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Author Topic: Things that made you go "WTF?" today o_O  (Read 13148425 times)

Wolfhunter107

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Re: Things that made you go "WTF?" today o_O
« Reply #71715 on: March 11, 2015, 02:41:40 pm »

Apparently the Afgans have a sport that's like polo, but with a dead goat instead of a ball.
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Dutchling

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Re: Things that made you go "WTF?" today o_O
« Reply #71716 on: March 11, 2015, 02:42:19 pm »

I heard that's how they do porn too :V
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Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #71717 on: March 11, 2015, 02:46:56 pm »

I'm guessing it's partly to prevent classes from becoming too MAD.

Though there is a feat that can change it to dex, I think. That it takes a feat to do it is kind of lame though, and your damage still depends on your strength.
What's bad about characters being multi-attribute dependent, aside from inability to min-max your character in a way where your max is gigantic and your min is negligible? With MAD, two characters of the same class can have a choice which attribute they prioritize first and therefore have different strengths and weaknesses. Otherwise you get crap like "all fighters should dump every mental stat (especially charisma) and boost strength to 18 because there's literally no mechanical reason to do otherwise".

This is the kind of crap that annoys me severely - that in a role playing game, your class (which is basically your profession) automatically defines your role (strong one for fighters, smart one for wizards, wise one for clerics, charismatic one for sorcerers) by making it mechanically the best choice by far. I can't be the only one who sees that problem, so why it's still there?
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Descan

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Re: Things that made you go "WTF?" today o_O
« Reply #71718 on: March 11, 2015, 02:53:58 pm »

Apparently the Afgans have a sport that's like polo, but with a dead goat instead of a ball.
... Kind of? It's basically "Bring all the men of the tribes together, toss in an animal that they have to bring back to the goal area."

No other rules, as far as I know. It's basically a free-for-all on horse-back.
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hops

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Re: Things that made you go "WTF?" today o_O
« Reply #71719 on: March 11, 2015, 02:59:44 pm »

Wasn't that how football used to be like?
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IcyTea31

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Re: Things that made you go "WTF?" today o_O
« Reply #71720 on: March 11, 2015, 03:03:12 pm »

Yeah, but that became its own sport of rugby.
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Descan

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Re: Things that made you go "WTF?" today o_O
« Reply #71721 on: March 11, 2015, 03:04:01 pm »

Probably. If the Afghan tribes had gone through settlements in the same way the Brits had, gone through the whole "King and Country and Empire" kind of thing, gone through settlement civilization as opposed to nomadic civilization, I could imagine Buzkashi becoming something like horse-back football with rules and teams and all that wotwot.

It'd still be dangerous, inherently, because of the horses, but it wouldn't be AS dangerous as a literal free-for-all.

Edit: Hell, look at the wikipedia page. There IS a regulated version, published by the Afghan Olympic Federation. Interesting!
« Last Edit: March 11, 2015, 03:05:40 pm by Descan »
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hops

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Re: Things that made you go "WTF?" today o_O
« Reply #71722 on: March 11, 2015, 03:04:46 pm »

Football with horses sound awesome.

Probably would turn into a clusterfuck of injuries and broken necks though.
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Kadzar

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Re: Things that made you go "WTF?" today o_O
« Reply #71723 on: March 11, 2015, 03:07:30 pm »

So American football, then?
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hops

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Re: Things that made you go "WTF?" today o_O
« Reply #71724 on: March 11, 2015, 03:25:41 pm »

Yeah but with more hooves.
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hector13

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Re: Things that made you go "WTF?" today o_O
« Reply #71725 on: March 11, 2015, 03:27:01 pm »

John Inverdale and his "Rose-Cunted glasses".

That's quite the slip of the tongue there, John. Whenever I think of the word "tint" it takes me a long while to get to crude terms for female genitalia.

Funniest thing I've heard for a while though.
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Bauglir

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Re: Things that made you go "WTF?" today o_O
« Reply #71726 on: March 11, 2015, 03:39:28 pm »

The flip side of the weapons thing is that Dexterity is already kind of a god-stat. It controls the single most important roll at high levels (Initiative), it feeds AC at least slightly for even the most heavily-armored characters, it controls a saving throw (though the least important one), and it has a bunch of useful skills to boot. Strength... just doesn't have that going for it. It's got, what, carrying capacity and damage? Putting to-hit modifiers actually encourages diversified stats, rather than the reverse.
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Sergarr

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Re: Things that made you go "WTF?" today o_O
« Reply #71727 on: March 11, 2015, 03:47:53 pm »

The flip side of the weapons thing is that Dexterity is already kind of a god-stat. It controls the single most important roll at high levels (Initiative), it feeds AC at least slightly for even the most heavily-armored characters, it controls a saving throw (though the least important one), and it has a bunch of useful skills to boot. Strength... just doesn't have that going for it. It's got, what, carrying capacity and damage? Putting to-hit modifiers actually encourages diversified stats, rather than the reverse.
But it actively discourages the archetype of "strong guy missing the agile one", which is one of the most classic staples of literature.

And if dexterity is that good, wouldn't it make sense to split it into several sub-stats? Like Agility and Precision.
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Greiger

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Re: Things that made you go "WTF?" today o_O
« Reply #71728 on: March 11, 2015, 04:03:50 pm »

A friend just referred a conversation he had on another forum to me.  It made him WTF, even though he barely played DF at all and has mostly just seen me play it. It also made me WTF.
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Current topic: Yea that was one of the things that weird-ed me out about DnD rules, yea strength makes it easier to pierce armor, but when you are wearing no armor one of your strengths is not being slowed down by 90 pounds of platemail while trying to move around.

I kinda tried to make a homerule about strength only affecting your to hit against opponents in heavy armor, and dex in all other cases, but never actually got around to implementing it in a game, and there would be all these edge cases anyway.

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Bauglir

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Re: Things that made you go "WTF?" today o_O
« Reply #71729 on: March 11, 2015, 04:07:35 pm »

The flip side of the weapons thing is that Dexterity is already kind of a god-stat. It controls the single most important roll at high levels (Initiative), it feeds AC at least slightly for even the most heavily-armored characters, it controls a saving throw (though the least important one), and it has a bunch of useful skills to boot. Strength... just doesn't have that going for it. It's got, what, carrying capacity and damage? Putting to-hit modifiers actually encourages diversified stats, rather than the reverse.
But it actively discourages the archetype of "strong guy missing the agile one", which is one of the most classic staples of literature.

And if dexterity is that good, wouldn't it make sense to split it into several sub-stats? Like Agility and Precision.
You're not wrong, but they apparently decided the trope was an acceptable sacrifice, and that maintaining iconic D&D things like the 6 particular stats was mandatory.
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In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.
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