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Author Topic: Modding in a Powerful Creature  (Read 809 times)

Zed Xionova

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Modding in a Powerful Creature
« on: April 04, 2007, 07:38:00 pm »

Lately I've been trying to mod in a controllable civilization and creature that's as strong as possible, but constantly get errors on world generation, is there any particular creature or civilization flags that would interfere with civilization creation or an upper limit I may have passed with a numbered variable like size or damblock? I have most of them as high as 99, and use some of the flags that prevent various negative effects. If necessary I can post the data. I'm not sure if anyone could help, but thought it was worth a try.
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ricemastah

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Re: Modding in a Powerful Creature
« Reply #1 on: April 04, 2007, 08:32:00 pm »

Well an easy to miss error that is likely to occur is a misspelling of one of your flags... If not that posting your monstrosity should be enough for the combined minds of the forum to figure out whats wrong
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Zed Xionova

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Re: Modding in a Powerful Creature
« Reply #2 on: April 04, 2007, 09:01:00 pm »

Well, okay, here's the creature itself.

code:
 entity_universeshredder

[OBJECT:CREATURE]

[CREATURE:UNIVERSESHREDDER]
   [NAME:universe shredder:universe shredders:universe shreddic]
   [TILE:'&'][COLOR:4:0:1]
   [GENPOWER:99]
   [MODVALUE:99]
   [DRAGONFIREBREATH][FIREIMMUNE_SUPER][LIKES_FIGHTING]
   [FLIER]
   [TRAPAVOID][INTELLIGENT]
   [SPEED:1000]
   [BLOODTYPE:0]
   [BUTCHERABLE_NONSTANDARD]
   [BUILDINGDESTROYER:2]
   [NOFEAR][NOEXERT][AMPHIBIOUS]
   [TRANCES][FANCIFUL][EXTRAVISION]
   [CANOPENDOORS][NOPAIN][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOSTUCKINS][NOFEAR][NOEXERT]
   [PREFSTRING:ridiculous power]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN]
   [SIZE:99][DAMBLOCK:99]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:99:99:BURN][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP :punch :punches:99:99:BLUDGEON][ATTACKFLAG_WITH]
   [EQUIPS]
   [FAT:3]
   [ALL_ACTIVE]
   [MAXAGE:500:999]
   [CHILD:50][BABY:99]


And here's the civ entry.

code:
entity_universeshredder

[OBJECT:ENTITY]

[ENTITY:SHRED]
   [FOREST_SETTLEMENTS]
   [CREATURE:UNIVERSESHREDDER]
   [INDIV_CONTROLLABLE]
   [TRANSLATION:HUMAN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL]
   [ARMOR:ITEM_ARMOR_CHAINMAIL]
   [ARMOR:ITEM_ARMOR_LEATHER]
   [ARMOR:ITEM_ARMOR_COAT]
   [HELM:ITEM_HELM_HELM]
   [HELM:ITEM_HELM_CAP]
   [GLOVES:ITEM_GLOVES_GAUNTLETS]
   [GLOVES:ITEM_GLOVES_GLOVES]
   [SHOES:ITEM_SHOES_SHOES]
   [SHOES:ITEM_SHOES_BOOTS]
   [PANTS:ITEM_PANTS_PANTS]
   [PANTS:ITEM_PANTS_GREAVES]
   [PANTS:ITEM_PANTS_LEGGINGS]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL :DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]


[ April 04, 2007: Message edited by: Zed Xionova ]

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Naminator4

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Re: Modding in a Powerful Creature
« Reply #3 on: April 04, 2007, 09:25:00 pm »

One thing, you might as well set the speed to 9999...  :p
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hat''s it for now.

Eiba

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Re: Modding in a Powerful Creature
« Reply #4 on: April 04, 2007, 09:34:00 pm »

code:
[CHILD:50][BABY:99] 


They're a baby till they're 99, but they're a child only till they're 50?

Could that be the issue? (Or am I wrong about what those numbers mean?)

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Zed Xionova

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Re: Modding in a Powerful Creature
« Reply #5 on: April 04, 2007, 09:46:00 pm »

Actually, the baby thing is a good point, I'll see if that's the problem, and setting speed to 9999 would be a bad thing, since when working with raw speed, lower is better, at least that's what the wiki tells me.

[edit: I tried lowering the baby flag to a much lower level, but it still errored, I think that's a dependency on how many offspring a birth produces.]

[ April 04, 2007: Message edited by: Zed Xionova ]

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ricemastah

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Re: Modding in a Powerful Creature
« Reply #6 on: April 05, 2007, 09:42:00 am »

The baby tag I'm not so sure about... But lower speed would make the thing faster.... Right now its about as fast as the average dwarf. I'm not sure about the baby/child issue, because I've never really messed with those numbers, but it is possible you went to high with some of your other numbers. Like the damblock and size and stuff. I'm not sure what the upper limit on all the things are but this would be a good way to test it. If all else fails toady might pop in and tell us...
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Mud

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Re: Modding in a Powerful Creature
« Reply #7 on: April 05, 2007, 12:02:00 pm »

A few things:

The [GENPOWER:X] flag is obsolete. It doesn't have any effect on the game, but a strange value might cause problems. Just set it to 1 or 2.

Secondly, I see a bunch of places where you've incorrectly added a space. One's in one of your "attack" flags and one's in one of your "cull_symbol" flags. I'm pretty sure that your creature won't work at all as long as those spaces are in there. Definitely fix that.


As other people have said, the [baby] and [child] flags should be fixed, and it's possible you could have made some other errors.

While those extremely high values for damage and size might not stop the game from running, they'll certainly stop it from being fun. I think the highest "natural weapon" damage for any creature in the game is 6, and the highest size is arounf 14 or something. So basically you'll be able to breath on anything and have it fly to the edge of the map then explode in gore, which will get old extremely quick.

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Zed Xionova

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Re: Modding in a Powerful Creature
« Reply #8 on: April 05, 2007, 01:08:00 pm »

Well, I'm making this more for a proof-of-concept, rather than a serious creature, I'm just seeing how high things can go.
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4bh0r53n

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Re: Modding in a Powerful Creature
« Reply #9 on: April 05, 2007, 02:49:00 pm »

quote:
One thing, you might as well set the speed to 9999...

that is not nescessary, speed:1 is as fast as needed, believe me, i have taken videos of it, just i dont know where to post them

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Paul

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Re: Modding in a Powerful Creature
« Reply #10 on: April 06, 2007, 02:05:00 am »

quote:
Originally posted by 4bh0r53n:
<STRONG>

that is not nescessary, speed:1 is as fast as needed, believe me, i have taken videos of it, just i dont know where to post them</STRONG>


Speed 0 is actually a good bit faster than speed 1. Just for kicks I started a map with a bunch of miners and set speed to 0 then mined out a massive area to see how fast it would go. Once they hit legendary they were mining big long shafts all over the place and practically teleporting around to catch bits and pieces that they left behind.

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