Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [0.31.12] Lag when constructing walls, floors and stairs.  (Read 8116 times)

Shurikane

  • Bay Watcher
    • View Profile
    • http://www.shurikane.com
[0.31.12] Lag when constructing walls, floors and stairs.
« on: December 13, 2010, 05:28:31 am »

Anybody else got this problem?

Whenever I wish to construct basic things such as walls, floors, stairs, there's about a six second delay between when I choose the construction and when I'm offered the placement.  It's so bad that Windows thinks DF has frozen.  While my embark size is nothing enormous (3x3) I have 50 dwarves and about 200 animals, all of which are either caged or in 1x1 rooms.  Also, I have something like 200 Z-levels.

What could be the cause of such a lag?
« Last Edit: December 20, 2010, 12:11:58 pm by Shurikane »
Logged

Fellhuhn

  • Bay Watcher
    • View Profile
Re: [0.31.01] Lag when constructing walls, floors and stairs.
« Reply #1 on: December 14, 2010, 10:38:30 am »

Do you use the mouse or the keyboard to designate the area?
Logged

Shurikane

  • Bay Watcher
    • View Profile
    • http://www.shurikane.com
Re: [0.31.01] Lag when constructing walls, floors and stairs.
« Reply #2 on: December 15, 2010, 02:05:33 am »

Keyboard.

The lag happens not when I designate, but when I actually choose the construction type (wall, floor, stairs...)
Logged

Logical2u

  • Bay Watcher
    • View Profile
Re: [0.31.01] Lag when constructing walls, floors and stairs.
« Reply #3 on: December 16, 2010, 12:06:30 pm »

Ah, it's probably because it's looking through all the available materials for construction. As in, you have too much stuff and the lag is from it compiling it all for use in the construction display menus.
Logged
This account is defunct - please contact me through other means.

Rafal99

  • Bay Watcher
    • View Profile
Re: [0.31.01] Lag when constructing walls, floors and stairs.
« Reply #4 on: December 19, 2010, 08:33:56 am »

Also 0.31.01?

That version had horrible bugs with pathfinding and item accessability. Might be related.
Logged
The spinning Tantrum Spiral strikes The Fortress in the meeting hall!
It explodes in gore!
The Fortress has been struck down.

Shurikane

  • Bay Watcher
    • View Profile
    • http://www.shurikane.com
Re: [0.31.12] Lag when constructing walls, floors and stairs.
« Reply #5 on: December 20, 2010, 12:12:14 pm »

I made a mistake while writing up the post.  I am actually running 31.12.
Logged

LordBistian

  • Bay Watcher
    • View Profile
Re: [0.31.12] Lag when constructing walls, floors and stairs.
« Reply #6 on: December 20, 2010, 12:31:16 pm »

Because adding terrain to a 1024*1024*100 map takes longer than you think ;3
I'm guessing that the map is a gigantic 3D Array and the buildings/items/creatures/whatever are just objects with coordinates.

Actually, forget what I said. It shouldnt take more time than subtracting two variables.
Logged

chailingchen

  • Escaped Lunatic
    • View Profile
Re: [0.31.12] Lag when constructing walls, floors and stairs.
« Reply #7 on: July 26, 2012, 12:12:03 pm »

Might be related.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: [0.31.12] Lag when constructing walls, floors and stairs.
« Reply #8 on: July 26, 2012, 12:53:32 pm »

Gah, STOP POSTING HERE.
We have a BUG TRACKER now, go find your issue there.
Nobody likes pointless necros.

Toady, you should really restrict posting in this board. (like you did in the slaves to armok I board)
« Last Edit: July 26, 2012, 12:57:27 pm by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.