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Author Topic: How did you last die?  (Read 1409734 times)

Darkening Kaos

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Re: How did you last die?
« Reply #21750 on: August 31, 2019, 10:15:12 pm »

    @Telgin:
           ‼Flamethrowers‼
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AlStar

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Re: How did you last die?
« Reply #21751 on: September 01, 2019, 01:11:58 am »

Always watch what the air pressure is like in your base - especially in main communal areas like the dinner hall. The difference between a perfectly functioning base and one filled with 100% stressed-out dupes puking, going on rages, and stuffing food down their gullets can be as simple as a 'popped ears' debuff.

-Oxygen Not Included

(A 250+ cycle base, which I'm going to have to see if going back a dozen cycles or so is enough to fix things.)

Iduno

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Re: How did you last die?
« Reply #21752 on: September 03, 2019, 08:24:26 am »

Went on my first terror mission, and brought along my first heavy weapon platform with the expectation that I was going to need it.  It didn't even make it past the exit ramp before two cyberdiscs toasted it with reaction fire.  I managed to destroy them with massed autofire from my remaining soldiers, since at least the tank ate up the reactions from the cyberdiscs, but one exploding cyberdisc killed 3 of my soldiers, and sectoids got some lucky shots that killed a few more.

Then I found 2 more cyberdiscs, and they finished off what was left of my squad.

Lost a tank, 10 soldiers and the skyranger on my first terror mission.

Restarted after that mission.

XCOM Classic.

And that's why you don't leave the bus on the first turn, unless you know it's safe to do so. With terror missions it seems like a good idea so you don't spend one turn letting everyone get killed, but the alternative is they fix the problem that's been in the game for 25 years.
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Telgin

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Re: How did you last die?
« Reply #21753 on: September 03, 2019, 09:09:27 am »

What problem is that, exactly?  That aliens start with full TUs on that turn, so they get all of their potential reaction fire at your troops as they disembark?

What is the best way to start a terror mission then?  Skip the first round and just let the aliens kill civilians?  Or, actually, I guess using smoke grenades would help too, but I don't know how much nor do I even remember seeing them anywhere when I last played.
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Iduno

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Re: How did you last die?
« Reply #21754 on: September 03, 2019, 12:14:53 pm »

What problem is that, exactly?  That aliens start with full TUs on that turn, so they get all of their potential reaction fire at your troops as they disembark?

What is the best way to start a terror mission then?  Skip the first round and just let the aliens kill civilians?  Or, actually, I guess using smoke grenades would help too, but I don't know how much nor do I even remember seeing them anywhere when I last played.

Yeah, starting with full TU so they get too many reaction shots is the main problem. Starting with half would make it something you could at least handle.

I think you have to buy smoke grenades? It's been a while. Part of the problem is also that the skyranger is shaped so you can't see anything until you're out of the ship (and have used part of your movement, so you can be reaction shot).

My usual play is to save, run out to see if everyone gets shot, and reload if it's unsafe. It's stupid, but the alternative is "too bad, RNG lol." Losing all of those civilians with no chance to help them isn't good, either.
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Kagus

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Re: How did you last die?
« Reply #21755 on: September 03, 2019, 12:41:12 pm »

Yeah, smoke grenades are generally considered a good investment. Another alternative is bringing a vehicle along and letting them eat the shots going down the ramp, but you can easily lose a tank to heavy reaction fire and they're a fair sight more expensive than smokes...

Xenonauts helped the issue a lot with things like shields, multiple exits, and having the transport be at ground level rather than +1, not to mention the QOL of free smoke grenades.

...but then they also added aliens that can see through smokescreens, so eh.

itisnotlogical

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Re: How did you last die?
« Reply #21756 on: September 04, 2019, 06:52:35 pm »

Some thugs in the Clerk's Ward attacked me. They are stupid tough and go directly to The Nameless One. My useless teammates crowd around behind TNO and ignore several orders to move because they're all stuck on eachother. I die while fruitlessly trying to pick them apart one-by-one and escape.

Have I mentioned lately how much I despise Infinity Engine combat?

Planescape: Torment Enhanced Edition.
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Iduno

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Re: How did you last die?
« Reply #21757 on: September 04, 2019, 08:47:55 pm »

Yeah, smoke grenades are generally considered a good investment. Another alternative is bringing a vehicle along and letting them eat the shots going down the ramp, but you can easily lose a tank to heavy reaction fire and they're a fair sight more expensive than smokes...

Xenonauts helped the issue a lot with things like shields, multiple exits, and having the transport be at ground level rather than +1, not to mention the QOL of free smoke grenades.

...but then they also added aliens that can see through smokescreens, so eh.

Piratez made those same improvements, and also then added enemies who can see through smoke or see in the dark better than you.
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Akura

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Re: How did you last die?
« Reply #21758 on: September 05, 2019, 10:22:00 am »

Had one of the oddest colonist deaths I've ever seen, as they were both a Tourist and Renegade, and the cause of death was "Extenuating Circumstances". Not sure how someone can be both a Tourist and Renegade, since Tourists shouldn't be staying long enough for their morale to drop that low. It might have only been possible since I have the International Mars Mission sponsor, which prevents Earthborn colonists from getting Earthsick - instead they become Renegade like Marsborn.

Also, this person died way too far away from the entirely-disconnected tourist dome, and a while after all remaining tourists had already left.

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Iduno

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Re: How did you last die?
« Reply #21759 on: September 05, 2019, 03:19:33 pm »

the cause of death was "Extenuating Circumstances"

That whole thing reads like "the game bugged out, we don't know why, but we got rid of the bugged guy and this is how we let you know."

Better than "this shouldn't happen."
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Teneb

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Re: How did you last die?
« Reply #21760 on: September 05, 2019, 05:09:11 pm »

Decided to play the expansion to Descent 2, Vertigo. It brings in new robots and even adds first game robots. I thought that was cool until they started throwing in the fucking hitscan robots from the first game everywhere. At that point, which was a few moments before this post I just decided that I don't want to deal with that stressful shit and declared the game complete and thus out of my backlog.

Grumble.
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Akura

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Re: How did you last die?
« Reply #21761 on: September 05, 2019, 05:35:59 pm »

Made the mistake of aggroing the scary death lady by sniping one of her squad(a named ace, stronger but worth a small bonus). She proceeded to single-handedly do more damage to my entire squad *in one turn* than the castle-sized land battleship I was already fighting had done the *entire battle*.

Actually managed to pull through that with the only soldier "killed"(if left alone too long or the enemy walks over them) was one that cannot actually permanently die, though it took judicious use of save-scumming, as well as sending a guy to rescue a fallen soldier while they get blasted away and fall in a slightly better position for the next guy to rescue them. Also learned you can rescue fallen soldiers by driving over them in a tank.


As for actual deaths, the next battle was a stealth segment with landmines, constant mortar barrages, and enemies that can kill you before you can enter attack mode. Fun times.

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Two more BSs from this game. First, an enemy lancer walked about halfway across the map, headshotted one of my girls who was behind cover, then walked the rest of the way over to execute her, in a single action phase. That's total bullshit because lancers have very little movement - they wear a blast suit and carry an anti-tank rocket rifle that's longer than they are tall and looks like a medieval jousting lance - so he'd be hard pressed to make the first movement, let alone the second. Lance weapons are ridiculously inaccurate(I've seen plenty of misses at 10 feet away), and people are immune to headshots when behind cover(granted, a body hit probably would still down a scout, even with cover).

Second one wasn't cheating AI but still pretty bullshit. At what I figure was about 2/3rd's through a long and tedious battle, I sent my command tank to clear enemies out of a forward outpost, then cover the road forward. Then I sent a scout up to capture the outpost, and she spots two enemy lancers prone in tall grass... right next to my tank. And I'm out of command points for that turn. And I hadn't saved once the entire battle. Naturally, the first thing that happens on the enemy turn is one of those lancers casually saunters forward with a shit-eating grin on his face(neither the tank or the scout fired at him either), gets behind the tank, and fires at the radiator at point-blank. An AT round hitting a tank's radiator is pretty much always an instant kill, and the Edelweiss is no exception.

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« Last Edit: September 06, 2019, 04:52:50 pm by Akura »
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itisnotlogical

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Re: How did you last die?
« Reply #21762 on: September 10, 2019, 08:34:57 am »

I fell in love with Planescape: Torment for its detailed, intricate writing, interesting and flawed characters, deepening mystery, and unique setting. What's the culmination of this, you might ask?


I thought I would finish this game tonight, but I'm on my fourth attempt and actually starting to get mad.

Planescape: Torment, Enhanced Edition.
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Telgin

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Re: How did you last die?
« Reply #21763 on: September 12, 2019, 09:19:07 am »

Spoke too soon of my competence with XCOM Classic in the own thread.  I had my first terror mission with snakemen and chryssalids, and it went as badly as I expected.

First, there were 5 snakemen just outside of the boarding ramp.  They were all busy looking away, so they didn't reaction fire and kill anyone, but 10 soldiers and a laser tank somehow managed to only kill 3 of them, and the return fire on the next turn killed several soldiers.  Then friendly fire on the following turn killed another soldier because you can't trust an XCOM soldier to not shoot a buddy in the back unless it's literally impossible for them to do it.  Friendly fire later on would destroy my laser tank too.

And then came the chryssalids.  Frustratingly, I did extremely well against them at first by having my soldiers sit still and only shoot at any that were already visible instead of looking for them.  I killed about 7 of them this way, and when any wandered in my reaction fire actually killed them.

And the mission didn't ever end, so I knew I had a zombie or chryssalid left somewhere.  I went looking, and... tada, it was just sitting out of view very close to my soldiers.  4 soldiers shooting at it with lasers failed to kill it, and on the next turn it zombified them.  With only 5 soldiers left and at point blank range, I had no hope of killing all of the zombies and chryssalids they made.

Lost all of my experienced soldiers and a skyranger, so time to start over again.
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BurnedToast

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Re: How did you last die?
« Reply #21764 on: September 13, 2019, 01:55:15 am »

Decided to try xenonauts again for some damn reason.

Couple missions in, doing ok, corner a lizard guy in a building. Get my guys in position to attack him, one guy is shooting up from the ground and.... 100% blocked shot by something on ground level below the alien, wtf? The only way I can explain it is maybe the shot is trying to go in an "L" shape straight forward, than straight up, which is of course completely stupid but would explain how the shot is blocked. The other guys fail to kill him, lizard guy 1-hit KOs a guy straight through his armor. Fine, whatever.

Next turn, re-position, basically shooting down a straight corridor. Both guys have a 100% blocked shot by a wall that is not in any way, shape or form possibly blocking the shot. I have no explanation for this, there's no excuse, it's completely absurd. End turn, alien without moving casually executes both my guys with one shot each because LOS only works against the player apparently.

Ragequit - I really, really want to like this game but whoever thought the LoS system was fine is an idiot. I don't know why literally every other tactical game I've played (and I've played a lot) is totally fine with little to no problem and this game is so bad all the time.

...also late game psionics but I didn't get far enough to get mad about that.
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