Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: when starting with another race  (Read 311 times)

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
when starting with another race
« on: November 04, 2007, 09:28:00 pm »

When starting with a non dwarf race, in the item tab it says "tab  :DWARVES" or something close.

not a huge problem, but as more races ar modded in, it is a missing feature.

edit: the whole starting message has this problem too.

[ November 04, 2007: Message edited by: qwertyuiopas ]

Logged
Eh?
Eh!

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: when starting with another race
« Reply #1 on: November 06, 2007, 12:38:00 am »

Yeah, I caught most of these before when somebody was messing around with antmen, but there are still a few hanging around.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: when starting with another race
« Reply #2 on: November 06, 2007, 10:41:00 am »

How about all [civ_controllable] races starting to live in mountain halls in any new generated world? It's not altogether serious for fort mode, but is very annoying in adventure mode.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India