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Author Topic: Dungeon Biologist now with windows executable  (Read 4223 times)

Korbac

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Re: Dungeon Biologist
« Reply #15 on: October 23, 2010, 03:31:26 pm »

Come on Winner! We need a windows port  8)
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winner

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Re: Dungeon Biologist
« Reply #16 on: October 23, 2010, 06:05:14 pm »

I put off the windows port a little bit since I'm rewriting sections of it to use raw files for creatures.
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Korbac

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Re: Dungeon Biologist
« Reply #17 on: October 23, 2010, 07:35:48 pm »

Not to worry, just good to see you're working on the game :D In all honesty it looks fabulous.
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Hugehead

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Re: Dungeon Biologist
« Reply #18 on: October 23, 2010, 09:07:06 pm »

Sounds awesome and like development is moving fast, watching this. :)
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winner

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Re: Dungeon Biologist
« Reply #19 on: October 25, 2010, 12:08:06 am »

this is an example of what creature.txt looks like right now
Code: [Select]
everything outside of the brackets is ignored
[CREATURE:CUBE] unique identifier
[NAME:gelatinous cube]
[TILE:C][COLOR:RED]
[SPEED:50]
[_YUCKY][_ALIVE][_MOVES] includeing dashes lets them it know that it is an atribute
[EATS_PLANT][EATS_ALIVE]

[CREATURE:MOSS]
[DEFAULT:CUBE] starts off with all of cube's setting by default
[NAME:cave moss]
[TILE:;][COLOR:GREEN]
[SPEED:100]
[MOVE:DIAGONAL]       not really, just making sure things work
[_PLANT][_ALIVE][_EGG][NOT_YUCKY]
[CAN'T_EAT_PLANT]     more properly would be plural but that would be a litte more work to parse
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Hugehead

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Re: Dungeon Biologist
« Reply #20 on: October 25, 2010, 10:45:08 am »

Wow, this seems pretty simple to develop, I might be able to do some work with some of the simpler bits myself if you want some help. :)
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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winner

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Re: Dungeon Biologist
« Reply #21 on: October 29, 2010, 07:09:19 pm »

I got a friend to make a windows build for me

http://dl.dropbox.com/u/14015641/Dungeon-Biologist.zip
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USEC_OFFICER

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Re: Dungeon Biologist now with windows executable
« Reply #22 on: October 29, 2010, 07:40:17 pm »

Would be nice if I had a list of controls.
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winner

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Re: Dungeon Biologist now with windows executable
« Reply #23 on: October 29, 2010, 11:15:25 pm »

the only controls are "enter" "delete"
"space" which places or removes a wall
"?" and the arrow or number keys
and capital letters
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Hugehead

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Re: Dungeon Biologist now with windows executable
« Reply #24 on: October 29, 2010, 11:44:06 pm »

Hmmm... It crashes after about 100 turns but I see alot of promise, keep up the good work. :)
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

winner

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Re: Dungeon Biologist now with windows executable
« Reply #25 on: October 30, 2010, 12:42:39 pm »

Hmmm... It crashes after about 100 turns but I see alot of promise, keep up the good work. :)
uh oh, what does the crash say?
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alfie275

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Re: Dungeon Biologist now with windows executable
« Reply #26 on: October 30, 2010, 12:54:32 pm »

It only happes when you spawn a creature, crashes on the hundredth turn after spawning.
« Last Edit: October 30, 2010, 01:03:22 pm by alfie275 »
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Cthulhu

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Re: Dungeon Biologist now with windows executable
« Reply #27 on: October 30, 2010, 04:24:31 pm »

I also got that.
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Azrathud

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Re: Dungeon Biologist now with windows executable
« Reply #28 on: October 30, 2010, 06:26:08 pm »

I really do like the idea of this game/simulator. Good job for being original.

I don't like all the caps; perhaps you could could stray from the df-like raws in that respect? You could make comments of things that are right of and including '#' or "//" .

For spawning creatures, you could hit a key like [c]reate to go into a [c]reature-spawning menu where you could type out the name in non-caps, select from a list, or type a number or letter corresponding to a [c]reature being listed.


I'm getting a segmentation fault too after about 50+ turns; i didn't count how many. I'm compiling it on 64-bit linux using the command "make -f makefile." Using GDB, I get this error:
Program received signal SIGSEGV, Segmentation fault.
0x00000000004023b7 in main ()
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eerr

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Re: Dungeon Biologist now with windows executable
« Reply #29 on: October 30, 2010, 07:43:15 pm »

50 bucks says its array problems.
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