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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 53 54 [55] 56 57 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 504733 times)

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #810 on: February 27, 2011, 06:50:19 pm »

Grab droid arms and use them as a whip then follow the trail of tire tracks to them.
Reason why "You have a high Skill in Dominatrix and torturing."
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #811 on: February 28, 2011, 07:33:47 am »

> Check status of cybernetic implants, you know, the secret ones only available to top-level people. And you're as top-level as they come, baby.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #812 on: February 28, 2011, 07:11:12 pm »



It seems like that brief and  unwanted nap has given your Zanthoid gland
enough time to replenish your Psi meter somewhat. But 50 points wont kill
all of your enemies. You'll need to be cunning in the meantime.



You exit the room in search of the maniacs that stole your circlet.



It seems they left at high speeds on some vehicle.
This may be harder than you thought. They could be halfway
across this infernal station by now. There seems to be no way
to do this alone. There is only one thing left to do.



Sob uncontrollably.



Though not a real cry of pain or sorrow or hopelessness. A play into the mind
of these Sectoids. You assume that most of them are TQ series. A series that was
designed with sensitive eyes during the tainted pollen storm on Mezzizz 53 cycles ago.
Tears trigger some alertness within their minds that causes them to become more
compliant and cautious in anticipation of the potentially poisonous residue in the air.



Fortunately, this inherent programming can be abused to sway their favor.

The TQ Sectoids gather about you in concern. Looking for some method to
make you stop and consider the problem solved.

How shall you bend them to your will.
« Last Edit: March 01, 2011, 07:59:51 pm by Robocorn »
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #813 on: February 28, 2011, 07:21:02 pm »

Inform them that they must follow you instructions so that you may catch the scoundrels who intend to spread tainted pollen throughout the station.
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[/post]

Javarock

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Re: Space Voyage. Paint Adventure.
« Reply #814 on: February 28, 2011, 08:00:44 pm »

Look for the strongest, Appoint him commander, Use the rest to search the station.
« Last Edit: February 28, 2011, 08:31:22 pm by Javarock »
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“When you cut pieces out of the truth to avoid looking like a fool you end up looking like a moron instead.”
― Robin Hobb, Assassin's Apprentice

Ricky

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Re: Space Voyage. Paint Adventure.
« Reply #815 on: February 28, 2011, 08:13:01 pm »

Convince them that the two thiefs stole your Gran Mungo and made off in their armored car.
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #816 on: February 28, 2011, 08:55:25 pm »

"Those mobsters kidnapped my friend and are holding him ransom! You have to help me, please!"
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Furtuka

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Re: Space Voyage. Paint Adventure.
« Reply #817 on: February 28, 2011, 08:56:33 pm »

Claim all of the above happened
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It's FEF, not FEOF

Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #818 on: February 28, 2011, 08:58:33 pm »

Claim all of the above happened

Okay, definately this.
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #819 on: February 28, 2011, 11:55:52 pm »

Droid to walk over to the mass horde of TQs to see what happening.
There got to be some type of rule against abuse of Tear ducts on TQ's.
Also did they steal that head band or did tearface misplace it and her Feminine levels over took her observation skills.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #820 on: March 01, 2011, 04:30:54 am »

No, we took the headband allright.
Claim all of the above happened
And ehm... thiiiis.
Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #821 on: March 01, 2011, 07:02:05 am »

No, we took the headband allright.
Claim all of the above happened
And ehm... thiiiis.
yup.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #822 on: March 01, 2011, 12:42:33 pm »

Several thoughts:



It seems like that brief and  unwanted nap has given your Zanthoid gland
enough time to replenish your Psi meter somewhat. But 50 points wont kill
all of your enemies. You'll need to be cunning in the meantime.

Alright, 50 points.  By doing some math, that should be enough to kill up to 25 sectoids:



Damn, your daily psychic power points have almost been entirely used up.
You could kill maybe 4 of them tops.

. . . with "mind bullets":



The stranger is trying in vain to kill TQ-01 with mind bullets

Also, 9 PP was enough only to teleport around within Zerblex 14 itself.

Also also, "Norepinephrine" (misspelled) and "Dopamine" (not displayed above, but listed earlier) are hormones that could conceivably relate to combat ("fight-or-flight").  It might be worth it to check if this meter-based world uses them to power super-awesome combat techniques.

--Rexfelum
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #823 on: March 01, 2011, 03:15:48 pm »

> Claim all those events, play into the role of an innocent young sectoid that might be easily manipulated into rewarding whoever helps it socially in disproportionate ways, and touch up any doubts in their minds using just a sprinkle of psi.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #824 on: March 01, 2011, 08:26:14 pm »



You tell a large number of conflicting stories about how the two maniacs
kidnapped you stole your Gran Mungo yogurt, and currently have your friend
as a hostage as they drive around in their armored cart spreading tainted
sky polyp pollen throughout the station on their path of senseless destruction.



One of them reasons that you are talking about TQ-01 and TQ-02.
She claims they always seemed so normal, but is now entirely convinced
they are now and were always insane terrorists.



The TQ Sectoids offer to help get your friend back and
try to make you feel better about your yogurt. They offer
to help track down TQ-01 and TQ-02 and bring them to justice.



Like putty in your hands.



The Sectoids scatter in search of the fabricated threat as you continue
in search of your valuable and traditional relic and the thieves that looted it.



Those thieves certainly haven't hidden their trail well. Soon they'll
be at your mercy and you'll show those insubordinate tubespawn
some respect for the alpha hierarchy before you liquefy their innards.



Your progenator would be proud of you too. For the few years you knew
alpha rød she always put emphasis on manipulation over raw psychic power.
You haven't always governed like that, but maybe you'll turn over a new
leaf after this coup thing blows over. The Sectoids seem to be loyal and
diligent workers. You're almost proud.



Wait a second. What is that?



Droids. Again. These automata are certainly becoming a recurring bother.

I swear back on photoshop here dopamine was written in. Noraepinephrine was still misspelled though so I guess you got me there. I shouldn't be surprised that someone calculated how many skulls Rauthaz could cave in with mind bullets this is the Bay 12 forum after all.
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