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Author Topic: Die2Nite  (Read 111568 times)

Cheeetar

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Re: Die2Nite
« Reply #1905 on: February 27, 2011, 07:10:12 am »

Wooden Theatre was counted as Season 0, before the actual rankings started.
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quinnr

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Re: Die2Nite
« Reply #1906 on: March 16, 2011, 06:04:05 pm »

Been playing this a lot with a few friends. It's a pretty cool game..my only problem with it is that if anyone holds anything that has any use at all in their chest people start to freak out about how it is needed for the town.

I really love the strategy and the cooperation needed to survive though. Pretty cool game.
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Mephansteras

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Re: Die2Nite
« Reply #1907 on: September 15, 2011, 04:36:36 pm »

Anyone still playing this?

I've still got about 23 hero days to use up, and I'd rather play with people I can trust not to be idiots. The last random town I joined failed hard.
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quinnr

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Re: Die2Nite
« Reply #1908 on: September 15, 2011, 06:16:22 pm »

Anyone still playing this?

I've still got about 23 hero days to use up, and I'd rather play with people I can trust not to be idiots. The last random town I joined failed hard.
Sometimes. Not very often though.
People are too stupid, and I don't feel like playing long enough to get to the higher Soul towns.
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Mephansteras

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Re: Die2Nite
« Reply #1909 on: September 15, 2011, 06:22:15 pm »

I was part of an awesome mega-coalition, but I missed the last town jump they did due to work. :(
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Leatra

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Re: Die2Nite
« Reply #1910 on: September 25, 2011, 06:28:27 am »

Is there a coalition for Bay12?
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Muz

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Re: Die2Nite
« Reply #1911 on: September 26, 2011, 01:07:40 am »

Just started playing this, found it through Mini Troopers link. I think this game would be quite awesome with a good coalition, where everyone coordinated in real time via IRC or something. Could easily work together on a lot of stuff, coordinate who goes where at the start, instead of everyone running off to the nearest spot.
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IronyOwl

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Re: Die2Nite
« Reply #1912 on: September 26, 2011, 01:35:17 am »

We managed to pull that off a few times, IRC and everything. It worked very well, though we had a tendency to get shafted on maps.
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forsaken1111

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Re: Die2Nite
« Reply #1913 on: September 26, 2011, 08:30:48 am »

I'd be up for a new B12 run.
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Zangi

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Re: Die2Nite
« Reply #1914 on: September 26, 2011, 08:33:37 am »

Season 3.  I've played a single round, it has changed a heck of alot and yea, there are big maps.  Big enough that the game has to resize its map.

It seems to be alot harder now, considering you gotta rely on the RNG to open up buildings...  Basically our old plans are useless in this new season...  Its more of a lets wing it with what we got type of game now.

Premades are maxed at 20 players now.
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forsaken1111

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Re: Die2Nite
« Reply #1915 on: September 26, 2011, 08:49:56 am »

Premades are maxed at 20 players now.
Specifically you can only have 20 townspeople who join as a coalition OR choose the town from the menu. The other 20 must be randomly placed in the town.
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Sartain

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Re: Die2Nite
« Reply #1916 on: September 26, 2011, 09:20:25 am »

Premades are maxed at 20 players now.
Specifically you can only have 20 townspeople who join as a coalition OR choose the town from the menu. The other 20 must be randomly placed in the town.

Which usually means you're 20 competent players fighting a losing battle against the stupidity of 20 others... ::)
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Shades

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Re: Die2Nite
« Reply #1917 on: September 26, 2011, 10:56:35 am »

So they've just increase the amount of randomness in the game?

:/ the fact it was always just random how long you could last because of the water and defensive item buildings was the reason I stopped playing.
Have a load of premium days left too.
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forsaken1111

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Re: Die2Nite
« Reply #1918 on: September 26, 2011, 11:01:49 am »

So they've just increase the amount of randomness in the game?

:/ the fact it was always just random how long you could last because of the water and defensive item buildings was the reason I stopped playing.
Have a load of premium days left too.
That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.
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Shades

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Re: Die2Nite
« Reply #1919 on: September 26, 2011, 11:15:21 am »

That is part of the game... Skill and cooperation play a large part in how well you deal with the random shit that is thrown at you.

It's not part of the game. The skill and cooperation is the randomness is not, it's just randomness.
After you organise there is nothing you can do to effect the long term survival further than the randomness allows, your input to the game means nothing after this stage.
You end up knowing after the first few days approximately how long you can last and that is just dull.

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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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