Heh, fantasy rape is no worse than fantasy killing. Unless someone takes it personally, which is usually the case. A good roleplayer would avoid taking their characters personally. If they're acting out the scene, chances are it got a green light from the victim and staff and doesn't have any OOC impact.
But personally, I'm even less fond of their templar's torture scenes than their rape scenes. Fine, cut off some guy's finger. But if it's my character and I'm looking at it from a first/second person perspective, I'm going to be very creeped out by detailed cutting. And Armageddon's rules states that while you can "fade to black" during torture, it gives the torturer the right to kill you.
Arm does have a bit of hypocrisy around immersion, like "there is a board here" or [WRITING] in the sdesc, and people don't normally care about those. I brought it up once on the boards, and was replied by sarcastic "omg u ruin my immerzions"
Speaking of realism. I've been wondering. How the heck is it that societies still exist or for that matter even came into existence in the first place in a world that apparently requires such anti social tendencies in order to survive?
Is this a serious one or an argumentative one? I'll assume it's serious.
The society, the game itself actually started off a sort of player vs the environment. The environment was very, very harsh, and people had to band together to survive. They produced really strong people, harsh societies, and as you noted, the men and women had to be just as capable of killing a monster for them to live, hence the gender equality.
Eventually, everything grew to a point where they managed to have large secure cities. People stayed within the cities because going outside alone means death. Society grew, you got nobles, and you got politics. Allanak's really the anti-social one - the culture revolves around acting tough. Tuluk are more sissier, but their culture revolves around hugging someone to stab them in the back.
There's a heck lot of overpopulation in Allanak, so it's not really a problem to kill each other. It's sort of like medieval Europe.. the trick was trying to team up with an enemy to beat up a bigger enemy.