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Author Topic: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!  (Read 19071 times)

Assassinfox

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Re: Candy Fortress 0.5b (not referring to HFS)
« Reply #15 on: December 21, 2010, 10:28:47 pm »

Ah, I see.  I'm actually not too good with creatures either.  :-[

So far, I've mostly been playing with the new tissues system by turning already existing animals into candy versions, complete with candy innards and syrup blood.  I could turn them into "constructs," but that could potentially kill the meat and leather industry.

I also added pigs to the game by making warthogs smaller and removing their tusks, and making them drop bacon upon butchering.  Bacon by itself is a thing to rejoice about, but I plan on making some reactions to alloy it with chocolate.  :D

Deon

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Re: Candy Fortress 0.5b (not referring to HFS)
« Reply #16 on: December 22, 2010, 01:49:28 am »

You should be able to do something like this:
Spoiler (click to show/hide)
And then define JELLY_TEMPLATE, NOUGAT_TEMPLATE and CHOCOLATE_TEMPLATE for tissues and materials.
« Last Edit: December 22, 2010, 01:51:03 am by Deon »
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Assassinfox

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Re: Candy Fortress 0.5b (not referring to HFS)
« Reply #17 on: December 22, 2010, 02:48:59 am »

I've already got a system of candy tissues and materials set up.  Thank you, though.  :)

Assassinfox

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Re: Candy Fortress 0.5b (not referring to HFS)
« Reply #18 on: January 02, 2011, 08:08:46 pm »

Strange... I have a new version ready, but every time I try to upload it to dffd, the upload only gets part-way through and then gives up.  Anyone seen this before?

Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #19 on: January 03, 2011, 04:56:16 pm »

Figured out what the main problem was, I forgot to remove the save directories, so the zip file ended up being excessively large.  Oops.  :-[

New version is up now.  "Stones" can be converted into single food items now.  I statted them as plants for lack of anything closer.  Hard candy can now be used to create candy weapons.  Replaced the extensive variety of fish with Swedish fish, gummi sharks, and salmiak fish.  Let me know if this causes any problems with fishing.

Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #20 on: February 17, 2011, 12:54:30 pm »

Well, new version of DF is out.  Any ideas on how to take advantage of these new toys?

I'm now ready to start on my Easter Bunny civ and golden chocolate egg laying geese.  :D

ZebioLizard2

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #21 on: February 17, 2011, 03:57:33 pm »

Sheering could bring candyfloss, which when spun turns into cotten candy.  :P
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Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #22 on: February 17, 2011, 04:19:26 pm »

Sounds great!  It'll go well with my candyfloss spiders.  :D

Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #23 on: February 20, 2011, 08:45:32 pm »

Well, I've merged the two varieties of cacao into a single cacao plant and added cocoa butter as a possible soap ingredient, as well as reactions to smelt the cacao pods into chocolate.

Spoiler (click to show/hide)

This doesn't look even remotely balanced.  Any suggestions?  I wanted to have some sort of alternate source of "metal" now that ores are nigh impossible to find, and I'm very loathe to get rid of cocoa butter soap.
« Last Edit: February 20, 2011, 11:10:23 pm by Assassinfox »
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Stone Wera

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #24 on: February 20, 2011, 09:47:02 pm »

I gen a new world, immediately I ger a place called The Tasty Dune. Thank you, you've made my day.

EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.
« Last Edit: February 20, 2011, 10:53:12 pm by Stone Wera »
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Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #25 on: February 20, 2011, 11:12:15 pm »

EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.

Anything in particular confusing you?  I'm rewriting quite a few things to get the mod ready for DF .19.  Should I make a list of stones and other things to make up for the lack of DFWiki?

Stone Wera

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #26 on: February 20, 2011, 11:20:17 pm »

EDIT: I think I'm in love with this mod. Bit confusing with the stones and such, though.

Anything in particular confusing you?  I'm rewriting quite a few things to get the mod ready for DF .19.  Should I make a list of stones and other things to make up for the lack of DFWiki?

Just the types of stone and whatnot. Having to guess about everything and all is a bit tricky. If you have time, a list would be perfect.
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Assassinfox

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Re: Candy Fortress v0.6b (not referring to HFS)
« Reply #27 on: February 20, 2011, 11:46:22 pm »

And there you go.  I've included a complete (aside from spoilers) list of every stone and ore in the game in the second post in this topic.  It should tell you which ones have special uses or effects.  This only applies to the version that's available right now.  Once I update the game, I should update the list as well.

Assassinfox

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Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
« Reply #28 on: February 24, 2011, 07:34:23 pm »

New version is up!  Because stealing the Roc's egg wasn't blasphemous enough, you can crack it open and make egg nog now!  ;D

Alkhemia

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Re: Candy Fortress v0.7b: Cotton candy isn't a euphemism anymore!
« Reply #29 on: February 25, 2011, 02:54:28 am »

hmm... I'm going give this a shot looks like fun
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