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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 84239 times)

lolghurt

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Re: S.L.A.D.E (Communal modding project)
« Reply #45 on: October 02, 2010, 01:38:29 am »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs

Now make it humorously short
[BODY_SIZE:0:0:10]
short enough?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Jordrake

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Re: S.L.A.D.E (Communal modding project)
« Reply #46 on: October 02, 2010, 02:02:44 pm »

now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs
The 'S' in SLADE? Yeah, that stands for silliness, not sadomasochism. Feel free to put your suicide colossi in your own game, but I shan't package it with S.L.A.D.E, unless someone can think of a better way to do it, so that the end user has the choice.
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blackmagechill

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Re: S.L.A.D.E (Communal modding project)
« Reply #47 on: October 02, 2010, 02:24:01 pm »

behold my ridiculous creation:
Spoiler (click to show/hide)
note: did not change color so still bronze colored but all the awesome of sweet cotton candy
fix'd.
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Jordrake

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Re: S.L.A.D.E (Communal modding project)
« Reply #48 on: October 02, 2010, 03:09:19 pm »

V.1.0
Yeah, that's our first version up. Woop. I've probably missed several things out, both in the files and the DFFD description, feel free to correct me and laugh at how stupid I am.
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TurkeyXIII

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Re: S.L.A.D.E (Communal modding project)
« Reply #49 on: October 03, 2010, 05:13:00 pm »

[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

lolghurt

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Re: S.L.A.D.E (Communal modding project)
« Reply #50 on: October 03, 2010, 07:39:49 pm »

[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
no, it still drops a statue.
it's made of SLADE. it already doesn't make sense.
also won't the tiny colossus still weigh a lot?
what size are the pieces of stone in the raws?
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #51 on: October 03, 2010, 07:45:11 pm »

Updates to the money tree (hopefully should compile now):


Code: [Select]
[PLANT:MONEY_TREE]
[NAME:money tree][NAME_PLURAL:money trees][ADJ:money tree]

[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[EDIBLE_COOKED]
[MATERIAL_VALUE:8]

[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]

[PICKED_TILE:157][PICKED_COLOR:2:0:1]
[GROWDUR:1998][VALUE:8]

[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen lucre]
[STATE_NAME_ADJ:LIQUID:lucre]
[STATE_NAME_ADJ:GAS:boiling lucre]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]

[DRINK:LOCAL_PLANT_MAT:DRINK]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:8]
[EDIBLE_COOKED]

[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liquidity]
[STATE_NAME_ADJ:LIQUID:liquidity]
[STATE_NAME_ADJ:GAS:boiling liquidity]
[MELTING_POINT:9905]
[BOILING_POINT:12500]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]

[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]

[SEED:money tree future:money tree futures:4:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:1]
[CLUSTERSIZE:3]
[PREFSTRING:profit margin]
[WET]
[GOOD] (can omit this line if desired)
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BIOME:POOL_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[SHRUB_TILE:157]
[DEAD_SHRUB_TILE:155]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:1]

Code: [Select]
[REACTION:COIN_HARVEST]
[NAME:harvest coins from money tree]
[BUILDING:SAWMILL:CUSTOM_SHIFT_M]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:MONEY_TREE:PLANT]
[PRODUCT:100:1:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:2:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:1:COIN:NONE:INORGANIC:SILVER]
[PRODUCT:60:2:COIN:NONE:I0NORGANIC:SILVER]
[PRODUCT:60:1:COIN:NONE:INORGANIC:GOLD]
[PRODUCT:20:1:COIN:NONE:INORGANIC:PLATINUM]
[PRODUCT:20:1:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[PRODUCT:25:1:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[SKILL:PROCESSPLANTS]

Sawmill building stolen from the sawmill mod:
Code: [Select]
building_sawmill

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:SAWMILL]
[NAME:Sawmill]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CARPENTER]
[BUILD_KEY:CUSTOM_SHIFT_F]
[BLOCK:1:0:0:0]
[BLOCK:2:0:0:0]
[BLOCK:3:0:0:0]
[DIM:3:3]
[TILE:0:1:32:32:0]
[TILE:0:2:61:32:47]
[TILE:0:3:0:32:32]
[COLOR:0:1:0:0:0:0:0:0:7:0:0]
[COLOR:0:2:7:0:0:0:0:0:6:0:0]
[COLOR:0:3:7:0:0:0:0:0:0:0:0]
[TILE:1:1:178:178:178]
[TILE:1:2:61:32:45]
[TILE:1:3:32:0:0]
[COLOR:1:1:7:0:0:7:0:0:7:0:0]
[COLOR:1:2:7:0:0:0:0:0:7:0:0]
[COLOR:1:3:0:0:0:7:0:0:7:0:0]
[TILE:2:1:201:205:187]
[TILE:2:2:178:32:180]
[TILE:2:3:32:0:178]
[COLOR:2:1:7:0:0:7:0:0:7:0:0]
[COLOR:2:2:7:0:0:0:0:0:7:0:0]
[COLOR:2:3:0:0:0:7:0:0:7:0:0]
[TILE:3:1:201:205:187]
[TILE:3:2:186:0:125]
[TILE:3:3:8:0:188]
[COLOR:3:1:7:0:0:7:0:0:7:0:0]
[COLOR:3:2:7:0:0:7:0:0:7:0:0]
[COLOR:3:3:7:0:0:7:0:0:7:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
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blackmagechill

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Re: S.L.A.D.E (Communal modding project)
« Reply #52 on: October 03, 2010, 07:55:48 pm »

Filthy lucre. Always.
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Urist Imiknorris

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Re: S.L.A.D.E (Communal modding project)
« Reply #53 on: October 03, 2010, 09:24:16 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
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lolghurt

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Re: S.L.A.D.E (Communal modding project)
« Reply #54 on: October 03, 2010, 10:16:32 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
no, i mean in BODY_SIZE terms.
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Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Scaraban

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Re: S.L.A.D.E (Communal modding project)
« Reply #55 on: October 03, 2010, 11:45:34 pm »

what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
my slade is actually even heavier than vanilla so my warhammers/lashes are even more ridiculous
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Bohandas

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Re: S.L.A.D.E (Communal modding project)
« Reply #56 on: October 04, 2010, 06:31:47 pm »

Here's some more crazy instruments:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DIDGERIDOO]
[NAME:didgeridoo:didgeridoos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PLAYER_PIANO]
[NAME:player piano:player pianos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ONE_MAN_BAND]
[NAME:one-man band:one-man bands]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_AMP_SPINAL_TAP]
[NAME:amp that goes up to eleven:amps that go up to eleven]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_WASHBOARD]
[NAME:washboard:washboards]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ACCORDIAN]
[NAME:accordian:accordians]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BAGPIPES]
[NAME:bagpipes:bagpipes]

EDIT: Almost left out the accordian and bagpipes
« Last Edit: October 04, 2010, 06:37:15 pm by Bohandas »
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TherosPherae

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Re: S.L.A.D.E (Communal modding project)
« Reply #57 on: October 04, 2010, 06:34:20 pm »

Gimme a second; I modded in a bunch of new "gems" on my laptop....
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fivex

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Re: S.L.A.D.E (Communal modding project)
« Reply #58 on: October 04, 2010, 08:44:35 pm »

Materials:
Code: [Select]
[INORGANIC:IVEIN]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah vein]
[THREAD_METAL:IMETAL:100]
[TILE:154]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:150]
[DISPLAY_COLOR:4:4:1]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[DEEP_SPECIAL]
[MAX_EDGE:0] to contrast adamantine
[ITEMS_HARD]
[IS_STONE]

[INORGANIC:IMETAL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[WAFERS]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]

[INORGANIC:ICHEESE]
[STATE_NAME:SOLID:ima firin mah cheese]
[STATE_ADJ:SOLID:ima firin mah cheesey]
[STATE_NAME:SOLID_POWDER:ima firin mah cheese powder]
[STATE_ADJ:SOLID_POWDER:im firin mah cheese powder]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[REACTION_CLASS:CHEESE]
[CHEESE_CREATURE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]

[INORGANIC:IDYE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah dye]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[POWDER_DYE:RED]
[EDIBLE_RAW]
Reactions:
Code: [Select]
[REACTION:IWAFERS]
[NAME:begin firin IFM wafers]
[BUILDING:SMELTER:NONE]
[REAGENT:A:15000:THREAD:NO_SUBTYPE:METAL:IMETAL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IMETAL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:MAKE_ICHEESE]
[NAME:tan IFM wafers into cheese]
[BUILDING:TANNER:CUSTOM_W]
[REAGENT:A:150:BAR:NONE:METAL:IMETAL]
[PRODUCT:100:1:CHEESE:NONE:INORGANIC:ICHEESE]
[SKILL:TANNER]

[REACTION:GRIND_CHEESE]
[NAME:grind cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_N]
[REAGENT:A:1:CHEESE:NONE:NONE:NONE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]

[REACTION:GRIND_ICHEESE]
[NAME:finely grind metal cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_M]
[REAGENT:A:1:CHEESE:NONE:INORGANIC:ICHEESE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:IDYE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]
Buildings:
Code: [Select]
[BUILDING_WORKSHOP:CGRINDER]
[NAME:Cheese grinder]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CHEESEMAKING]
[BUILD_KEY:CUSTOM_SHIFT_C]
[DIM:1:1]
[TILE:0:1:220]
[COLOR:0:1:6:0:1]
[TILE:1:1:79]
[COLOR:1:1:6:0:1]
[TILE:2:1:162]
[COLOR:2:1:6:0:1]
[TILE:3:1:111]
[COLOR:3:1:6:0:1]
[BUILD_ITEM:1:QUERN:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
I haven't tested anything involving grinding cheese but the metal is pretty much a super dense(38 times as dense, to be exact. At 100fps it takes 1.5(estimate) seconds to move a boulder one tile) red cotton candy that is naturally warm. Oh, and it can be made into cheese which can then be ground into dye. Which isn't tested.
And the metal cheese IS edible and can be cooked
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Urist Imiknorris

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Re: S.L.A.D.E (Communal modding project)
« Reply #59 on: October 04, 2010, 09:31:13 pm »

Metal cheese. What will the modders think of next?
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
Pages: 1 2 3 [4] 5 6 ... 31