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Author Topic: How did you last die?  (Read 1474879 times)

Kagus

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Re: How did you last die?
« Reply #21990 on: December 10, 2019, 03:06:15 pm »

Dunno, I haven't been having much issue with them so far... Basic tendril black hole and some claw slashes do a number on them, as does grabbing one of the bajillion rocket launcher troopers and using his boomstick. They're probably gonna get worse later on though, I'm still just in the yellow zone...

And yeah, probably should have a gamepad... But that requires money, and preferably more reasons to use one than just Prototype 2. I also kinda doubt that a gamepad would completely fix the issue of "Button to sneakily subsume unaware scientist man while maintaining disguise" == "Button to powerlift the massive pallet of explosives behind you and proudly hold it over your head while shouting 'Look what I can do!' to the very impressed and now also very alerted guards".

Akura

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Re: How did you last die?
« Reply #21991 on: December 10, 2019, 08:54:50 pm »

Not yet death, but a possible path towards it. My cooks have gone full derp. Previously, they'd just mill about doing nothing during mealtime. Boxes of food are all over the floor, though that might be because the two freezers are full. I thought I fixed them by removing the kitchen designation and re-adding it. Now they've taken to grabbing random uncooked foods, walking to some random point and dropping it, and another cook picking it up and moving it. Eventually, they dropped next to(not in, next to) the garbage zone before taking it back to the kitchen.

Throughout all this, very few meals are being prepared; total prisoners being fed is about 25%, some are marked as starving. The only thing happening I can think of was a fire event that heavily damaged the kitchen a long time ago that derped the kitchen designation, but I'm fairly certain I fixed that.

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Iduno

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Re: How did you last die?
« Reply #21992 on: December 12, 2019, 10:33:15 am »

Started Graveyard Keeper last night. After 2 weeks I kept feeling like I had wasted xp and couldn't keep up, but I had managed to get up to -12 quality in the graveyard (even after burying 5 new bodies without knowing how body quality works), and am broke all of the time. It would help if I could sell some of the stuff from my inventory that isn't bread or burial certificates (not even flowers or honey?).

I still don't know how to make gravestones (only the wooden ones), and don't see it anywhere in the tech tree, but I think I've figured out enough stuff to get to this point faster and slightly more efficiently. The game obviously wants you to focus only on improving the graveyard first and ignore everything else. Progress in everything seems to be locked behind that.
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Sentient Bowtie

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Re: How did you last die?
« Reply #21993 on: December 12, 2019, 03:06:43 pm »

A lot of content is unfortunately locked behind the Church, yeah. Don't worry about wasting tech points; they're in infinite supply.

Body quality is based off of the number of skulls a body has. White skulls contribute to graveyard quality, while red skulls are "negative" skulls and don't contribute anything. You have to decorate the grave with gravestones and fences to get the skulls to count, though, and if you have a lot of red skulls on a body, it can be a bit of a waste. My recommendation for improving graveyard quality right now is to only remove blood and fat, which will turn two red skulls on a body into two white skulls.

As for gravestones, you need the "Stoneworking" tech to create them (costs 15 red and 5 green tech points), and you need to build a stone cutter in your workyard. There you can turn the bits of stone you get from smashing rocks into gravestones.

This page on the wiki lists every item that every vendor will buy from you. I'll admit that it's kind of convoluted and not every item will be bought by someone, but it is what it is, I guess. Good luck and happy keeping.
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Iduno

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Re: How did you last die?
« Reply #21994 on: December 12, 2019, 03:30:57 pm »

Body quality is based off of the number of skulls a body has. White skulls contribute to graveyard quality, while red skulls are "negative" skulls and don't contribute anything. You have to decorate the grave with gravestones and fences to get the skulls to count, though, and if you have a lot of red skulls on a body, it can be a bit of a waste. My recommendation for improving graveyard quality right now is to only remove blood and fat, which will turn two red skulls on a body into two white skulls.

Yeah, I know that now, after I've buried a bunch of people (and left terrible-score bodies in the ground). At this point I'm wondering if it would be faster (out of game) to restart than fix my mistakes.


As for gravestones, you need the "Stoneworking" tech to create them (costs 15 red and 5 green tech points), and you need to build a stone cutter in your workyard. There you can turn the bits of stone you get from smashing rocks into gravestones.

Not in any of the tabs I have available. I can turn big rocks into smaller rocks, make a repair kit, and one other thing.


This page on the wiki lists every item that every vendor will buy from you. I'll admit that it's kind of convoluted and not every item will be bought by someone, but it is what it is, I guess. Good luck and happy keeping.

Thank you. That's what I need.

Wait, is the character I need to sell stuff to the Merchant? I don't know how I didn't think of that (other than the merchant being important for the garden and nothing else so far). Or can they only buy things they sell?


Edit: Ah, the gravestone tech was hidden under the theology tab in the tech tree, which was previously invisible.
« Last Edit: December 12, 2019, 07:09:51 pm by Iduno »
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Sentient Bowtie

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Re: How did you last die?
« Reply #21995 on: December 12, 2019, 04:07:10 pm »

Characters can buy things from you that they sell, but also other things. It really depends.

If you don't have the "Building" tab visible in your tech tree, wait until the Bishop appears on Sun Day and talk to him. It should unlock, letting you cut down trees and start working on some new stuff.
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So far two babies have been born as a result from all the close action in the barracks.
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Aoi

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Re: How did you last die?
« Reply #21996 on: December 12, 2019, 04:25:21 pm »

Body quality is based off of the number of skulls a body has.

While I get that they're just being used as a score indicator, my sleep deprived mind is enjoying that idea far too much: "Head of an elder dragon? One skull, one point. Giant sack of dead rats? That'll be five hundred for you. You saved the kingdom from an infestation of giant death worms?... You know worms don't have skulls, right?"
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Akura

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Re: How did you last die?
« Reply #21997 on: December 12, 2019, 07:58:43 pm »

That feeling when you realize you may be a bit too fat to use the hip holsters.

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Sentient Bowtie

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Re: How did you last die?
« Reply #21998 on: December 12, 2019, 08:21:12 pm »

Jesus Christ, it happened again. Ruler dies, son takes over, son almost immediately dies of a disease. This game really hates me sometimes.

Crusader Kings 2
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So far two babies have been born as a result from all the close action in the barracks.
You can't fuck a cartoon because cartoons are in two dimensions and you'd slice your dick off due to having touched the incredibly slight area of contact with any amount of force.

itisnotlogical

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Re: How did you last die?
« Reply #21999 on: December 13, 2019, 06:28:42 am »

I acquired a 3000+ gold bounty by killing the Manic residents of Split. I didn't realize that this had incurred a bounty until over an hour later, after lighting the flame of Agnon.

Feeling confident, I tried to resist arrest.

It's one thing to shoot a staff at Golden Saints from high ground where they can't path to you; it's another thing to get cornered by five of them at once.

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Akura

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Re: How did you last die?
« Reply #22000 on: December 17, 2019, 08:08:56 pm »

Bots are... absolutely ridiculous. Instant perfect aim from dozens of meters away, and the ability to land grenades in spots that should be physically impossible to hit. And that's after the long time I took in figuring out how to run the game without it killing my headset's drivers, forcing me to unplug/replug the headset cables to restart it.

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Kagus

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Re: How did you last die?
« Reply #22001 on: December 18, 2019, 04:36:19 am »

Dozens of meters? Pfft. Go play Battlefield 1942 and enjoy the horror of sniper bots that weren't handicapped at all.

They're so far away you can't even see their model, but they can pop your head the moment there's a clear line of sight. The only counter is taking a tank on an adventure or waiting for your side to spawn a sniper bot of its own and hope they get the first shot...

Iduno

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Re: How did you last die?
« Reply #22002 on: December 20, 2019, 08:39:08 am »

I tried Into the Rift by the FTL people.

First run, I made it to the first boss with 1 health/grid left. Second and third runs I quit because I was losing units and most of the grid in the first 2 areas. The last time was because all of the enemies spawned on the opposite side of a bunch of buildings, so I couldn't possibly get to them before they destroyed most of the town.
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Sentient Bowtie

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Re: How did you last die?
« Reply #22003 on: December 20, 2019, 09:17:06 am »

I finally clear two islands and make it to the final boss level. The last turn before I win move on to part 2, I let an Alpha Wasp and a Firefly eat 5 grid points at once and leave myself with a laughable single point. Unfortunately, when part 2 begins, I assess the situation and find I am physically incapable of not losing immediately upon the start of the enemy turn.

There are two of the projectile-lobbing enemies I don't remember the name of targeting pylons, a Beetle Leader targeting my artillery mech, and a Scorpion, also targeting a pylon. The two projectile enemies have positioned themselves in such a way that my push-units-adjacent-one-tile-away mech is unable to push them out of line from their target. They have infinite range in cardinal directions and shoot over obstacles, so the only way to get them to miss is to push them into an adjacent row/column, but both enemies are surrounded by objects that makes it impossible to do so. I can only move them up or down in their current row/column, which is useless. I would kill one of them outright with my damage-enemies-and-push-them-one-tile-in-the-direction-I-shot mech, but the pushing part will shove its corpse into an adjacent pylon anyway, damaging it and immediately losing me the game.

The Beetle Leader is set to charge forward towards my artillery mech as I said, which presents three unique problems. If I don't move that mech, which can survive the hit, I'll be sacrificing a pylon to something else. If I do move, the Beetle will continue on into my next mech (the jump-over-and-bomb plane), which will immediately die. If I move that mech, which I need to do to kill disable something else, the Beetle will instead charge directly into the pylon standing behind the plane, losing me the game. I could use the adjacent-pushy mech to make it charge into the bomb I'm supposed to protect, but then I won't have that mech's utility for the other three enemies and am nowhere closer to success.

And the Scorpion...? It's a Scorpion. They web things and then whack them on the next turn. Not complicated, but I have no way of disabling it without wasting a precious mech. Similar to the two artillery enemies I can't just park something in front of it, but that's because there's already something in front of it - its target, a pylon.

Four enemies. Four grid pylon targets which, when damaged, lose me energy. One energy point. 18% chance of the pylons taking no damage and therefore of my survival no matter how I slice it. Part 2 of the end of the run was doomed from the moment I hit start.

same game as above (which is Into the Breach, ftr)

« Last Edit: December 20, 2019, 09:28:32 am by Sentient Bowtie »
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So far two babies have been born as a result from all the close action in the barracks.
You can't fuck a cartoon because cartoons are in two dimensions and you'd slice your dick off due to having touched the incredibly slight area of contact with any amount of force.

Iduno

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Re: How did you last die?
« Reply #22004 on: December 20, 2019, 10:04:09 am »

I finally clear two islands and make it to the final boss level. The last turn before I win move on to part 2, I let an Alpha Wasp and a Firefly eat 5 grid points at once and leave myself with a laughable single point. Unfortunately, when part 2 begins, I assess the situation and find I am physically incapable of not losing immediately upon the start of the enemy turn.

There are two of the projectile-lobbing enemies I don't remember the name of targeting pylons, a Beetle Leader targeting my artillery mech, and a Scorpion, also targeting a pylon. The two projectile enemies have positioned themselves in such a way that my push-units-adjacent-one-tile-away mech is unable to push them out of line from their target. They have infinite range in cardinal directions and shoot over obstacles, so the only way to get them to miss is to push them into an adjacent row/column, but both enemies are surrounded by objects that makes it impossible to do so. I can only move them up or down in their current row/column, which is useless. I would kill one of them outright with my damage-enemies-and-push-them-one-tile-in-the-direction-I-shot mech, but the pushing part will shove its corpse into an adjacent pylon anyway, damaging it and immediately losing me the game.

The Beetle Leader is set to charge forward towards my artillery mech as I said, which presents three unique problems. If I don't move that mech, which can survive the hit, I'll be sacrificing a pylon to something else. If I do move, the Beetle will continue on into my next mech (the jump-over-and-bomb plane), which will immediately die. If I move that mech, which I need to do to kill disable something else, the Beetle will instead charge directly into the pylon standing behind the plane, losing me the game. I could use the adjacent-pushy mech to make it charge into the bomb I'm supposed to protect, but then I won't have that mech's utility for the other three enemies and am nowhere closer to success.

And the Scorpion...? It's a Scorpion. They web things and then whack them on the next turn. Not complicated, but I have no way of disabling it without wasting a precious mech. Similar to the two artillery enemies I can't just park something in front of it, but that's because there's already something in front of it - its target, a pylon.

Four enemies. Four grid pylon targets which, when damaged, lose me energy. One energy point. 18% chance of the pylons taking no damage and therefore of my survival no matter how I slice it. Part 2 of the end of the run was doomed from the moment I hit start.

same game as above (which is Into the Breach, ftr)

I had a similar issue with "I need to move this bug, but then they'll run into a building, and I can't handle the damage from that."

I feel like there is a way to predict where the enemy will move, and use that to make your artillery mech the most useful. I do not know how to do that yet.
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