Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 241 242 [243] 244 245 ... 250

Author Topic: Caves of Qud: Now in Open Beta  (Read 536605 times)

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3630 on: September 23, 2017, 07:28:20 am »

Quote
Fixed some issues causing autoexplore to not recognize hostile turrets as hostile.

...When suddenly, countless intrepid adventurers suddenly stopped dying so often.

"I swear, that turret wasn't there when I walked by. It just materialized from thin air and shot me in the face!"
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3631 on: September 30, 2017, 07:17:16 am »

Quote
A new design starts to brew... mmmm.
Added a new cybernetic implant: fullerite hand bones.
Changed the tile color of the carbide hand bones implant.
Sultans now marry spouses from the cultures they're trying to curry favor with. For example, when a sultan cements her friendship with crabs via matrimony, she'll appropriately marry a crab now instead of, say, a robot.
The names of historic relics are now much more varied.
The names of historic relics now have procedurally-colored ANSI text.
The Charge target picker no longer locks onto objects that can't be charged (like dreadroot).
Named creatures now have a slightly higher render priority than their non-named counterparts.
[modding] Added a blueprint browser to the Modding Utilities menu. This'll let you more easily view the object blueprint hierarchy.
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3632 on: October 07, 2017, 07:09:47 am »

Quote
Unseen creatures are now more active on the map. This means more dynamic behavior: creatures will often fight and kill each other before you find them.
Added a new artifact: spiral borer.
Added a new type of artifact: recoilers bound to one of the procedurally generated ruins or historic sites.
A bug introduced around the time of the water ritual update caused Oboroqoru's lair to fail to generate. We fixed the bug. The ape god is a myth no longer.
Added a new type of relic curio (for use when you are very angry at a faction).
Added a new effect for jewel-based historic weapons.
Added a new effect for glass-based historic armors and shields.
Rewrote the base item descriptions for historic relics from the fifth period sultanate. They now better convey what life was like for this late generation of Eaters.
Might-based historic relics now appropriately grant bonus strength.
Logged

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3633 on: October 14, 2017, 07:00:02 am »

Quote
Added a new sultan domain: Travel.
Updated the history generator to incorporate travel-minded sultans.
Added new effects for travel-based historic relics.
Added new sultan professions: explorer and nomad.
You can no longer wear a glowsphere on your body. How did that even work? Did you just jump inside the glowsphere? We don't know.
Photosynthetic Skin now correctly gives you bonus reputation with trees, vines, and roots, in addition to the Consortium of Phyta.
Photosynthetic Skin now correctly gives you 200 bonus reputation with the Consortium of Phyta instead of 300.
You can no longer tinker ruin recoilers.
Rewrote the base item descriptions for historic relics from the late-fourth period sultanate. They now better convey what life was like for this mid-to-late generation of Eaters.
Fixed an issue with sultan histories not being deterministic for a given world seed.
Reduced saved game size and improved compatibility between versions.
Fixed an uncommon issue when loading saved games.
[modding] The 'sticky' and 'stuck' effects are now public instead of internal.
[modding] Added support for CarryBonusPercent and CarryBonusFlat game object int properties.
Logged

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3634 on: October 16, 2017, 04:57:17 pm »

Quote
Helping Hands no longer adds additional arms

Awwwww. The irony is immense.
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3635 on: October 21, 2017, 07:06:41 am »

Quote
We added our first batch of achievements, 30 in total. Expect many more as development continues.
The Laws of Physics Are Mere Suggestions, Vol. 1
Violate the Pauli exclusion principle.
Eat an Entire Bear
Kill a bear and eat it. Just eat an entire bear.
To Thine Own Self Be True
Wear your own severed face on your face.
Friend to Fungi
Host three different fungal infections at once.
Goat Simulator
Project your mind into a goat's body.
The Spirit of Vengeance
Recover the Ruin of House Isner.
Knight Conical
Recover Stopsvalinn.
Love at First Sign
Fall in love with a sign.
Pyramid Scheme
Kill a chrome pyramid.
Dark Tidings
Foresee your own death.
Love Thyself
Fall in love with yourself.
A Bond Knit with Trust
Become loved by a faction.
The Woe of Joppa
Become hated by the villagers of Joppa.
Peekaboo
Become loved by newly sentient beings.
Jawsnapper
Kill 100 snapjaws.
Starry Demise
Be crushed under the weight of a thousand suns.
Quiet This Metal
Speak to the alchemist.
Your Thirst Is Mine, My Water Is Yours
Perform the introductory water ritual 100 times.
Proteus
Have 10 mutations.
Welcome to Qud
???
On the Rocks
???
Your Better Half
???
You Are Becoming
???
You Became
???
Say No More
???
Metal Pedal
???
You Are What You Eat
???
Shoot.
???
Litteratus
???
So Powerful is the Charm of Words
???
If you helped us test the achievements, you can wish for "clearach!!!" to clear your achievement progress.
You can fall in love with signs again.
Moved userprefs.json from the game data directory to the save directory.
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3636 on: October 21, 2017, 01:41:54 pm »

My sleeping gas has evolved to a new level of power. It's now capable of putting trees and watervines to sleep!

Bug, I think. Also works on amoebas.
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3637 on: October 21, 2017, 10:14:02 pm »

Eh... I mean, they're living organisms. I don't see why you can't put 'em to sleep, as in, temporary hibernatory statis. Fry their nerves or something. Plants may not resemble mammals, but they do have rudimentary sensory organs, plus, they already hibernate during the winter in colder climates, so...
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3638 on: October 23, 2017, 03:40:02 pm »

Didn't think about that. But what about the amoebas I put to sleep?
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3639 on: October 24, 2017, 10:28:29 am »

Quote
"The Hell? Why are all the trees in this one patch devoid of leaves? They look dead... Wait, another one! And another... Huh. They're all headed westward, in a roughly straight line. What gives?"

"Oh that's just some crazy mutant screwing with sleeping gas. They'll wake up come Winter, groggy and confused, and probably hungry. Dunno,
 might do 'em some good to change things up a bit."
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Ehndras

  • Bay Watcher
  • Voidwalker
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3640 on: October 24, 2017, 10:29:38 am »

*cough* Dunno but I found this.

On Amoeba's hibernating:

Quote
"Under this loose definition, amoebas actually do sleep. They stop moving, ball up, and become unresponsive even when prodded. They do this for hours at a time, normally at night, and they exhibit rebound if kept on the move and deprived of this restful state. Insects, fish, and amphibians also sleep." -The Secret World of Sleep, Aug 15, 2013
« Last Edit: October 24, 2017, 10:32:19 am by Ehndras »
Logged
Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3641 on: October 26, 2017, 10:17:29 am »

For crying out loud, I spent so long trying to kill a single chaingun turret with an inaccurate shotgun when I had a bloody semi-automatic pistol on me. And the ammo needed to use it.

Me stupid.
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

getter77

  • Bay Watcher
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3642 on: October 28, 2017, 07:11:12 am »

Quote
Added a new fungal infection: mumble mouth.
"The mouths on your skin begin to mumble coherently, revealing the wisdom of a trillion microbes."
Added a new type of fungus puffer: brooding jadepuff.
Brooding jadepuffs now appear in fungal biomes and the Rainbow Wood.
Added a new type of book: advertisement flyers for legendary merchants.
Mayor Nuntu now starts with an advertisement flyer for a random legendary merchant.
The locations of legendary merchants are now properly included among the possibilities for secrets shared during the water ritual.
Added a new tile for starapple trees.
Historic relics that bestow Clairvoyance now work properly.
Fixed a zone build crash that occasionally occurred during the Raising Indrix quest.
Added much more behind-the-scenes support for the upcoming cooking system. Soon, soon...
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3643 on: October 28, 2017, 05:35:44 pm »

Dead. Never should have angered the Fellowship of Wardens.

New Game!

Dead. Forget how.

New Game!

Oh wow. Brainwashed slugsnouts and salthoppers are absolutely killer in the early game.

I've been considering putting up a Caves of Qud thing in the Play with your Buddies subforum for a while now...
~~~
Cooking system? There's going to be a cooking system?! I won't have to eat raw meat anymore!? Sign me up!
~~~
Does anyone have any tips for dealing with fungal infections? My last character(before the brainwashing) was a bit hampered by his fungal infections(though ironically, I managed to get the Warden chasing me stuck in a puddle of wax for long enough to escape for a short time).
Logged
Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Caves of Qud: Now in Open Beta
« Reply #3644 on: November 01, 2017, 03:52:05 pm »

Like all diseases and infections, the cure for fungus is found in the pages of the Corpus Choliys. It is sold by the mayor of Kyakukya. Note  that the components of all cures are randomly generated, and thus they differ in every game.

Typically, getting the cure to any of the diseases is a huge pain as it requires going to buy the book, then hunting for all the random stuff you need (eg. asphalt and wine, or desalinated slime (which requires a desalination tablet) and honey, ect).
I find that its far better to avoid getting any diseases/fungi at all. Thus, even though fungi zones aren't any more dangerous then other regions, I avoid any region with them entirely and make sure I never step into a cloud or enter melee range with fungi creatures.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
Pages: 1 ... 241 242 [243] 244 245 ... 250