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Author Topic: Foothold -- A Succession Invasion!  (Read 19427 times)

PotatoLord

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Re: Foothold -- A Succession Fortress!
« Reply #75 on: January 16, 2011, 05:35:27 pm »

My guess would be that they had a "possessed" mood, which is the only type of mood that does not give any skills. Rather infuriating if it happens too often.
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Draignean

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Re: Foothold -- A Succession Fortress!
« Reply #76 on: January 16, 2011, 05:39:30 pm »

Quote from: sepheris
I can honestly say, I've never played a succession fort before and I'm still learning some things when it somes to playing...
But, hell, sign me up.

Ditto, if it's not too late.

Nickname: Draignean
Profession: Mechanic
Job Title: Henchman Holding Wrench
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
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Brandedahall

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Re: Foothold -- A Succession Fortress!
« Reply #77 on: January 16, 2011, 05:51:47 pm »

1st of limestone:
The construction of the forges have been completed and have started to make steel, I will be asking the forge manager to turn the bars into weapons and armor for new recuits.

20th of limestone:
more migrants have arrived, this bring the forts total up to 51.
ill be sure to recruit some of them into the military.

15th of sandstone:
lately lots of kolbolds have been trying to sneak in and steal out "treasures" but everytime out faithful dogs have stopped them, now all of a sudden one of them has bled to death:
Bomrek orsharfeb, we shall remember you ;__;
http://img593.imageshack.us/img593/5530/20334465.png

17th of sandstone:
I have just looked at the animal logs, and it turnes out we have 53 animals in total, seems most of them being puppies. i have locked them all up in a cage. but it seems that this hasnt stopped them giving birth.

22nd of sandstone:
The forts first set of steel armor has just been made, this is an incredible day in the history of the fort.
More sets have been planned and the steel is being made right now

1st of timber:
Tosid Mingkilfikod has become depressed and quite withdrawn.
he has come to me to ask for a workshop. hopefully he will show the same profesionalism that Rentorian showed when making his own artifact.

he has went insane, thankfully not into a rage

20th of timber:
the oupost liason has just arrived i hope he brings some good news from the king.

26th of moonstone:
the second set of steel armor has been created and the military is being made as i type this:
Branded - military commander - steel armor/wep
sepharis - second in command - steel armor/wep
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Brandedahall

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Re: Foothold -- A Succession Fortress!
« Reply #78 on: January 16, 2011, 06:19:24 pm »

11th of obsidian:
tosid mingkilfikod has died of thirst after going insane ;__; he has been buried

http://rapidshare.com/files/442959148/region1.rar
« Last Edit: January 16, 2011, 06:25:07 pm by Brandedahall »
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Repulsion

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Re: Foothold -- A Succession Fortress!
« Reply #79 on: January 16, 2011, 07:05:58 pm »

I posted a bit earlier in this thread but I didn't post correctly so...

Name: Repulsion
Profession: Miner, mason, or military dwarf. 
Custom Title: Pulsyr
Gender: Male

And can I have the next turn in line?
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Crocatowa

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Re: Foothold -- A Succession Fortress!
« Reply #80 on: January 16, 2011, 09:12:05 pm »

And can I have the next turn in line?

Welcome, you'll be added to the list that is on the first post. You will not be next in line but you are still early on in the fort (10th if im not mistaken)

Ditto, if it's not too late.

Welcome! and it is not too late! You have been added to the list

Tallpanzer (the next in line) has been PMed for his turn
« Last Edit: January 16, 2011, 09:17:11 pm by Crocatowa »
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Bluesproto

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Re: Foothold -- A Succession Fortress!
« Reply #81 on: January 17, 2011, 10:35:00 am »

And what about my suggestion of building a temple to the god of blood?
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Crocatowa

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Re: Foothold -- A Succession Fortress!
« Reply #82 on: January 17, 2011, 10:55:09 am »

And what about my suggestion of building a temple to the god of blood?
I have no objections! Make sure the sacrifices are worthy.. or this task will be in futility...
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Rentorian

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Re: Foothold -- A Succession Fortress!
« Reply #83 on: January 17, 2011, 11:24:51 am »

How do you define worthy exactly?
Sure newborn infants are always considered worth sacrifices but fortresses tend to be rather lacking in the sacrificable infants area, I'm assuming that the next best thing would be sacrificing elves, they tend to have a lot of blood.
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Crocatowa

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Re: Foothold -- A Succession Fortress!
« Reply #84 on: January 17, 2011, 11:32:51 am »

How do you define worthy exactly?
Sure newborn infants are always considered worth sacrifices but fortresses tend to be rather lacking in the sacrificable infants area, I'm assuming that the next best thing would be sacrificing elves, they tend to have a lot of blood.
Who am I to determine what Armok will find worthy? If we are punished, then our sacrifice was not worthy.
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Rentorian

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Re: Foothold -- A Succession Fortress!
« Reply #85 on: January 17, 2011, 11:41:13 am »

So kill random things until good stuff happens?
Heh.... He-heh.... HAHAHAHAHAHAHAHAHAHAHA!
Ahem, sorry, don't know what came over me there, please go about your business.
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Sometimes I find myself sitting around asking myself, "Why?"
Then I come to my senses and respond "Well why the hell not?"

Crocatowa

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Re: Foothold -- A Succession Fortress!
« Reply #86 on: January 18, 2011, 02:56:42 pm »

Okay... So Tallpanzer has until tomorrow evening to claim his turn or we will be skipping him.
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Draignean

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Re: Foothold -- A Succession Fortress!
« Reply #87 on: January 19, 2011, 05:52:39 pm »

 Soo....

Why is our fort directly connected to the first set of caves with no readily available sealing mechanism?
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---
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A: "No, not particularly."

PotatoLord

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Re: Foothold -- A Succession Fortress!
« Reply #88 on: January 19, 2011, 06:41:11 pm »

Yes, I am also concerned with that particular feature. I don't want Forgotten Beasts fun to strike so soon.
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Crocatowa

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Re: Foothold -- A Succession Fortress!
« Reply #89 on: January 19, 2011, 06:46:37 pm »

Well, take that up with the previous players :P Tallpanzer only has a few hours to join in or he's being skipped.
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The only dye dwarfs should use is MAGMA. And the only thing dwarfs should dye is ELVES.
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