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Author Topic: Uncharted Waters Online - F2P MMORPG (B12 Company started)  (Read 44688 times)

alexwazer

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Uncharted Waters Online - F2P MMORPG (B12 Company started)
« on: September 29, 2010, 10:46:38 pm »

Latest news (which I bother posting about :P )

A new Bay 12 company (TheTwelfthBay) has been created in Marseille. The next goal is to set up a charter house in Northern Europe. (10/17/2010)



What is Uncharted Waters Online (UWO)

UWO is a free-to-play MMORPG developped by Koei and based on the previous Uncharted Waters games released... at some point in the last millenium (too lazy to check dates). The game is set in the 15/16th centuries, during the european exploration/colonization period. The players take up the role of the captain of a small ship and attempt to leave his mark in history.

Like previous games in the serie, UWO offers a wide range of ways to play the game. Unlike most MMO, it does not focus exclusively on combat; in fact it is quite possible to play and progress without ever taking part in a fight. Adventuring and trading are just as important as combat and have both been developped in great details to reflect that. Battles happen mostly at sea, where maneuvring is as much, if not more, important than character's skills.

A word of warning however: UWO is a very slow-paced game. You spend most of your time in-game travelling; either running around the cities or sailing from one port to another. Many people mentionned the tutorials in the following posts, but these are no exception, but rather a good indication of the pace of the game.


Characters creation, classes, skills and other gamey stuff

Character creation is very limited, you get to choose between a few underage guys/girls and a few other characters, a handful of visage and hair color and that's about it. You have the choice between 6 differents nations: England, Netherlands, Portugal, Spain, France and the republic of Venice.

I will not get into the details concerning the classes and skills because of the huge amount of both (75ish classes and 100ish skills). Unlike most MMO, classes in UWO do not limit what you can learn or do, they are only meant to make it easier to focus on specific gameplay aspects. Any character can learn and master any skill. However, skills have requirements and need to be used a lot to rank up; classes allow you to ignore those requirements and reduce the ranking up requirements by half. It is possible to change class but it requires a special item, which you can get from quests (the tutorials also give some).

Characters can earn experience and fame in several ways: travelling, discovering cities/relics, trading, crafting, battling or completing quests. Players progress in each schools (adventure, trade, battle) individually. Levels affect the maximum number of skills you can have (of any class) and which ships you can use. Fame affects the quests available and allows you to unlock regions' ports permits (needed to dock at ports).


Playing the game: advices and links

Official Site

Unofficial Wiki It is far from being complete, but it provide some useful information.

Job Change: quests list, this is a link to a message posted on the forum of La Royale, a french company, which list details about all the job change quest: name, location and skills requirements. Very useful when you start looking for intermediate classes.

General advices:

Spoiler (click to show/hide)

Advices for adventuring:

Spoiler (click to show/hide)

Advices for trading:

Spoiler (click to show/hide)

Advices for battling:
Spoiler (click to show/hide)


If anyone has other suggestions, tips or advices, feel free to PM me and I will edit. While I usually read most posts, I will NOT look for additions in these... I am usually too lazy to make the edit right away or to search for the message later. Yeah, I am just THAT lazy :o


Bay12 players, company?

It's there! TheTwelfthBay is now accepting members from B12. We are currently established in Marseille. Anyone from B12 is welcome, of course.

Eventually, I will add a list of players and their specialisations/crafts.
« Last Edit: October 17, 2010, 10:02:29 pm by alexwazer »
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Zangi

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Re: Uncharted waters online
« Reply #1 on: September 29, 2010, 11:16:19 pm »

.... >.> .... <.< ... Bookmark!
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Thendash

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Re: Uncharted waters online
« Reply #2 on: September 29, 2010, 11:30:05 pm »

Well I'm intrigued, this looks rather cool. A note to anyone running win7, you might need to run your browser in winxp compatibility mode in order to download the needed plugin.
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PrimusRibbus

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Re: Uncharted waters online
« Reply #3 on: September 30, 2010, 04:10:12 am »

Here's the big problem with UWO: You realistically must do the tutorial school. You need Port Permits to get into different ports, and the tutorial school showers you with a bunch of them. If you didn't have those Port Permits, you'd have to grind Fame for ages just to be allowed into the ports in your area so you can do basic trade runs. The tutorial school also provides you with a bunch of items, equipment and money that is pretty essential to not dying horrible.

Why is that a problem, you ask? Because after 8 hours of gameplay, I was only around halfway through the tutorial. I kid you not, the tutorial requires 10-20 hours of playtime based on your playstyle. Most of that time is spent rapidly clicking through awkwardly translated dialog on throwaway NPCs. For every paragraph of information actually related to the game, there's 20 paragraphs of no-name NPCs telling you how proud they are of you and that you have a great NPC teacher.

Once I said to hell with the tutorial school and started wandering aimlessly, I actually had fun. Now granted, there wasn't enough time left in Closed Beta for me to really experience the game, but I was cautiously optimistic that I would find the game enjoyable.

For perspective: The tutorial was so mind-bogglingly bad that, despite being a huge UW: New Horizons fanboy and having a somewhat positive impression of UWO's gameplay, I would probably skip the game if I had to go through it again.

The other big issue is that NetMarble requires you to install a buggy browser plugin, separate from the NetMarble game launcher, in order to post on their forums. Needless to say, this has discouraged people who had a frustrating or buggy experience from filing bug reports/suggestions on the forum. Due to the natural selection of the browser plugin, the forum community has degraded into the type of apologists that will actively flame people for posting bug reports because the bugs "aren't that bad" or "are probably a feature". Bugs weren't getting reported, and the ones that were are getting downplayed by the community.

*sigh* I really really wanted to like UWO. UW is such a great series, and UWO appears to have a lot of potential.
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Enzo

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Re: Uncharted waters online
« Reply #4 on: September 30, 2010, 07:17:09 am »

Uncharted Waters...Online? DO WANT. I loved me some New Horizons back in the day. Gonna check this out, fo sho.
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Neyvn

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Re: Uncharted waters online
« Reply #5 on: September 30, 2010, 07:23:50 am »

Downloading!!! ^_^...
Great now I have a hankering to play UCW again...  Also WOW, folks must have 'upgraded' out net. Getting 112kb/s instead of the normal 20kb/s. Still gonna take me 6 hours, might do it tomorrow morning or this weekend...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Moogie

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Re: Uncharted waters online
« Reply #6 on: September 30, 2010, 09:17:07 am »

Downloading!!! ^_^...
Great now I have a hankering to play UCW again...  Also WOW, folks must have 'upgraded' out net. Getting 112kb/s instead of the normal 20kb/s. Still gonna take me 6 hours, might do it tomorrow morning or this weekend...

This makes me sad that I just diagnosed the problem with my Internet that was giving me speeds as low as 112kb/sec. I could not imagine what living with 20kb/sec would be like these days, with all the streaming TV and video I watch, lol. :(

On-Topic: I was intrigued by this game, but Primus' post has me very wary of it now. Practically any game that comes badly translated from the East will have terrible support. The publishing companies that license these types of games for the Western market typically have very little control over the game besides server upkeep and account management, and have to solely rely on patches developed/sent over by the original Korean (or whatever) team.
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Neyvn

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Re: Uncharted waters online
« Reply #7 on: September 30, 2010, 09:20:02 am »

Downloading!!! ^_^...
Great now I have a hankering to play UCW again...  Also WOW, folks must have 'upgraded' out net. Getting 112kb/s instead of the normal 20kb/s. Still gonna take me 6 hours, might do it tomorrow morning or this weekend...

This makes me sad that I just diagnosed the problem with my Internet that was giving me speeds as low as 112kb/sec. I could not imagine what living with 20kb/sec would be like these days, with all the streaming TV and video I watch, lol. :(
It just takes me 3 times longer to watch something most of the time... At least NOW I can watch it while it loads and only be slowed every few minutes over seconds...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Rilder

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Re: Uncharted waters online
« Reply #8 on: September 30, 2010, 02:49:50 pm »

My connection speed is 32KB/s max, you get used to it. :P

Also, Wow a sailing game with Galleys, Might have to check this out for that fact, most of them are only based around line ships only...
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Neyvn

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Re: Uncharted waters online
« Reply #9 on: October 01, 2010, 11:33:50 am »

\\Truth in the Pudding//

Well I have played it for about 2 hours and just really finished part of the 'tutorial' side of things, got to say its a very nice looking game, battles seem easy to do but will take time to learn proper as with all games and it feels true to the games. The only quirm I have with it is the time it takes to move around, the tutorial has you leaving a 'school' every time to talk to a guy who tells you to go to a place in the city, which takes you a bit considering how far away it is from the school (at most in London School to Harbour takes about 2mins) and then tells you a few things and so does the NPC there and then you finish that quest, then head back to the school and rinse and repeat. One 'quest' was to go to the market, read ONE line and then return to school to finish, this took around 3+mins to do... Considering that its a tutorial it can give the feeling that things will be slow....


Traveling over the world map is quite nice, the world seems crowded though, I mean like 30+ ships of PC and NPC everywhere in London waters... Crazy, still it seems that you unlock more towns and cities just like the SNES games. Squee...

I say that if you like games of Sailing and Trading then this might be the game for you. It looks nice so its got it points there but it can be slow so hope you got used to waiting for a while...

Leveling is nice, traveling around the world gives Adventure EXP while Trading gives well Trading EXP and same with Wartime. Doing bigger things and finding/selling important things seems to get you more EXP too so thats a plus...

Did find a Spelling error at London Tavern, an Artisan there asks me if 'I am going to have a round of drinks to my sailors' (or something close to that) but he doesn't say going, he says goin7...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Thendash

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Re: Uncharted waters online
« Reply #10 on: October 02, 2010, 03:13:15 am »

I haven't found the tutorials that bad. I've finished the beginners tutorials, and am now almost done all the intermediate and I've been playing for a good 10hours probably(not straight mind you). I don't see how you can complain that a merchant quest made you sail somewhere and then right back, as that's mostly what you do as a merchant. Buy, sail, sell and buy, then sail some more! If you want action make a maritime character, if you like exploring make an adventurer. I've been mixing up the tutorial quests with guild quests and story missions along the way too so that's sort of helped keep things interesting as well.
So who's playing and what's your character names? If enough of us play we should consider a DF/bay12 company, I'm not sure if everyone has to be of the same nationality to join a company though. My character name is Cunningham, started as an adventurer but I think I might make him into a bodyguard for the time being and sell my services to merchants, Dutch waters are pretty vicious for low level characters what with the vikings and long distances.
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BuriBuriZaemon

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Re: Uncharted waters online
« Reply #11 on: October 02, 2010, 03:33:39 am »

Good timing, getting my own Internets soon! I love Uncharted Waters: New Horizon!
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Neyvn

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Re: Uncharted waters online
« Reply #12 on: October 02, 2010, 05:31:46 am »

I don't see how you can complain that a merchant quest made you sail somewhere and then right back, as that's mostly what you do as a merchant. Buy, sail, sell and buy, then sail some more!

It wasn't sailing... This was going into the school, talking to the teacher, going outside to the instructor, going to the market place, reading ONE line that the instructor could have said himself (By low sell high) then go back to the school...

One line is not worth the trip just to have a separate NPC speak...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

BigD145

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Re: Uncharted waters online
« Reply #13 on: October 02, 2010, 01:57:59 pm »

I don't see how you can complain that a merchant quest made you sail somewhere and then right back, as that's mostly what you do as a merchant. Buy, sail, sell and buy, then sail some more!

It wasn't sailing... This was going into the school, talking to the teacher, going outside to the instructor, going to the market place, reading ONE line that the instructor could have said himself (By low sell high) then go back to the school...

One line is not worth the trip just to have a separate NPC speak...

Does that NPC serve any other purpose? Are they a shopkeeper or quest giver in the future? That's the only reason I would make such a trip, as an introduction to a vital NPC.
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olemars

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Re: Uncharted waters online
« Reply #14 on: October 02, 2010, 05:48:42 pm »

I lol'ed at the character creation. This game is very korean. I counted 3 underage anorectic girls, 2 underage boys and at least 2 raiden-gendered characters.

Have to agree on the tutorial, it's really slow and cumbersome. I found a nasty typo in the venetian adventurer tutorial too. The last beginner mission tells you to go to a scholar to receive a line of pointless info. Problem is, it says the scholar in Genoa. In case you're not familiar with italian geography, Venice and Genoa is on opposite sides of the "boot". I sailed all the way over there before I realized the description must have been wrong and I should have visited the scholar all the way back in Venice instead. The sailing trip was at least 20 minutes total.

EDIT: something I haven't found an answer to: The max durability of my ship seems to be dropping after each battle. It started at 30 and is down to 21 by now. Is there a way to raise the max durability back to the original value again, or am I supposed to just buy a new boat?
« Last Edit: October 02, 2010, 06:11:08 pm by olemars »
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