You are a spy, and you have to complete three objectives in Snowy Tundra, Snowy Mansion And Snowy Evil Base.
1: Get Secret Intel.
2: Kill Mr. Evil
3: Deactivate Doomsday Device.
Brief explanation of the rules: Have you ever played a text adventure? This is kinda like that. You issue a command, and I try to fit it with all the other people's commands. These type of games usually have three outcomes: Everything goes insane, the thread dies and/or it becomes amazingly epic.
Oh, and if you attack someone, I go onto random.org and set the true random number generator from 10 to 1. 1 means you fail spectacularly, 10 means you do it with spy like elegance.
I hope for this to be a B-level sideline for my other project Scavenger Tale (Link is in my signature), so I will try and give you as much dedication as I can.
Anyway, time to start the game.
*
You drop out of the plane at speeds exceeding anything sane, then pull your parachute. You drift through the dark snowy air with beautiful elegance. You are so cool. You drop into the Tundra and take off your spy parachute. You see what gadgets you have.
Gadgets:
Silenced Pistol (Very silent, but doesn't pack much of a punch.)
Silenced Anti-Material Machine Gun (Not very silent, but if you want a quick escape, it's perfect. Can only be used in GENUINE DANGER, not for your amusement! The pistol can, though.)
Lockpick disguised as a lockpick (It's a lockpick. Yeah, your spy agency is a bit out of funding. You can imagine it's a super stealthy gadget, but that's not gonna fool guards.)
Bobblehead Grenade (A grenade disguised as a Bobblehead. Activated by flicking the head three times.)
Map (Maps are gadgets, right?)
That's it? Wow, maybe you really shouldn't have signed up for this one.
You check the map. Mansion is far to the west, Secret Base is in the Mansion. You wonder if the mansion has snowmobiles, so you can have a daring escape.
What do you do?