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Author Topic: Die2Nite  (Read 169144 times)

Shades

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Re: Die2Nite
« Reply #1200 on: November 18, 2010, 05:20:41 pm »

Curse you Shades, thanks to your signature I now have 4 tvtropes tabs waiting to be read

Oh come on, only one of them can be my fault directly :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Zangi

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Re: Die2Nite
« Reply #1201 on: November 18, 2010, 05:28:54 pm »

I wonder if they'd ever consider making towns linked to different time-zones.  Like, even just four broad areas, but enough that everyone can join a town where midnight is convenient in their location.
This will cause much confusion and tears.  I disagree with the very idea.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Jusman

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Re: Die2Nite
« Reply #1202 on: November 18, 2010, 05:30:51 pm »

Ok I'm in the Misty Refuge now, I hope some of you guys wound up here
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Zangi

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Re: Die2Nite
« Reply #1203 on: November 18, 2010, 05:34:42 pm »

Ok I'm in the Misty Refuge now, I hope some of you guys wound up here
Here too.

Akhier is here also.
We have a hero scavenger at least.

Is it bad to hope that the 2 dead bodies still in our town go and eat the 2 players with 12 house defense... ?

No cause they are clearly evil people. But that won't happen as you'd need 13 dead to breach each house.
Actually from experience... I'm pretty sure a dead body left inside town can 1-hit kill anyone on random...  I forgot to check the gazette... sadly...
Either way, we didn't get hero in our town.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

GlyphGryph

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Re: Die2Nite
« Reply #1204 on: November 18, 2010, 05:42:56 pm »

Aww, wish I was joining with you guys. :P

Alas, my time is still limping along. Good luck!

Also, Zangi, I appreciate your Chrono Trigger sig. :P
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Jusman

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Re: Die2Nite
« Reply #1205 on: November 18, 2010, 05:49:08 pm »

Oh god, so many people getting stuck...
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Sartain

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Re: Die2Nite
« Reply #1206 on: November 18, 2010, 05:51:03 pm »

Damn, I may as well be dead.

Town defense: 35
Attacking zombies: 89

And now we're 7 people left, 1 of them infected and another ran outside and got trapped by zombies...

The Colony Of Nights Without End has had its last night, I'm afraid
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Zangi

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Re: Die2Nite
« Reply #1207 on: November 18, 2010, 05:51:59 pm »

Oh god, so many people getting stuck...
Its a frenzy...  I'm gonna keep my AP for now and see what will be done after that dies down.

Some froob is 14 AP away.

Aww, wish I was joining with you guys. :P

Alas, my time is still limping along. Good luck!

Also, Zangi, I appreciate your Chrono Trigger sig. :P
:P

And yea, some of us have to not be playing and wait for others to die before all of us can get together...
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Rakonas

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Re: Die2Nite
« Reply #1208 on: November 18, 2010, 05:52:10 pm »

Anyone else in Revolting Battlements of Killers?
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kilakan

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Re: Die2Nite
« Reply #1209 on: November 18, 2010, 05:57:57 pm »

man my town builds fast, we're getting 3-4 buildings a day, got a ton of stuff on day 3, and already have the factory for day 4!!
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Nom nom nom

Shades

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Re: Die2Nite
« Reply #1210 on: November 18, 2010, 05:58:11 pm »

Some froob is 14 AP away.

What's the bet he thought he could use his 'single hero action' to get back.

My town is doing pretty well. A couple of deaths from dehydration thanks to inactives, and those who 'went for a walk and may be some time' and we managed to banish woose1 for no good reason but otherwise it's good.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Fikes

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Re: Die2Nite
« Reply #1211 on: November 18, 2010, 06:03:56 pm »

Sad neither of us got hero. Oh well. A cooool 15 spirit points for that failure of a town. I wonder what the next one will bring...

Zangi

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Re: Die2Nite
« Reply #1212 on: November 18, 2010, 06:05:16 pm »

Sad neither of us got hero. Oh well. A cooool 15 spirit points for that failure of a town. I wonder what the next one will bring...

Always another town to ruin survive in.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

GlyphGryph

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Re: Die2Nite
« Reply #1213 on: November 18, 2010, 06:33:29 pm »

So, how do I use this cyanide to poison people? Not that I plan on it or anything, but in case of an emergency...
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Ricky

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Re: Die2Nite
« Reply #1214 on: November 18, 2010, 06:34:35 pm »

listen up, infidels! i have three keys up for grabs! PM me if you want one!
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...
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