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Author Topic: Adventure Mode Little Questions Thread  (Read 614597 times)

pikachu17

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Re: Adventure Mode Little Questions Thread
« Reply #4080 on: November 11, 2016, 03:37:44 pm »

If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?
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Dunamisdeos

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Re: Adventure Mode Little Questions Thread
« Reply #4081 on: November 12, 2016, 01:02:09 pm »

If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?

If he picks up/steals it the item would most likely be in the lair. I don't know about sticking him.
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pikachu17

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Re: Adventure Mode Little Questions Thread
« Reply #4082 on: November 16, 2016, 02:46:01 pm »

If a named ogre picks up, steals, or is stuck with a artifact dagger, and my adventurer finds said ogre(it can happen, I found two of the named ogres from my fort), will the ogre still have the dagger? or did the dagger teleport to the fort?

If he picks up/steals it the item would most likely be in the lair. I don't know about sticking him.
Lair? Do ogres that are named after world-gen get lairs?
Semi-adv question: can I start a fort on a vault?
« Last Edit: November 16, 2016, 02:57:11 pm by pikachu17 »
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☼Another☼

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Re: Adventure Mode Little Questions Thread
« Reply #4083 on: November 22, 2016, 11:26:44 pm »

Not in Dwarf mode, but I believe you'll get a message such as: you do not have the authority to build here, as you do in bandit camps.

Edit: It says: You cannot build here
« Last Edit: November 23, 2016, 12:34:01 am by ☼Another☼ »
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Max™

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Re: Adventure Mode Little Questions Thread
« Reply #4084 on: November 24, 2016, 04:01:55 pm »

Unless you're standing in hell or on a cleared magma flow!
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scourge728

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Re: Adventure Mode Little Questions Thread
« Reply #4085 on: December 01, 2016, 11:13:07 am »

Question: When did cages in adventure mode gain a maximum limit to how many corpses I could put in them?

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Re: Adventure Mode Little Questions Thread
« Reply #4086 on: December 01, 2016, 06:49:44 pm »

These are the things that keep you up at night.

I think cages are like any other container and have a capacity, aren't they? A minecart can hold 5416 units of liquid, or more than 7/7 standing tiles, a wheelbarrow can hold 166, half a tile, dump 213 water or magma makes 1/7, and I think 2916 is sufficient to make 7/7, and just double checked that it is.

I think cages,  cabinets, barrels, and such are all in the 100 units of liquid category weirdly, I guess cause it just falls through the sides.

Minecarts I haven't found an upper limit (mostly because it's hard to find enough corpses, even with stupidstrength you start hitting the bottom end of speed around 30 kilourists of crap in your cart, but that's still literally dozens of bodies, statues, and whatnot.

Hmmm, can you push a wheelbarrow around in adventurer mode some really obvious way I just never noticed because I r dum?
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scourge728

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Re: Adventure Mode Little Questions Thread
« Reply #4087 on: December 01, 2016, 07:51:01 pm »

Turns out the cage wasn't actually at a limit, cages are just being glitchy and not letting me put stuff in them half the time

☼Another☼

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Re: Adventure Mode Little Questions Thread
« Reply #4088 on: December 02, 2016, 08:56:31 am »

That's because they reached their capacity. Certain things are larger, so they can't fit, but smaller things can.
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scourge728

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Re: Adventure Mode Little Questions Thread
« Reply #4089 on: December 02, 2016, 02:19:57 pm »

it's literally just corpses of goblins that sometimes will fit and sometimes won't

TheDorf

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Re: Adventure Mode Little Questions Thread
« Reply #4090 on: December 17, 2016, 01:46:29 pm »

Is it possible to get people to like me enough to actually side with me in fights without inviting them to your adventuring party? If it is, how would I go about doing so?
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Max™

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Re: Adventure Mode Little Questions Thread
« Reply #4091 on: December 17, 2016, 02:23:18 pm »

Save them from a robbery, monster, zombies, etc, they become your ally.
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LordKnows

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Re: Adventure Mode Little Questions Thread
« Reply #4092 on: December 17, 2016, 04:36:05 pm »

I spent a ton of time training up my adventurer only to suddenly realize I had forgotten to get the reading skill putting a full stop to my plans.

I managed to add the reading skill using DFhack gui/gm-editor. My skills screen say I can read, but I still get the "you cannot read" message when I try... Anyone know of a way to get around this or do I have to start all over?
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SebasMarolo

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Re: Adventure Mode Little Questions Thread
« Reply #4093 on: December 17, 2016, 04:42:14 pm »

I spent a ton of time training up my adventurer only to suddenly realize I had forgotten to get the reading skill putting a full stop to my plans.

I managed to add the reading skill using DFhack gui/gm-editor. My skills screen say I can read, but I still get the "you cannot read" message when I try... Anyone know of a way to get around this or do I have to start all over?

I read you can mod in an interaction to train reading skill. Dunno how though. Try screwing around with the knapping interaction? Maybe the reading interaction has a line that says "train reading", and you can swap it with the knapping interaction's "train knapping"?

Just throwing ideas around.
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☼Another☼

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Re: Adventure Mode Little Questions Thread
« Reply #4094 on: December 17, 2016, 06:02:10 pm »

You can use the make-legendary command to give you the reading skill.
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