Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 71 72 [73] 74 75 ... 127

Author Topic: Die2Nite  (Read 169117 times)

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: Die2Nite
« Reply #1080 on: November 17, 2010, 01:02:26 am »

I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Kitsunin

  • Bay Watcher
  • Om Nom Nom
    • View Profile
Re: Die2Nite
« Reply #1081 on: November 17, 2010, 03:34:01 am »

I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
What did you have before that?  400 for day 6 doesn't really sound that bad.  The Plaines of Madness are looking at between 50 and 70, so probably like 60, on day two, it wouldn't even have to be ten times as much to have 400.
Logged

Shades

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #1082 on: November 17, 2010, 03:36:24 am »

Unfortunately coalitions can only have 5 people in them. I think so far we've only had one hero and their coalition filled pretty much immediately. Apparently though, you don't need to stay a hero to keep the coalition, just be one to make it initially.

But as joining a town pulls your whole coalition in if we get a few heros we only need one person in each to co-ordinate a time to join a town and get a whole b12 town going.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: Die2Nite
« Reply #1083 on: November 17, 2010, 03:38:16 am »

I still can't get over what happened to us at CoA. Day 6, and we suddenly have a 400 zombie swarm?

:(
What did you have before that?  400 for day 6 doesn't really sound that bad.  The Plaines of Madness are looking at between 50 and 70, so probably like 60, on day two, it wouldn't even have to be ten times as much to have 400.

CoA was the one discussed frequently here by Fikes and Meth while I was muted last week.

We had 180 zombies the day before, with a defense of 181.

The next day we had 400 zombies.

We never stood a chance. :(
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Rakonas

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #1084 on: November 17, 2010, 04:23:57 am »

Does going out and killing zombies in the wasteland mean less zombies for the town to fend off?
Logged

Grakelin

  • Bay Watcher
  • Stay thirsty, my friends
    • View Profile
Re: Die2Nite
« Reply #1085 on: November 17, 2010, 04:25:12 am »

From what I've been told so far, no, but you can never know for sure.
Logged
I am have extensive knowledge of philosophy and a strong morality
Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Shades

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #1086 on: November 17, 2010, 04:34:50 am »

From what I've been told so far, no, but you can never know for sure.

I've not see the estimated number change, and so far my attacks have always been in this range even after killing a whole load of zombies.

The best test would be to get an accurate estimate and kill more than the difference between max and min. If you don't get less than min then it's not having a (1 to 1) effect.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Apple Master

  • Bay Watcher
  • The Master of Apples. IT IS AN APPLE
    • View Profile
Re: Die2Nite
« Reply #1087 on: November 17, 2010, 05:12:18 am »

I'm in a town as MrApples with about 4 other bay12ers and a load of RPSers. We only lost two on Day one (they were trapped outside)
Logged
PSN: SirAppleforth. Add me and say you're from Bay12!

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Die2Nite
« Reply #1088 on: November 17, 2010, 05:15:18 am »

Interesting game to be sure. I just played around with it a bit. It seems some of the people in my town are a bit retarded, standing outside out of AP.

By the way, got my key from: http://www.betakeygiveaway.com/

Looks dodgy but legit. I used a false email address of course.
« Last Edit: November 17, 2010, 05:22:26 am by forsaken1111 »
Logged

Kitsunin

  • Bay Watcher
  • Om Nom Nom
    • View Profile
Re: Die2Nite
« Reply #1089 on: November 17, 2010, 06:11:26 am »

As I said I would give, here are a couple codes:
X4FBXNY9

I want to save the third in case a friend of mine wants to play.

(Removed 1 that got used)
« Last Edit: November 17, 2010, 07:08:11 am by Kitsunin »
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Die2Nite
« Reply #1090 on: November 17, 2010, 06:33:00 am »

From what I've been told so far, no, but you can never know for sure.

I've not see the estimated number change, and so far my attacks have always been in this range even after killing a whole load of zombies.

The best test would be to get an accurate estimate and kill more than the difference between max and min. If you don't get less than min then it's not having a (1 to 1) effect.

That's not how I would design it, myself.  I would do this:
- Start out with N zombies on the invasion meter
- Start out with M zombies on the map
- Each night, N zombies attack
- Then, N is increased by M
- ...and M is increased by some other number (which surely also rises as time goes on).

Does it make ANY remote sense from a realism point of view, no, none whatsoever.  But I figure that the better you dispatch threats, the slower the zombie horde will *grow*.  So, short version:  Perhaps fighting zombies in the field will slow TOMORROW'S attack, not TONIGHT'S.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Die2Nite
« Reply #1091 on: November 17, 2010, 06:34:39 am »

It makes perfect sense for killing zombies in the field to reduce the next attack.

Do you think the zombies already on the map would just sit there while the rest of the horde runs up to attack the town? They would join in the attack.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Die2Nite
« Reply #1092 on: November 17, 2010, 06:39:25 am »

By the way, I have one invite key I can give out. First to use it gets it.

4RJCFW2N

Edit: And it's already been used.
« Last Edit: November 17, 2010, 07:18:11 am by forsaken1111 »
Logged

Sartain

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #1093 on: November 17, 2010, 12:35:03 pm »

Seems like this game is all the rage and I must admit, it does sound rather fun.
Now, I've searched all over the web but looks like a key is hard to come by.
I don't suppose anyone here has a spare key for me?  :D
Logged

Empty

  • Bay Watcher
    • View Profile
Re: Die2Nite
« Reply #1094 on: November 17, 2010, 12:35:27 pm »

I have gotten 3 additional keys.

First come first serve.
Logged
Pages: 1 ... 71 72 [73] 74 75 ... 127