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Author Topic: The Gloom 0.097  (Read 938 times)

Dorten

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The Gloom 0.097
« on: December 03, 2010, 03:23:42 am »

So, I've picked up one of my old projects, which was never finished.

But I need some inspiration for work, and, probably, advice from experienced Pythoneers.

Here you are: http://www.sendspace.com/folder/ajb9id

It's windows executable compiled with py2exe. Uses libtcod, and psyco. Source is in 'source' subfolder.

'?' ingame for key-bindings. No help whatsoever. yet.
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Cacodemon 2nd Leutenant
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Korbac

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Re: The Gloom 0.097
« Reply #1 on: December 03, 2010, 08:24:19 pm »

Pretty good, if I'm honest. Keep it up!
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Biag

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Re: The Gloom 0.097
« Reply #2 on: December 04, 2010, 03:02:32 am »

Am I the only one who saw "Rat misses you badly!" and immediately assumed it was sad because I was gone?

Solid roguelike. What are you planning on doing with it?
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mr. macduggan

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Re: The Gloom 0.097
« Reply #3 on: December 05, 2010, 01:27:02 pm »

I got smashed by Sick Soriana within 40 turns. I think I like this game.


Also, it appears you spelled bronze "bronse" or something... might want to fix that.
« Last Edit: December 05, 2010, 01:36:17 pm by mr. macduggan »
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
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Dorten

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Re: The Gloom 0.097
« Reply #4 on: December 05, 2010, 11:20:05 pm »

Ooh! Replies!

Am I the only one who saw "Rat misses you badly!" and immediately assumed it was sad because I was gone?
Also, it appears you spelled bronze "bronse" or something... might want to fix that.

English is not my first language. Any help or corrections will be greatly appreciated.

And I need some ideas for monster AI.
For now it works like that:
If player is seen, store his position as Target
if health good - run to Target, if reached and player is not seen wander randomly
else run from Target.

Then I added shooting ones, who shoot if possible, else work as others.

Now I want to add some special abilities, like healing, spells, and so on... Can't think of any working, but not supercomplicated way...
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Cacodemon 2nd Leutenant
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Mr_Ham97

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Re: The Gloom 0.097
« Reply #5 on: December 06, 2010, 02:24:37 am »

I've only played it twice, but this game is pretty fun!

As for AI suggestions, maybe you could make a "cowardly swarm" type AI that, at 60% health or less and with no allies in the immediate vicinity, runs away to get an ally then runs back with the ally to attack. Of course, this enemy type would be very weak but would spawn in groups. If there is no ally to run to, it would just run away like normal. This would be great for goblins.

On the opposing spectrum, a "brave" AI that doesn't ever run away would be nice, maybe for ogres or trolls or other big brave dumb things.
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Dorten

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Re: The Gloom 0.097
« Reply #6 on: December 06, 2010, 02:42:59 am »

It's not that I don't know what to add. The problem is: how to do it?
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Cacodemon 2nd Leutenant
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OmnipotentGrue

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Re: The Gloom 0.097
« Reply #7 on: December 06, 2010, 02:48:31 am »

Am I the only one who saw "Rat misses you badly!" and immediately assumed it was sad because I was gone?

English is not my first language. Any help or corrections will be greatly appreciated.

It's not that it's incorrect, it's just that it's worded strangely. "Rat lunges at you but misses!" or something along those lines would work better.
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