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This can never be used again or removed

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Total Members Voted: 0

Voting closed: November 30, 2011, 09:01:14 pm


Pages: 1 ... 85 86 [87] 88 89 ... 252

Author Topic: Space Voyage. Paint Adventure. Rebecoming the greatness it never wasn't  (Read 500496 times)

Rumrusher

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Re: Space Voyage. Paint Adventure.
« Reply #1290 on: April 10, 2011, 02:51:45 am »

Break door down with Elbows
That droid had claws, a feature which TQ-02 lacks, and was dealing with a different sort of door.
your right his elbow would just dent the door.
Kick door down! screaming Hazzah/Oh yeah/Time to get Paid
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I thought I would I had never hear my daughter's escapades from some boy...
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1291 on: April 10, 2011, 12:09:24 pm »



You attempt to scan your hand.
The answer you receive is a dismissive blonk.



You resort to violence.
It is equally effective in opening the door.


You are now TQ-01


You have wandered the chilly halls for minutes
with a gun that won't shut up.

You have yet to find any sign of an exit.

rarborman

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Re: Space Voyage. Paint Adventure.
« Reply #1292 on: April 10, 2011, 04:21:58 pm »

Look for something to do.
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metanerd3ooo

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Re: Space Voyage. Paint Adventure.
« Reply #1293 on: April 10, 2011, 04:58:48 pm »

It's hopeless, commit suicide.
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Robocorn

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Re: Space Voyage. Paint Adventure.
« Reply #1294 on: April 10, 2011, 04:59:11 pm »



You venture on to find something to aide in your mission of finding asylum for your
irresponsible comrade.

Your gun is not helping.

"Y'all find anythin' hon? It sure is spooky in this here hallway."



You reach the end of the hallway. There seems to be no way for you to continue from here.
It figures you'd pick a dead end. You just hope that TQ-02 isn't getting into trouble.
If he breaks one of those crates it could kill you both.

"Why'd we stop hon?. Did you find somethin'?
Turn me aroun' I can't see it."


You're beginning to wish you left the gun with TQ-02



Suddenly the panel on the door to the left beeps and the door begins ascending
into the ceiling compartment.

What do you do?

Sorry about this morning's update, I was going to add more to it anyway because I realized there really wasn't any hook to it.
« Last Edit: April 16, 2011, 09:35:19 am by Robocorn »
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Kadzar

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Re: Space Voyage. Paint Adventure.
« Reply #1295 on: April 10, 2011, 05:44:34 pm »

Shoot first, ask questions later. There is no way this could backfire on us.
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Darvi

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Re: Space Voyage. Paint Adventure.
« Reply #1296 on: April 10, 2011, 05:47:20 pm »

"Oh, hey there TQ 02."
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Orb

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Re: Space Voyage. Paint Adventure.
« Reply #1297 on: April 10, 2011, 06:31:55 pm »

Throw the gun on the floor, and hide behind that crate near the door. When whoever comes out is shocked by a talking gun, suprise attack.
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Rexfelum

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Re: Space Voyage. Paint Adventure.
« Reply #1298 on: April 10, 2011, 07:17:32 pm »

Shoot first

Thus discovering that the gun really does shoot muffins, earning you a new friend!

Yeah, would anyone care to create the token "practical" command that actually gets implemented?  All I can think is we should get back to TQ-03 sometime.  We've followed this gang for long enough.  And we're at a cliffhanger.  What more reason do you need?

--Rexfelum
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Andux

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Re: Space Voyage. Paint Adventure.
« Reply #1299 on: April 10, 2011, 08:05:42 pm »

Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
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Hubris Incalculable

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Re: Space Voyage. Paint Adventure.
« Reply #1300 on: April 10, 2011, 09:01:04 pm »

Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
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TolyK

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Re: Space Voyage. Paint Adventure.
« Reply #1301 on: April 11, 2011, 12:40:25 am »

"Oh, hey there TQ 02."
i would, but this is better:
Keep the gun trained on whoever comes through the door, but don't fire just yet.

If it's not somebody you recognize, then warn them to keep any and all appendages where you can see them; you've had a very trying day.
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QuakeIV

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Re: Space Voyage. Paint Adventure.
« Reply #1302 on: April 11, 2011, 07:04:05 pm »

Ready your firearm and see who is in there.
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Stone Wera

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Re: Space Voyage. Paint Adventure.
« Reply #1303 on: April 11, 2011, 07:20:24 pm »

Shoving a gun in their face will bite us in the ass if we need them later. Don't threaten to shoot them, threaten to shoot yourself instead.
« Last Edit: April 12, 2011, 06:57:32 pm by Stone Wera »
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AntiAntiMatter

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Re: Space Voyage. Paint Adventure.
« Reply #1304 on: April 12, 2011, 05:05:53 pm »

Hide, see who it is, and ready your weapon in case of trouble.
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