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Author Topic: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!  (Read 383938 times)

Bearskie

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 2.0! Detaile maps!
« Reply #420 on: February 24, 2018, 06:10:56 am »

Well, I'm lazy, so I just pulled the missing colors from stonesense.

But I don't suppose anyone still has the colors from this user? It does not appear that it was ever included in the main download.

This was the easiest but most tedious thing ever.

I went ahead and colored everything added in the update, as well as gave each type of tree its respective color. Trees don't look homogenous anymore. Also, I found rivers to be very hard to spot or see, so I changed the palette a little bit to make them stand out.

https://dl.dropboxusercontent.com/u/32146097/material_colors.7z

Bearskie

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Re: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!
« Reply #421 on: February 27, 2018, 09:17:14 am »

I often get these off-color areas that don't gel well with the surrounding biome. Sometimes they even change their colors after I restart Isoworld and reload the map tile. Any idea what they are?

Spoiler (click to show/hide)

Rose

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Re: IsoWorld - An Isometric worldmap viewer: Now at version 2.1! New map names!
« Reply #422 on: February 27, 2018, 09:28:52 am »

I honestly have no idea. I get them too, but I don't know why.
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CLA

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 2.0! Detaile maps!
« Reply #423 on: February 28, 2018, 05:25:02 am »

But I don't suppose anyone still has the colors from this user? It does not appear that it was ever included in the main download.

This was the easiest but most tedious thing ever.

I went ahead and colored everything added in the update, as well as gave each type of tree its respective color. Trees don't look homogenous anymore. Also, I found rivers to be very hard to spot or see, so I changed the palette a little bit to make them stand out.

https://dl.dropboxusercontent.com/u/32146097/material_colors.7z

I actually happend to have saved it. I reuploaded it on dffd:

http://dffd.bay12games.com/file.php?id=13533
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http://www.bay12forums.com/smf/index.php?topic=105376.0

Megaman_zx

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Re: IsoWorld - And Isometric worldmap viewer: Now at version 2.0! Detaile maps!
« Reply #424 on: February 28, 2018, 05:40:44 pm »

Hi!
Few days ago I started working on a simple commandline app written in C to stitch IsoWorld tiles into one big image. There were some problems like crashes on really big pngs (LodePNG) so I'm switching to libpng. The plan is to release it as open source - need to finish libpng migration, cleanup the code, add some options (everything is harcoded right now) and other stuff.

The results so far:
Here is resized 6x6 area of a pocket world (17x17), text added in GIMP:
Spoiler (click to show/hide)
Fullsize PNG (9215x4768): http://www.mediafire.com/download/39kts4xn8uad9z4/Osmlo_Olzul.png


Has anyone messed around with the old tile stitcher to get it working on the latest version of DF?
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Bearskie

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Holy hell, I didn't think anyone would still have it. Genuinely, thank you so much, CLA!

Last I tried, the tile stitcher worked alright but a few tiles were stiched together wrongly. Wasn't sure whether that was an isoworld problem or the app itself.

jecowa

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Did this project get replaced by Armok Vision? I remember Armok Vision getting Isometric support a while back.
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Rose

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Did this project get replaced by Armok Vision? I remember Armok Vision getting Isometric support a while back.
They're different projects with different scopes.
I have, however, stopped development on Isoworld, however, since it's open source, anybody can continue with it if desired.
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Bearskie

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Here's an ongoing attempt to map out a pocket world. About 30% through, and I've managed to hammer out most of the problems with my script. We are now moving at the glacial pace of one 3x272 row every 20 minutes.


@Megaman - As you can see, the tile stitcher mostly works fine, apart from several floaty tiles. I intend to revisit them in adventure mode later to see if it rectifies the issue.

CLA

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That's gorgeous Bearskie. It really shows where DF shines in procedural generation and where it's rough around the edges - or rather, where the edges are not rough enough. It also makes it clear how beautiful the simple graphics of Isoworld look. I take it you will post the end result?
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Megaman_zx

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That looks great. Thanks for acting as the guinea pig. I'll have to download isoworld again and play around with it.
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Bearskie

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@CLA: Yep, I will. It's pretty much automated from here on out, apart from having to run back and clear the tiles whenever isoworld exceeds the memory limit (which is to say, about every 2-3 hours).

Rose

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Idea for version 2: don't run out of memory.
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Bearskie

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It is done.

Spoiler: World map (click to show/hide)

I swapped out the water color palettes halfway through, so the oceans do look a bit off.

Full-resolution (26112 x 13456px)
DFFD - dithering, 112MB
Google Drive - source quality, 374MB

Source quality couldn't even fit into the DFFD upload limit, yeesh.

Worldgen params
Code: [Select]
[WORLD_GEN]
[TITLE:INTERESTING POCKET]
[SEED:GQyCIsKSOIOAGEcsUuUU]
[HISTORY_SEED:ACgUSOCIO4SekuKiMEu4]
[NAME_SEED:Ieia2W2aGMUIAmwIcOuo]
[CREATURE_SEED:yICysk62aCIgaGuKUKGm]
[DIM:17:17]
[EMBARK_POINTS:1324]
[END_YEAR:300]
[BEAST_END_YEAR:1050:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:401:401]
[RAINFALL:0:100:3200:3200]
[TEMPERATURE:0:100:3200:3200]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:50:100:3200:3200]
[SAVAGERY:0:100:3200:3200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:750]
[MEGABEAST_CAP:2]
[SEMIMEGABEAST_CAP:4]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_TROLL_NUMBER:10]
[BOGEYMAN_NUMBER:10]
[VAMPIRE_NUMBER:10]
[WEREBEAST_NUMBER:10]
[SECRET_NUMBER:20]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:20]
[EVIL_CLOUD_NUMBER:10]
[EVIL_RAIN_NUMBER:10]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:5:0:0]
[EVIL_SQ_COUNTS:5:0:0]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:2]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:10]
[RIVER_MINS:1:1]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:50]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:2]
[NON_MOUNTAIN_CAVE_MIN:4]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:15]
[TOTAL_CIV_POPULATION:30000]
[SITE_CAP:300]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:36:72:72]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

CLA

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Thanks for uploading!
And wow, this looks like a comfy place:

Spoiler (click to show/hide)
Road through the forest, a small bridge and a structure at the foot of a mountain.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
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