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Author Topic: Caves of Qud: Now in Open Beta  (Read 358984 times)

Edmus

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Re: Caves of Qud: Now in Open Beta
« Reply #3645 on: September 17, 2017, 04:14:19 am »

I came first in this week's challenge build!  Corrosive gas is my new favourite mutation!
Unfortunate that teleport-other doesn't work when you've been axe-hooked, because my high AV build kind of relied on that weasel tactic. The first troll of bethesda susa had none of it. I was welcome in mechanimist holy places too. Oh well. Still came in 1st by 10,000 points!
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getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3646 on: September 23, 2017, 07:19:59 am »

Quote
Added an overlay UI screen for cybernetics selection during character creation.
Removed the guaranteed credit wedge from Mafeo's inventory; we meant to remove this wedge when we gave Q Girl one, but we never did.
Autoequip no longer equips multiple torches.
Fixed an issue where fungal infections would knock cybernetic implants out of their equipment slots.
Fixed NPC templars not being recognized as True Kin by becoming nooks.
You can no longer install cybernetic implants on non-natural body parts, like the additional face slot created by two-faced helmets.
Fixed an issue serializing objects with butcherable cybernetic implants.
Fixed an issue causing autoget to not pick up closed containers of fresh water.
Fixed some issues causing autoget to cycle through fresh water puddles forever if the player didn't have room to carry more water in their inventory.
Fixed some issues causing 'w'alk and autoexplore to differ in their decisions about what hostiles they stopped for.
Fixed some issues causing autoexplore to swap with enemies, particularly turrets.
Fixed some issues causing autoexplore to not recognize hostile turrets as hostile.
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Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3647 on: September 23, 2017, 07:28:20 am »

Quote
Fixed some issues causing autoexplore to not recognize hostile turrets as hostile.

...When suddenly, countless intrepid adventurers suddenly stopped dying so often.

"I swear, that turret wasn't there when I walked by. It just materialized from thin air and shot me in the face!"
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3648 on: September 30, 2017, 07:17:16 am »

Quote
A new design starts to brew... mmmm.
Added a new cybernetic implant: fullerite hand bones.
Changed the tile color of the carbide hand bones implant.
Sultans now marry spouses from the cultures they're trying to curry favor with. For example, when a sultan cements her friendship with crabs via matrimony, she'll appropriately marry a crab now instead of, say, a robot.
The names of historic relics are now much more varied.
The names of historic relics now have procedurally-colored ANSI text.
The Charge target picker no longer locks onto objects that can't be charged (like dreadroot).
Named creatures now have a slightly higher render priority than their non-named counterparts.
[modding] Added a blueprint browser to the Modding Utilities menu. This'll let you more easily view the object blueprint hierarchy.
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getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3649 on: October 07, 2017, 07:09:47 am »

Quote
Unseen creatures are now more active on the map. This means more dynamic behavior: creatures will often fight and kill each other before you find them.
Added a new artifact: spiral borer.
Added a new type of artifact: recoilers bound to one of the procedurally generated ruins or historic sites.
A bug introduced around the time of the water ritual update caused Oboroqoru's lair to fail to generate. We fixed the bug. The ape god is a myth no longer.
Added a new type of relic curio (for use when you are very angry at a faction).
Added a new effect for jewel-based historic weapons.
Added a new effect for glass-based historic armors and shields.
Rewrote the base item descriptions for historic relics from the fifth period sultanate. They now better convey what life was like for this late generation of Eaters.
Might-based historic relics now appropriately grant bonus strength.
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getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3650 on: October 14, 2017, 07:00:02 am »

Quote
Added a new sultan domain: Travel.
Updated the history generator to incorporate travel-minded sultans.
Added new effects for travel-based historic relics.
Added new sultan professions: explorer and nomad.
You can no longer wear a glowsphere on your body. How did that even work? Did you just jump inside the glowsphere? We don't know.
Photosynthetic Skin now correctly gives you bonus reputation with trees, vines, and roots, in addition to the Consortium of Phyta.
Photosynthetic Skin now correctly gives you 200 bonus reputation with the Consortium of Phyta instead of 300.
You can no longer tinker ruin recoilers.
Rewrote the base item descriptions for historic relics from the late-fourth period sultanate. They now better convey what life was like for this mid-to-late generation of Eaters.
Fixed an issue with sultan histories not being deterministic for a given world seed.
Reduced saved game size and improved compatibility between versions.
Fixed an uncommon issue when loading saved games.
[modding] The 'sticky' and 'stuck' effects are now public instead of internal.
[modding] Added support for CarryBonusPercent and CarryBonusFlat game object int properties.
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Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3651 on: October 16, 2017, 04:57:17 pm »

Quote
Helping Hands no longer adds additional arms

Awwwww. The irony is immense.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3652 on: October 21, 2017, 07:06:41 am »

Quote
We added our first batch of achievements, 30 in total. Expect many more as development continues.
The Laws of Physics Are Mere Suggestions, Vol. 1
Violate the Pauli exclusion principle.
Eat an Entire Bear
Kill a bear and eat it. Just eat an entire bear.
To Thine Own Self Be True
Wear your own severed face on your face.
Friend to Fungi
Host three different fungal infections at once.
Goat Simulator
Project your mind into a goat's body.
The Spirit of Vengeance
Recover the Ruin of House Isner.
Knight Conical
Recover Stopsvalinn.
Love at First Sign
Fall in love with a sign.
Pyramid Scheme
Kill a chrome pyramid.
Dark Tidings
Foresee your own death.
Love Thyself
Fall in love with yourself.
A Bond Knit with Trust
Become loved by a faction.
The Woe of Joppa
Become hated by the villagers of Joppa.
Peekaboo
Become loved by newly sentient beings.
Jawsnapper
Kill 100 snapjaws.
Starry Demise
Be crushed under the weight of a thousand suns.
Quiet This Metal
Speak to the alchemist.
Your Thirst Is Mine, My Water Is Yours
Perform the introductory water ritual 100 times.
Proteus
Have 10 mutations.
Welcome to Qud
???
On the Rocks
???
Your Better Half
???
You Are Becoming
???
You Became
???
Say No More
???
Metal Pedal
???
You Are What You Eat
???
Shoot.
???
Litteratus
???
So Powerful is the Charm of Words
???
If you helped us test the achievements, you can wish for "clearach!!!" to clear your achievement progress.
You can fall in love with signs again.
Moved userprefs.json from the game data directory to the save directory.
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FallacyofUrist

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Re: Caves of Qud: Now in Open Beta
« Reply #3653 on: October 21, 2017, 01:41:54 pm »

My sleeping gas has evolved to a new level of power. It's now capable of putting trees and watervines to sleep!

Bug, I think. Also works on amoebas.
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I'm giving out free hypnosis sessions on Discord. DM for details! I'm always looking for talented and/or bizarre subjects! You'll never know how talented you are until you try!

On another note, Standoff is a game I'm running. Ever want to kill someone with your very own Stand? You've come to the right place.

Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3654 on: October 21, 2017, 10:14:02 pm »

Eh... I mean, they're living organisms. I don't see why you can't put 'em to sleep, as in, temporary hibernatory statis. Fry their nerves or something. Plants may not resemble mammals, but they do have rudimentary sensory organs, plus, they already hibernate during the winter in colder climates, so...
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

FallacyofUrist

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Re: Caves of Qud: Now in Open Beta
« Reply #3655 on: October 23, 2017, 03:40:02 pm »

Didn't think about that. But what about the amoebas I put to sleep?
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I'm giving out free hypnosis sessions on Discord. DM for details! I'm always looking for talented and/or bizarre subjects! You'll never know how talented you are until you try!

On another note, Standoff is a game I'm running. Ever want to kill someone with your very own Stand? You've come to the right place.

Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3656 on: October 24, 2017, 10:28:29 am »

Quote
"The Hell? Why are all the trees in this one patch devoid of leaves? They look dead... Wait, another one! And another... Huh. They're all headed westward, in a roughly straight line. What gives?"

"Oh that's just some crazy mutant screwing with sleeping gas. They'll wake up come Winter, groggy and confused, and probably hungry. Dunno,
 might do 'em some good to change things up a bit."
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Ehndras

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Re: Caves of Qud: Now in Open Beta
« Reply #3657 on: October 24, 2017, 10:29:38 am »

*cough* Dunno but I found this.

On Amoeba's hibernating:

Quote
"Under this loose definition, amoebas actually do sleep. They stop moving, ball up, and become unresponsive even when prodded. They do this for hours at a time, normally at night, and they exhibit rebound if kept on the move and deprived of this restful state. Insects, fish, and amphibians also sleep." -The Secret World of Sleep, Aug 15, 2013
« Last Edit: October 24, 2017, 10:32:19 am by Ehndras »
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Caves of Qud: Now in Open Beta
« Reply #3658 on: October 26, 2017, 10:17:29 am »

For crying out loud, I spent so long trying to kill a single chaingun turret with an inaccurate shotgun when I had a bloody semi-automatic pistol on me. And the ammo needed to use it.

Me stupid.
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I'm giving out free hypnosis sessions on Discord. DM for details! I'm always looking for talented and/or bizarre subjects! You'll never know how talented you are until you try!

On another note, Standoff is a game I'm running. Ever want to kill someone with your very own Stand? You've come to the right place.

getter77

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Re: Caves of Qud: Now in Open Beta
« Reply #3659 on: October 28, 2017, 07:11:12 am »

Quote
Added a new fungal infection: mumble mouth.
"The mouths on your skin begin to mumble coherently, revealing the wisdom of a trillion microbes."
Added a new type of fungus puffer: brooding jadepuff.
Brooding jadepuffs now appear in fungal biomes and the Rainbow Wood.
Added a new type of book: advertisement flyers for legendary merchants.
Mayor Nuntu now starts with an advertisement flyer for a random legendary merchant.
The locations of legendary merchants are now properly included among the possibilities for secrets shared during the water ritual.
Added a new tile for starapple trees.
Historic relics that bestow Clairvoyance now work properly.
Fixed a zone build crash that occasionally occurred during the Raising Indrix quest.
Added much more behind-the-scenes support for the upcoming cooking system. Soon, soon...
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