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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


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Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 504106 times)

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1185 on: March 31, 2011, 03:57:48 pm »


Inform the sectoid that if he does not comply with your demands and assist you, he will face the same fate as his less compliant comrades.

Dang it we fail to mash O guys. oh well looks like we have to weaken the person again.
firing a mind bullet would to wasteful Psi blade the jerk.
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1186 on: March 31, 2011, 04:34:18 pm »

Treat him to a mind bullet to a vulnerable portion of his anatomy.
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Tarran

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Re: Space Voyage. Paint Adventure.
« Reply #1187 on: March 31, 2011, 04:40:01 pm »

Guys, if this guy is just a normal grunt, then I have a feeling we should save the one mind bullet for his superiors.
« Last Edit: March 31, 2011, 04:42:09 pm by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #1188 on: March 31, 2011, 04:42:41 pm »

Guys, if this guy is just a normal grunt, then I have a feeling we should save the one mind bullet for his superiors.
QFT
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metanerd3ooo

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Re: Space Voyage. Paint Adventure.
« Reply #1189 on: March 31, 2011, 05:00:44 pm »

Become TQ-02. 

Unless I'm getting people mixed up again..   :-\
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1190 on: April 01, 2011, 09:52:08 am »



Looks like these goons are a bit more formidable when their heads aren't exploding.

It's no matter though.



You're sure you can beat him if you fight defensively.

You are now TQ-02



You've been let into the cargo bay of some ship.
Leeanne is protesting this course of action vehemently.
You are beginning to regret bringing her along.

Morning updates.
« Last Edit: April 01, 2011, 02:22:53 pm by Robocorn »
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1191 on: April 01, 2011, 10:28:47 am »

The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
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DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Taricus

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Re: Space Voyage. Paint Adventure.
« Reply #1192 on: April 01, 2011, 10:29:28 am »

The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
Good plan.
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1193 on: April 01, 2011, 10:39:51 am »

The Kick to the side Cracks open the dented outer shell of Leeyanne revealing all the mechanics you need to rebuild her. TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.
Good plan.
Good plan.
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rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1194 on: April 01, 2011, 10:53:08 am »

You got a 403 image up there...

Take leeanne apart and fix her fear of space travel.
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1195 on: April 01, 2011, 11:01:14 am »

erm it was there about 5 minutes ago, or at least shortly after the time of his post.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1196 on: April 01, 2011, 11:15:11 am »

I have no idea what image 790 violated but I'll get it sorted out after I do some other important stuff.
This is a little strange.

It's fix'd for now.
« Last Edit: April 01, 2011, 02:47:44 pm by Robocorn »
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1197 on: April 01, 2011, 02:04:33 pm »


yeah the lost image was just alpha on the ground.
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DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1198 on: April 01, 2011, 10:11:46 pm »

TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.

TQ-02 brilliantly builds her a new body without planning ahead, granting her omni-consciousness and SHODAN-like powers.

Six of one, half dozen of the other.

Now . . . any suggestions that don't involve disaster?  Or are we just going to go straight for "disaster" this time?

--Rexfelum
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Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1199 on: April 02, 2011, 12:41:06 am »

TQ-02 use the dismantle armor TQ-01 had with the leeyanne now open body to make a full body sentient exosuit thus fixing both your leg and her immobility issues.

TQ-02 brilliantly builds her a new body without planning ahead, granting her omni-consciousness and SHODAN-like powers.

Six of one, half dozen of the other.

Now . . . any suggestions that don't involve disaster?  Or are we just going to go straight for "disaster" this time?

--Rexfelum
Wait how is making an IronSectoid suit gonna lead to disaster? I can see if we took the dead body use the cans(broken parts of the suit) and Leeyanne to make a Sectoid Strogg which then escort both TQ-01 and TQ-02 through the ship but then you got a two useless sectoids in danger than one sectoid in danger while the other get's to ground pound stuff.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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