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Author Topic: Orcs: More things to kill - Now for DF2010!  (Read 144491 times)

QuakeIV

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Re: Orcs: More things to kill - Now for DF2010!
« Reply #540 on: February 17, 2012, 02:09:50 am »

Does anyone know if this mod will work with the latest release?
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
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Jesus, you broke the site!
Sorry, Bro.
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Rockphed

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Re: Orcs: More things to kill - Now for DF2010!
« Reply #541 on: February 17, 2012, 01:04:47 pm »

The spiders might need their webs turned into interactions, but otherwise it should work.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

QuakeIV

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Re: Orcs: More things to kill - Now for DF2010!
« Reply #542 on: February 17, 2012, 05:52:57 pm »

Thanks, I'll head right into testing then.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

1v0ry_k1ng

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Re: Orcs: More things to kill - Now for DF2010!
« Reply #543 on: April 05, 2012, 12:11:47 pm »

A df_34_07 compatible version of Orcs is available Here!
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