0.06 Changes
+ Added many new syndromes to existing and new creatures
+ Adjusted some creature's anatomy, herding behaviour and the way they attack.
+ Nerfed Abaddon back to .04 tier
I want to release something quick to fix the abaddon. Rule 151 on creature designing clearly stated that no common creature should be a !!FUN!! hammerer at the earliest time it can spawn. In the case of the abaddon, it can spawn on day one and supposedly shouldnt cause much trouble to 7 dwarves. Unfortunately that's not the case and the abaddon need to be nerfed. However, I dont think i should release a save-breaking release just to fix the baddon, so I included works done so far on other animals. I hope you guys will enjoy it.
Syndrome changesMost of these are associated with physical attacks and gratuitously given to many creatures. They are described in inorganic_syndrome but I'd mention some here:
+ Blunt trauma aka shockwave: Given as injection to creatures with strong blunt attacks for their size i.e. horse, elephant or white sharks. Since they need to penetrate skin for the trauma to kick in, it's a minor syndrome. However, mega beasts receive them as a pointblank aoe, which mean they can easily knock dwarves off their toe just from walking. Resistible so it sound more awesome then its actual performance.
+ Laceration aka tear: A kind of passive resistance syndrome associated with clawing from lesser creatures such as cat. Cause long term minor pain. Crundles are especially good with this.
+ Puncture: Cause organ impair function. Given to some horned creatures such as elephants, swordfish and minotaur. Sound awesome, but the attack need to at least bruise said organ to impair it, which it usually does without puncturing anyway. A tiny whinily minor syndrome. Btw, I actually added the sword to the swordfish. The vanilla swordfish has just a snout nose. Swordfish fencing has never been so bloody.
+ Rabies:
Exactly what it say on the can. Infect via bites of small to average rodents and canines. A very dangerous syndrome, manifest about a week after infection and slowly kill the target during the next week. Werewolves are too big and sentient to infect this, however.
+ Rupture: Cause extra heavy bleeding. Very strong biters (crocodiles, white sharks) will cause this.
+ Some creatures are given mild specific syndromes: giant bat's screech, devourer digestive acid, sea serpent share snake bite with helmet snake, stingray's stab also annoying and giant frogs (formerly toad) secret toxin on its skin like cave blob.
And one more thing... hydra forever changed. Each of the heads are now named and each will inject its own brand of lethality. I think 0.06 is worth the download just for the hydra duels in the arena alone. So try it
Creature adjustmentsCreatures without tight society structure or herding behaviors now no longer flock together when spawn on the maps. Underground creatures are also more likely to roam about. Given horns and charge attacks on some creatures that suppose to have them. Removed teeth from some filter feeder fishes. Grant some elementals and cyclops the rock toss attack as ranged attack. Amethyst men toss microcline btw, not amethysts
And of course, nerfed les abaddon.