Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: Dwarf Fortress 0.31.15 Released  (Read 23987 times)

mopstar

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #15 on: October 03, 2010, 08:42:52 am »

That was fast  :o
Logged

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Dwarf Fortress 0.31.15 Released
« Reply #16 on: October 03, 2010, 08:52:30 am »

So guys, any new major bugs in .15? :P I need to know if I can get on updating... stuff.
Logged
<3

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #17 on: October 03, 2010, 08:57:18 am »

Aw, the one boot/glove only -using bugged soldiers didn't make it in .15 :(

Glad to see invasions fixed though. Might start a fort now.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.31.15 Released
« Reply #18 on: October 03, 2010, 09:01:56 am »

"This page appears to have a full transcript of a group working out the issue. Basically, you have to compile against a certain SDK, which requires a few switches to the linker.

I have no idea, but I could try to compile something up tomorrow and post it in this thread.  It looks like people are reporting different errors, so I'm not sure if it'll help, but it's worth seeing if the errors change, anyway.

Aw, the one boot/glove only -using bugged soldiers didn't make it in .15 :(

I actually went to look at this one since a few people mentioned it and I had fixed the other guy's ant man raw thing, but the bug report had people experience some dwarves wearing them and some dwarves not wearing them in the same fort and there wasn't a save, so I didn't feel like I had time in the few hours I had before I needed to start the release.  If there's a good save or reproducible procedure I should be able to deal with it.  Maybe I just missed it.
Logged
The Toad, a Natural Resource:  Preserve yours today!

hvlkn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #19 on: October 03, 2010, 09:58:46 am »

Code: [Select]
john@euclid:~$ sh df_linux/df
./libs/Dwarf_Fortress: error while loading shared libraries: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory
john@euclid:~$

Happened again. SDL libraries are latest versions
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #20 on: October 03, 2010, 09:58:56 am »

Remind me, has the bug where Soldier equip 10 Gloves on the right hand, none on the left and carry 3 axes in the left, 5 in the right and 2 shields in both hands been fixed???

And what about the Caravan thing, is it still having the Dwarves/Humans coming without wagons???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Stworca

  • Bay Watcher
  • Iron Tad
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #21 on: October 03, 2010, 10:18:57 am »

Cheers for invasions working again!

Although my dwarves won't be happy to hear that  :o
Logged
I just ramble incoherently for absolutely no reason.

Lycaeon

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #22 on: October 03, 2010, 10:35:20 am »

One potential problem I have noticed with both 31.14 and 31.15 is that, in the save I transferred from 3.12, no elven or human liaison is arriving with their caravans after the transfer.

They did so before, and when I went back and reloaded the 3.12 save in 3.12, they came with each caravan. It's only after I moved the save over to 31.14/15 that the liaisons stopped coming. The caravans are arriving as normal, just without their liaisons.

In any case, I'm still breaking the tree limit the elf liaison set for me last year.  :P

Logged
I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #23 on: October 03, 2010, 10:42:10 am »

Damn... Still no cities.
Logged

s20dan

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #24 on: October 03, 2010, 10:43:30 am »


In any case, I'm still breaking the tree limit the elf liaison set for me last year.  :P

 I break the limit every-time without fail, as I need every scrap of wood to burn and make ash for Clear glass.  The elves don't seem to mind, they always turn up with wooden crap and polarbears. :)
Logged

Orkel

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #25 on: October 03, 2010, 11:05:49 am »

I actually went to look at this one since a few people mentioned it and I had fixed the other guy's ant man raw thing, but the bug report had people experience some dwarves wearing them and some dwarves not wearing them in the same fort and there wasn't a save, so I didn't feel like I had time in the few hours I had before I needed to start the release.  If there's a good save or reproducible procedure I should be able to deal with it.  Maybe I just missed it.

I'll be sure to upload a save then when (not "if" because it happens in every fort of mine) it happens again.
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Aleks

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #26 on: October 03, 2010, 11:12:13 am »

Thanks, Toady. :)
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #27 on: October 03, 2010, 11:37:13 am »

One potential problem I have noticed with both 31.14 and 31.15 is that, in the save I transferred from 3.12, no elven or human liaison is arriving with their caravans after the transfer.

They did so before, and when I went back and reloaded the 3.12 save in 3.12, they came with each caravan. It's only after I moved the save over to 31.14/15 that the liaisons stopped coming. The caravans are arriving as normal, just without their liaisons.

In any case, I'm still breaking the tree limit the elf liaison set for me last year.  :P
That's because the liaisons aren't supposed to come yet. It was a bug that they did come (and promptly claimed to be dwarves from the mountainhomes). You could add diplomats into a new world, with the TRADE responsibility I believe, if you really wanted them, but not into a ongoing save.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Lycaeon

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #28 on: October 03, 2010, 11:45:14 am »

One potential problem I have noticed with both 31.14 and 31.15 is that, in the save I transferred from 3.12, no elven or human liaison is arriving with their caravans after the transfer.

They did so before, and when I went back and reloaded the 3.12 save in 3.12, they came with each caravan. It's only after I moved the save over to 31.14/15 that the liaisons stopped coming. The caravans are arriving as normal, just without their liaisons.

In any case, I'm still breaking the tree limit the elf liaison set for me last year.  :P
That's because the liaisons aren't supposed to come yet. It was a bug that they did come (and promptly claimed to be dwarves from the mountainhomes). You could add diplomats into a new world, with the TRADE responsibility I believe, if you really wanted them, but not into a ongoing save.

Hmm...that seems reasonable. Unfortunately, that still leaves me with the tree limit the elf liaison set. :(
Logged
I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Kearn

  • Bay Watcher
  • insert witty tagline here
    • View Profile
Re: Dwarf Fortress 0.31.15 Released
« Reply #29 on: October 03, 2010, 11:46:44 am »

I'm not going to change from .12 until you get some mega healthcare overhauls.

But thanks, sir.
Logged
i like goats
Pages: 1 [2] 3 4 ... 6