Slavery has turned up in a few other places recently, with some help from PatrickLundell (
talking with me about elaboration on sentients) & Kyubee (
general ideas about slavery) we were talking about a system that regionally locates populations of animalmen and when a military strategist ([RESPONSIBILITY:MILITARY_STRATEGY]) makes a special raiding action on a area, they can have a chance to extract members of the intelligent wilderness creatures living there if they are neutral or fit the guidelines (goblins can pick up [EVIL] sentients like harpies, ogres & more trolls to replenish losses from local wilderness pops etc)
- Universal 'pet value' or a automatic valuation of slaves/intelligents based on height/strength and qualities would make the financial part of buying or embarking with intelligent creatures/slaves straightforward. (thanks to kyubee for helping contribute that idea)
Also discussed was animal-men and intelligents (this could vary from savage creatures to the good/evil generic intelligent creatures and be 'tokenfied' in numerous ways like a subsystem of [LAIR] for [BURROWS/CAMPS/WILDERNESS LOCATION] etc.) having a physical existance as a minor entity like the underground 'civs' so that they have a traceable area where they live, even if its not explicitly marked on the map (like caves) and serve functions to, with additional activities such as being classes of visitors (out of season peddlers of basic goods & petitioners) & antagonists.
- Before it was commented out, hyenamen used to have a set of behaviors to kill & steal livestock to haul offsite & take to their set of above-ground tents usually constructed out of spider silk in the savage grasslands. Re-additions of behaviors like this depending on the creature wilderness site type may be very interesting as a additional dimension to settling the landscape & co-existing (or not)
From Toady's prior comments, independent mini sites that aren't caves (which break the rules of a symbiotic hillock spawl feeding a local fortress they trade with as a requirement) are likely to happen around the law & belongings arc after scenario's when the town system will get looked at and hopefully expanded upon but also made to support different types of occupation & rules.
I like the term 'inundated servant' if we're going to be soft about it but still keep it there (a bit like the ambiguity of spouse conversion trolls) given 'master - servant' roles are very much present, and it may just be a case that in goblin civilisations, because the 'Monarch' is the head slave owner of all the goblins, when people are enslaved they join the population because they are commonly enslaved between themselves.
- Anecdotally i've personally seen a visitor to one of my taverns once from a human civ with a personal slave to themselves following behind, so the master-slave relationship might change between civs, so maybe only the monarch rulers of dark fortress civs are entitled to enslave any groups of people because they are the only people who are 'free'.