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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 56 57 [58] 59 60 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 504450 times)

AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #855 on: March 05, 2011, 02:01:24 pm »

It's either hunting down those two or missing our chance to get off this station. Forget the diadem, when you reclaim the throne you could have a diadem twice as large as that, besides, the point of being in hiding is to be inconspicuous. The average sectoid wouldn't be caught wearing one of those (unless, I don't know, they were going to a masquerade or something (also worth noting that this isn't a masquerade)).
This
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #856 on: March 05, 2011, 02:16:39 pm »

BLOW THEM UP.
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Ottofar

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Re: Space Voyage. Paint Adventure.
« Reply #857 on: March 05, 2011, 02:49:56 pm »

>Strife!

Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #858 on: March 05, 2011, 03:16:29 pm »

>Annihilate!
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Siquo

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Re: Space Voyage. Paint Adventure.
« Reply #859 on: March 05, 2011, 03:50:52 pm »

>Be Subtle!
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Johnfalcon99977

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Re: Space Voyage. Paint Adventure.
« Reply #860 on: March 05, 2011, 03:56:17 pm »

>Be Subtle!

>Be Gental...

>Become TQ-02!
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Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #861 on: March 05, 2011, 03:56:37 pm »

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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #862 on: March 05, 2011, 05:15:18 pm »

It would appear that TQ-01 and TQ-02 are, very probably, just down the hall.


There is probably enough psychic power left to open up an exit in that sealed port-o-bunker (preferably in a location that does not impact functionality).

--Rexfelum
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #863 on: March 05, 2011, 05:26:42 pm »

"You can rest assured that we have no further interest in killing you. We've already
fled beyond your teleportation radius and are readily preparing to commandeer your ship.
The last one Zerblex will see in hundreds of years. We're sure you'll get used to civilian life
or at the very least Isolate your tyranny to this station."

I don't think we have very much time. It's a choice between getting revenge for something as petty as a peice of jewelery, or taking the risk of being trapped on this station for life. For all we know they could be preparing to leave now, we can't afford to waste a single moment.
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #864 on: March 05, 2011, 05:33:42 pm »

Exactly. So: >Agress!
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #865 on: March 05, 2011, 05:52:02 pm »

I don't think we have very much time. It's a choice between getting revenge for something as petty as a peice of jewelery, or taking the risk of being trapped on this station for life. For all we know they could be preparing to leave now, we can't afford to waste a single moment.
Exactly. So: >Agress!

Anyone noticed how self-conflicted (nigh-unto schizophrenic) Alpha Rauthaz's thought process has gotten lately?  Poor sectoid, getting pushed and pulled every which way, right after losing a lifetime of work to a bunch of traitors.  Sure hope she doesn't snap at an inopportune moment.

--Rexfelum
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #866 on: March 05, 2011, 06:11:37 pm »

*whistles innocently*
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Armok

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Re: Space Voyage. Paint Adventure.
« Reply #867 on: March 05, 2011, 08:06:41 pm »

Awesome!
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #868 on: March 06, 2011, 06:46:50 pm »

Hmm.


GET TO THE SHIP.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #869 on: March 06, 2011, 09:29:20 pm »

I new it was going to happen.
But in this update a beloved member of the space voyage cast is killed

The incident is extremely graphic so I've Spoiled it for the faint of heart.
Naw it's not actually that graphic



Vengeance is yours



You'll kill the irresponsible first, with any luck the other one will be watching
so he can die in sorrow as well as agony. Jeez you love revenge



But first this stupid mechanical box.





You extract the awestruck Sectoid. It seems your intuition
was correct once again. You'll show him a way to remove the
circlet without using your hands. It might be messy though.



You relish this moment. You want the Sectoid to
be acquainted with the reality that your most
fleeting whim can rend his atoms apart and he is
helpless. You want him to regret his insolence with
every fibre of his weak and pathetic mass-produced
being. This sniveling pile of protoplasm will have the
image of your grin burned into his very consciousness
until every synapse fires fear, then you will systematically
break every bone one by one until the Sectoid is left a
groveling pile. You'll take his sight, puncture his hearing membrane
disconnect his nerve endings from the tips of his fingers to
his spine leaving only enough autonomy to grovel and plea for death
and apologize for his insolence. Then, and only after
a proper apology will you grant the worm an end to his well
earned suffering. Then you'll find his friend an-



Another Sectoid interrupts you.



She wants you to wrap up this "thing"
so she can finish unloading the last ship
and take the rest of the MCP off.



She can retire early.



Wait? Last ship. Magenta said yours was- and- hundreds of years-



Shit Shit Shit Shit.

You are now TQ-02



You were just torn from your port-o-bunker and levitated around
by that scary person, who then tried to have a floating staring contest
with you before she killed TQ-30 and flew off. TQ-01 is still unconscious
and Leeanne is still broken on the floor. Nothing makes sense anymore
and you just want this MCP to end without anyone else dying.

RIP. TQ-30
No longer will we be regaled with the adventures of an alien teamster.
For her, the story has ended.
« Last Edit: March 07, 2011, 04:39:51 pm by Robocorn »
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