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Author Topic: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!  (Read 383936 times)

Rose

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Re: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!
« Reply #405 on: February 17, 2015, 09:40:29 am »

If you have DFHack installed and working, there's nothing you have to copy anywhere.

What does the log say?
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groove

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It would be lovely to have a detailed tutorial for people who have never used dfhack at all. Just assume we're 5 years old.   ;D
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fricy

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Failing to build Isoworld on OSX: First I used in_ua's linux instructions, then I built Agui from source.
(Linking libagui_allegro5.dylib fails, but if I build libagui_allegro5.a and libagui.a instead it completes succesfully...  ???)
But then if I try to use these .a library files linking of Isoworld is unsuccesfull.

Spoiler: Error message (click to show/hide)

Any ideas? Is the problem with Agui, or Isoworld?
« Last Edit: April 15, 2015, 03:08:47 am by fricy »
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lethosor

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It looks like missing allegro symbols, actually. I'm not sure which library they should be located in, but Stonesense includes many allegro libraries that you could try.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

fricy

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It looks like missing allegro symbols, actually. I'm not sure which library they should be located in, but Stonesense includes many allegro libraries that you could try.
Actually I managed to build it by linking the necessary allegro libs to agui and then using these dylibs to build isoworld. The problem is I failed fixing the dylibs to run isoworld from /hack, was only able to run it from /df, and only on 10.7. When trying to test my build on 10.9 I get a missing symbol error in libstdc++.6, even when explicitly using your stdc++ dylib to build against. If you have some time to look at it, I pushed the commits to my isoworld fork on github.

lethosor

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Did you use clang to build allegro/agui?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Loud Whispers

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Try as I may I've never been able to get Isoworld to connect to DFhack; right version of DF, right version of DF hack. Run Isoworld, connect and follow... Nothing. Pretty much in the same boat as Alphawolf29, i.e. I have little clue as to what I'm doing. Really at a loss as to why it won't connect, as both DFhack and Isoworld otherwise function just fine. No error messages either. Any ideas?

Rose

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Are there any messages in DFHack?

Also right version of DFHack at this point just means any version released after isoworld.
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Loud Whispers

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Nope, no messages in DFhack

Rose

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does your DFHack installation contain an isoworldremote.plug.dll in it?
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Loud Whispers

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does your DFHack installation contain an isoworldremote.plug.dll in it?
Spoiler: I think so (click to show/hide)
Though it does not list in DFhack itself despite being in the folder

Rose

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Try with a modern dfhack version and the plugin that comes with it.
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Nopenope

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Isoworld crashes again on startup, albeit with a different error this time:
Quote
Starting up log window.
success.
Loading font 'isoworld/DejaVuSans.ttf'...success.
Starting main loop.
*** Error in `./isoworld/isoworld': malloc(): memory corruption: 0x09ab04d0 ***
Aborted (core dumped)
Using the most recent version of dfhack, Isoworld from https://github.com/JapaMala/isoworld, manually compiled libraries from https://github.com/jmasterx/Agui on Debian
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Bearskie

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Re: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!
« Reply #418 on: February 23, 2018, 10:21:05 am »

For my attempt at thread necromancy, I offer upon thee a nice image.

Spoiler (click to show/hide)

And then I will ask: Hoy Japa, why are my trees covered in dandruff white, and what can I do to fix it?

Rose

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Re: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!
« Reply #419 on: February 23, 2018, 10:28:19 am »

That's from Isoworld not having colors for the new tree types. There's some XML files you'd need to update.
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