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Author Topic: Drop That Beat Like An Ugly Baby  (Read 1944 times)

0x517A5D

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Drop That Beat Like An Ugly Baby
« on: December 11, 2010, 02:06:34 pm »

1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)

Yes.  Oh yes.

It's Drunken Robot Pornography, version 2.0.

Pretend Girlfriend and Counter-Rotating Rings

PENS' Networking in Myriad City

Dejobean did AaaaaAAaaaAAAaaAAAAaAAAAA!!!

Procedural level generation based on an MP3 you supply.  This is going to rock so hard.

One professional game reviewer's initial impression:
Quote from: Alex Meer
Just been dicking around with the alpha build – this is like-you-wouldn’t-believe good with Kanye West’s POWER.
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fenrif

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Re: Drop That Beat Like An Ugly Baby
« Reply #1 on: December 11, 2010, 02:46:04 pm »

Audiosurf was pretty damn awesome and this looks like an on rails shooter version of that, so hopefully this will have the same sort of song-based leaderboard system.
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Zai

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Re: Drop That Beat Like An Ugly Baby
« Reply #2 on: December 11, 2010, 02:54:40 pm »

This looks quite interesting!

1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)
Secret Concepts: ... That episode where the android and security chief make naughty (You know the one I mean)

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DEATH has been waiting for you. He has poured you some TEA.

Itnetlolor

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Re: Drop That Beat Like An Ugly Baby
« Reply #3 on: December 11, 2010, 03:08:40 pm »

Is it me, or is it very similar to AAAaaaAAAaaa!!!!, except Audiosurfish?

I wonder if there are games that can procedurally create levels out of text files or pictures or something like that? You know, something other than music. I'm not sure exactly how it would work out, but it could be interesting. It could work out better for games like RTSs or 2D combat or something (worms/scorched-style or top-down shooters, or even Boulderdash clones).
« Last Edit: December 11, 2010, 03:21:34 pm by Itnetlolor »
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freeformschooler

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Re: Drop That Beat Like An Ugly Baby
« Reply #4 on: December 11, 2010, 03:36:00 pm »

I wonder if there are games that can procedurally create levels out of text files or pictures or something like that? You know, something other than music. I'm not sure exactly how it would work out, but it could be interesting. It could work out better for games like RTSs or 2D combat or something (worms/scorched-style or top-down shooters, or even Boulderdash clones).

If the developer was lazy and just hashed the entire file and used that as a seed for a level, theoretically any file would work.
But on this topic, the game looks great, if not maybe a little boring. I don't know, I don't like rail type games.
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0x517A5D

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Re: Drop That Beat Like An Ugly Baby
« Reply #5 on: December 11, 2010, 03:38:51 pm »

I wonder if there are games that can procedurally create levels out of text files or pictures or something like that? You know, something other than music. I'm not sure exactly how it would work out, but it could be interesting. It could work out better for games like RTSs or 2D combat or something (worms/scorched-style or top-down shooters, or even Boulderdash clones).

I recall reading about a game that dissected a user-supplied picture into armies of various-colored pixels that then moved around the "map" and did battle.

I can't find it now though.  I thought it was Pixel Battle or Pixel Armies or some such, but I can't turn it up.  Pixel Armies is out, as that looks to be turn-based competitive (?) sprite-placing.  It's definitely not Pixel Legions.

Anyone?

EDIT: Dot War!  Dot war, yeah.  Pokemon-battles between twitter icons.

But on this topic, the game looks great, if not maybe a little boring. I don't know, I don't like rail type games.

I think it's a zone-out and vegetate to the music game.  Hypnotic flashing colors, a rockin' beat, some control but not all that much, no objective.
« Last Edit: December 11, 2010, 03:48:04 pm by 0x517A5D »
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Cthulhu

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Re: Drop That Beat Like An Ugly Baby
« Reply #6 on: December 11, 2010, 04:35:57 pm »

How many times is someone going to make a "Your music determines how the game plays" game and act like it's a new idea?
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0x517A5D

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Re: Drop That Beat Like An Ugly Baby
« Reply #7 on: December 11, 2010, 08:25:33 pm »

How many times is someone going to make a "Your music determines how the game plays" game and act like it's a new idea?

Wha?

Huh.

Saying your game does it better is explicitly saying that it's not a new idea.
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Kitsunin

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Re: Drop That Beat Like An Ugly Baby
« Reply #8 on: December 11, 2010, 09:16:52 pm »

How many times is someone going to make a "Your music determines how the game plays" game and act like it's a new idea?
It's not a new idea but it's a good idea, I can think of two games that actually didn't fail with this idea, Audiosurf and Beat Hazard.  I really can't find fault with deciding to make another music based game, and it's not like they made a "Your music determines how the game plays" game and acted like it's a new idea.
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