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Author Topic: Dungeon Biologist now with windows executable  (Read 4224 times)

winner

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Dungeon Biologist now with windows executable
« on: October 19, 2010, 12:01:51 pm »

Dungeon biologist is a dungeon ecology simulator
http://github.com/dungeonbiologist/Dungeon-Biologist
currently is is rather rudimentary but I am expanding it daily.
I would love any suggestions on interesting things to add

windows build http://dl.dropbox.com/u/14015641/Dungeon-Biologist.zip
« Last Edit: October 29, 2010, 07:19:02 pm by winner »
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Low_King

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Re: Dungeon Biologist
« Reply #1 on: October 19, 2010, 02:35:52 pm »

I would consider adding a rare but potent creature called a Villain or a Dark Wizard. It would draw powerful critters to it and collect wealth, when it has enough gold it sits stationary drawing powerful critters to it and expelling the weak to the edge of the dungeon. Effectively making the levels of a dungeon crawl game.

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Eagleon

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Re: Dungeon Biologist
« Reply #2 on: October 19, 2010, 02:54:31 pm »

Sounds awesome from the readme. Like a more complicated cellular automota game.

Possible suggestion: Dragons should pick up and drop gold on piles equal or larger to held gold. They should attack dwarves on sight, of course.

Additional creatures:
Piercer (from DnD): A living stalactite. Falls on creatures below when mature. Lays eggs on the ceiling, which are eaten by <something>?
Giant Bat: Seeks out and eats moths from time to time. Will bite creatures that get too close. Would provide a defensive reason for the glow flower's properties. Roosts near Piercers when full, whch do not respond to them.
Brainslug: Infects creatures and halts all movement on the spot. Creatures of the same genus that approach within one tile are infected as well. Eggs incubate harmlessly in any predator's body after an infected creature is eaten.
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bowdown2q

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Re: Dungeon Biologist
« Reply #3 on: October 19, 2010, 03:49:58 pm »

forgive me if I'm being dense, but ...how does one run this? (windows)

Cthulhu

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Re: Dungeon Biologist
« Reply #4 on: October 19, 2010, 06:23:36 pm »

Looks like you have to compile the source.  Dunno how to do that though.
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winner

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Re: Dungeon Biologist
« Reply #5 on: October 19, 2010, 07:58:47 pm »

what I do is just type
"make"
and
"./dungeonbiology"
from the command line but I haven't done it on windows so I don't know how you'd get to the command line
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nbonaparte

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Re: Dungeon Biologist
« Reply #6 on: October 19, 2010, 08:35:40 pm »

what I do is just type
"make"
and
"./dungeonbiology"
from the command line but I haven't done it on windows so I don't know how you'd get to the command line
The windows command line can't do that out of the box. For windows users, there should really be an executable.
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bowdown2q

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Re: Dungeon Biologist
« Reply #7 on: October 19, 2010, 08:45:11 pm »

Yeaahh... windows can't just compile crap. Linux might be badass like that, but windows has no idea how to deal with that. Can you pre-compile it for us not-linux users?

Eagleon

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Re: Dungeon Biologist
« Reply #8 on: October 19, 2010, 11:12:31 pm »

Could get mingw, or MSVC++. Windows is fully capable of compiling things, it's just that Microsoft would rather sell you their compiler than give its users the luxury.
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winner

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Re: Dungeon Biologist
« Reply #9 on: October 20, 2010, 01:28:42 am »

do you know where I could get a cross compiler for this mac?
The program is very much a work in progress so I can't really compile it once and put it up
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Neyvn

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Re: Dungeon Biologist
« Reply #10 on: October 20, 2010, 01:32:47 am »

Um... Screenshots??? Whats it look like, it sounds interesting in the small paragraph explaining it, but WHAT is IT???
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winner

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Re: Dungeon Biologist
« Reply #11 on: October 20, 2010, 03:23:09 am »

right now? a couple letters wiggling across the screen
here are a few examples of what it looks like right now,
I call the little blue squiggles larva, they carve long winding tunnels that don't intersect



The gelatinous cubes tint any tiles that you see through them

Currently gelatinous cubes' main food source is that green wall slime you see, they contribute to it's spread by picking up its spores and depositing them to new territory.  In these photos they haven't reached sufficient population density for me to add their predator Rock Moles which are the only creature capable of breaking through their defensive walls.

In the upper left of the lower screenshot you see some moss, it feeds Trantoros which at the moment are rather prone to boom bust cycles leading to the frequent extinction of their main predator the Hammer Crab.
Hopefully adding longer range detection will allow predators to survive at lower prey densities.
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eerr

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Re: Dungeon Biologist
« Reply #12 on: October 20, 2010, 11:44:54 am »

Huh, I get a segmentation fault when this starts up.
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Eagleon

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Re: Dungeon Biologist
« Reply #13 on: October 20, 2010, 06:21:17 pm »

do you know where I could get a cross compiler for this mac?
The program is very much a work in progress so I can't really compile it once and put it up
http://crossgcc.rts-software.org/doku.php This might help. I've never worked with C++ or Mac, so I don't really know, but yeh.
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winner

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Re: Dungeon Biologist
« Reply #14 on: October 20, 2010, 11:23:21 pm »

Huh, I get a segmentation fault when this starts up.
I'm going through the program to see if I can find what caused that
do you know where I could get a cross compiler for this mac?
The program is very much a work in progress so I can't really compile it once and put it up
http://crossgcc.rts-software.org/doku.php This might help. I've never worked with C++ or Mac, so I don't really know, but yeh.
thank you
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