply #40 on: October 01, 2010, 05:45:48 pm »

What I want to see is a pitchblende colossus that is relatively weak- though it's resilient, it's slow and brittle- and emits clouds of dust that cause nausia, blindness, pain, blisters, mutation, and glowing.
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lolghurt

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Re: S.L.A.D.E (Communal modding project)
« Reply #41 on: October 01, 2010, 05:49:51 pm »

I wish I had found this earlier. I buggered something up in DF and it would rain various materials instead of raining properly.
It would have been so fun to run all of these mods in it. But I've replaced the files.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Grimlocke

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Re: S.L.A.D.E (Communal modding project)
« Reply #42 on: October 01, 2010, 08:42:26 pm »

Sounds like suplicate raws. Those usualy crash the game a lot.
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Scaraban

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Re: S.L.A.D.E (Communal modding project)
« Reply #43 on: October 01, 2010, 08:46:53 pm »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs
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ghosteh

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Re: S.L.A.D.E (Communal modding project)
« Reply #44 on: October 01, 2010, 09:45:06 pm »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs

Now make it humorously short
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