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Author Topic: The DF2010 Little Modding Questions Thread  (Read 1830 times)

Deon

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Re: The DF2010 Little Modding Questions Thread
« Reply #15 on: October 10, 2010, 11:54:08 am »

Spoiler (click to show/hide)
So you need:
[SKILL:FORGE_WEAPON]
[SKILL:FORGE_ARMOR]
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

GaxkangtheUnbound

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Re: The DF2010 Little Modding Questions Thread
« Reply #16 on: October 10, 2010, 11:56:32 am »

Spoiler (click to show/hide)
So you need:
[SKILL:FORGE_WEAPON]
[SKILL:FORGE_ARMOR]
You could train mercenary skill?
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Prepare to lose your sanity.

Gearheart

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Re: The DF2010 Little Modding Questions Thread
« Reply #17 on: October 10, 2010, 11:58:21 am »

Spoiler (click to show/hide)
So you need:
[SKILL:FORGE_WEAPON]
[SKILL:FORGE_ARMOR]

Thanks. I knew there was a simple solution.

Where did that list come from, by the way? (For future reference)
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Deon

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Re: The DF2010 Little Modding Questions Thread
« Reply #18 on: October 10, 2010, 12:00:39 pm »

From the string dump on the wiki.

Wiki has everything :). Some people just do not know where to look (or do not want).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Gearheart

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Re: The DF2010 Little Modding Questions Thread
« Reply #19 on: October 10, 2010, 12:07:48 pm »

Ah, thanks.
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veok

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Re: The DF2010 Little Modding Questions Thread
« Reply #20 on: October 12, 2010, 08:59:51 pm »

If I want to add a new metal alloy, what steps do I have to take to make it workable?

--Add it in a reaction to smelt it (I'm using standard materials, so no worries there...)
--Add a new material template to it
--Add the ability to use it to entity_default

Am I missing anything?
« Last Edit: October 12, 2010, 10:12:10 pm by veok »
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