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Author Topic: Paranormal Mafia - Round 17 - Game Over!  (Read 211503 times)

Eduren

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #45 on: November 07, 2010, 07:54:47 pm »

Ach, I always miss these things until the end of signups. I'll watch; if someone bails, I'll In.
There's still room for you. We're only at 15/16
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I don't know.  Duke wants me to stop playing mafia.
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Solifuge

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Re: Paranormal Mafia - Round 17 - Signups open
« Reply #46 on: November 08, 2010, 01:59:04 pm »

Are you certain? If so, I'm there.
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Mephansteras

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Re: Paranormal Mafia - Round 17 - Signups closed
« Reply #47 on: November 08, 2010, 02:03:59 pm »

Ok, with Solifuge that's 16.

I'll work on getting the game set up today. It'll start either later today or tomorrow morning.
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Jokerman-EXE

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Re: Paranormal Mafia - Round 17 - Signups closed
« Reply #48 on: November 08, 2010, 04:27:23 pm »

And I'll be, uhh, pretending to be busy and helpful. See you all in game.
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Toaster

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Re: Paranormal Mafia - Round 17 - Signups closed
« Reply #49 on: November 09, 2010, 11:52:34 am »

Posting so first post of the game itself is on top of the second page (for us with max posts per page [Everyone else- you're missing out])
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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ToonyMan

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Re: Paranormal Mafia - Round 17 - Signups closed
« Reply #50 on: November 09, 2010, 02:46:09 pm »

Just start a new thread.
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Mephansteras

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Re: Paranormal Mafia - Round 17 - Signups closed
« Reply #51 on: November 09, 2010, 04:27:57 pm »


You live in a small town. Very small.

A tiny spot barely listed on maps at all. The kind of place people go to get away from everything. To forget the outside world.

But it seems the world has not quite forgotten you. A few days ago people started disappearing. An old man out walking his dog. A few kids exploring a nearby wood.

Last night a rockslide took out the only road in. A call to the state left you with a bitter taste in your mouth. Seems road workers wonít have a team available to clean it out for a week, if not more. Almost like they donít want it opened...

And then you found the pods. Strange things, four of them. Stashed in an old abandoned trailer.

The internet told you what you needed to know. Doppelgangers.

Horribly idea. Monsters like that here, in your town. But youíve got to find them.

Itís not like the government is going to help.




Day 1 has started. It will go until ~5pm Pacific Thursday.
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KaminaSquirtle

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #52 on: November 09, 2010, 04:30:33 pm »

Ottofar, what have you learned from the last beginner's mafia?  Do you intend to change your playstyle at all because of it?
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Leafsnail

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #53 on: November 09, 2010, 04:35:54 pm »

Criptfeind.

While it may not be possible for the government to help, why aren't we just running away from this place?
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Jim Groovester

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #54 on: November 09, 2010, 04:36:54 pm »

Mysteriousbluepuppet, I don't think I've played a game with you before, so you can answer a question.

webadict is wearing a dress, and he asks you if it makes him look fat. What's the proper response?

Now for a question I actually care about the answer to. What's your general feeling going into this game? Excited? Nervous? Intimidated?

Also, Meph, since there's no indication of aliens in the flavor can we assume there are none?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Mephansteras

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #55 on: November 09, 2010, 04:40:30 pm »

Also, Meph, since there's no indication of aliens in the flavor can we assume there are none?

That is never a safe assumption.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #56 on: November 09, 2010, 04:42:10 pm »

While it may not be possible for the government to help, why aren't we just running away from this place?
Completely useless question.

Also, Meph, since there's no indication of aliens in the flavor can we assume there are none?
Is there any particular reason they would make themselves obvious?  Seems to me we got lucky even discovering the dopp pods...



Org, prove to me that we shouldn't policy lynch you.
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Criptfeind

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #57 on: November 09, 2010, 04:45:01 pm »

Criptfeind.

While it may not be possible for the government to help, why aren't we just running away from this place?

Generic answer to show I am here.

SHAD0Wdump, what do you think of the changes to the rules this time around, help, hurt, or indifferent?

Org, prove to me that we shouldn't policy lynch you.

A bit quick on the bring up the Org policy lynch aren't you?
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Zathras

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #58 on: November 09, 2010, 04:46:09 pm »

Mr. Person, how do you think the new rules will affect day one dynamics?

Also, while I'm here:

Pandarsenic, how lurky or active should we expect you to be this week and the coming weekend? If you don't live up to your answer, should we policy-lynch you?

Eduren, given that flavour points our four dopp pods, how many other non-town roles should we expect?
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JanusTwoface

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Re: Paranormal Mafia - Round 17 - Day 1
« Reply #59 on: November 09, 2010, 04:49:49 pm »

A bit quick on the bring up the Org policy lynch aren't you?
No. Town Org is unhelpful enough to hurt the town and scum Org is next to impossible to get lynched. Lynch him now while we still have a chance.

Alternatively, he could prove that he's going to be rational and useful this time around. That'd be nice.
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